are u sure
._.
no
Where's our meat industry?
Covered in crystal and snoozing somewhere in the town
If you had or have a location in Ko-Koro, please PM me a brief description and general ideas of what it looks like. Thanks.
Yes, I'm back on my koro map warpath.
Cool, are you doing all the Koros or just Ko-Koro? Prowl wants to see these maps. Also having a location for Doseki's place would be cool.
all koros, and other settlements
It's overdue, but it's here at last:
EXO-MATORAN OWNERSHIP INFORMATION
(a rough estimation of what these bad boys look like)
So you're an Ussalry warrior eager to increase his brawn in battle? A Ga-Matoran, tired of being called short by those pesky merchants? A visiting Dashi desperate to get her paws on some sweet, sweet Native Tech? The solution to all your problems is the same: the newest innovation from Onu-Koro's brilliant mechanical minds, the uber-armor you didn't even know you wanted until it was revealed to you... the EXO-MATORAN SUIT!
What the Exo-Matoran is:
What the Exo-Matoran isn't:
Administrative Logistics!
"Okay, okay," you say. "Okay, I got the specs, I know what these things are now. So how do I get my hands on one of these bad boys?" Well, I'll tell you. The answer's pretty simple: to get an Exo-Matoran, talk to Nuparu. He has 12 suits to disperse, and he can disperse them however he may please. Send Geardirector (his player) PMs, approach the Akiri IC, whatever your preference is.
If you're lucky enough to land one of the machines, your Exo-Matoran must be posted in your Profiles Topic post as a separate character from the pilot. The required fields for these "special characters" are:
Because Exo-Matoran suits exist in the Profiles Topic as characters, they - like their pilots - cannot be damaged without the players' say-so. Any other kind of attack is considered an autohit.
If you have any questions about Exo-Matoran suits, here's the time and place to ask them. Happy playing!
well this is going to make things more... interesting. o:
(custom paint jobs and nicknames make it also EVEN MORE interesting. :U)
Between the need for special alloys won in combat, the propensity for nicknames, and the customization, those are snazzy X-COM vibes.
And considering the Dark Walk's defeated Rahkshi, those are good construction vibes.
But really, for the Ussalmen who defeated said Rahkshi, those are beautiful reward vibes...
Hitting me with all the postive waves, man.
Well, this is going to be interesting.
I encourage everyone interested in getting their Matoran an Exo-suit to give it a shot, whicever way to prefer. The only thing I ask is that you all let me know why you want one and what you would do with it if you got a hold of it.
Remind me to get Rendo one of those once he gets out of the Mangian tunnels.
How do the empty rahkshi suits from the end of Arc 1 play into that "five per armor set" rule?
How do the empty rahkshi suits from the end of Arc 1 play into that "five per armor set" rule?
As stated in Nuju's post, Rahkshi armour for Exo-Matoran must be acquired by PCs by killing them IC. You may assume that the dead Rahkshi from Arc 1 have been salvaged by now and are not available for use.
That's a couple hundred suits of rahkshi armor, figured they were probably being held onto by the Akiri in warehouses or something.
Oh well, it was an idea.
So... how do these suits protect the pilot from Magnetism powers?
EDIT: Also, I figure this is called for:
If you have any questions about Exo-Matoran suits, here's the time and place to ask them. Happy playing!
Yees, Are these multi-sized or is it suppose to be something like, One-size-fits-all type deal? Reason I ask is because I have two active Matoran characters and others in the wind. However they are generally speaking the rebuilt design. Would that make them ineligible due to being larger than the diminished Matoran size depicted in the image? Also what of other small races such as Turaga. Even though this is called the Exo-Matoran are they the only ones to be able to use it? What if a Turaga character wanted one?
Well, this is going to be interesting.
I encourage everyone interested in getting their Matoran an Exo-suit to give it a shot, whicever way to prefer. The only thing I ask is that you all let me know why you want one and what you would do with it if you got a hold of it.
I want one because I was not allowed to have a diver suit for my Ga-Matoran at the start of her creation. I think this was mentioned way back when and I have been just waiting for an official release to ask about it. So could they be used to supplement an underwater lifestyle or due to being primarily Onu-Matoran, would an aquatic variant be out of the question?
I think an aquatic version would be rather hard to actually make with the current tech level. It's made entirely out of heavy things and probably is not going float very well...or at all.
Not staff but those are my thoughts.
OMG imagine an aquatic one with rotors and harpoons and so much throwbots goodness... Although, it's probably best for deep sea walking, instead of deep sea diving, at this point.
OMG imagine an aquatic one with rotors and harpoons and so much throwbots goodness... Although, it's probably best for deep sea walking, instead of deep sea diving, at this point.
like those old bell-suits,
just pant it glow in the dark to keep meddling kids away from your secret treasure!
How do the empty rahkshi suits from the end of Arc 1 play into that "five per armor set" rule?
As stated in Nuju's post, Rahkshi armour for Exo-Matoran must be acquired by PCs by killing them IC. You may assume that the dead Rahkshi from Arc 1 have been salvaged by now and are not available for use.
Correct. Assume stockpiled Rahkshi armor gathered thus far has already been used on the first 12 Exo-Matoran. That was 60 Rahkshi, which is actually a lot.
If you have any questions about Exo-Matoran suits, here's the time and place to ask them. Happy playing!
Yees, Are these multi-sized or is it suppose to be something like, One-size-fits-all type deal? Reason I ask is because I have two active Matoran characters and others in the wind. However they are generally speaking the rebuilt design. Would that make them ineligible due to being larger than the diminished Matoran size depicted in the image? Also what of other small races such as Turaga. Even though this is called the Exo-Matoran are they the only ones to be able to use it? What if a Turaga character wanted one?
Well, this is going to be interesting.
I encourage everyone interested in getting their Matoran an Exo-suit to give it a shot, whicever way to prefer. The only thing I ask is that you all let me know why you want one and what you would do with it if you got a hold of it.
I want one because I was not allowed to have a diver suit for my Ga-Matoran at the start of her creation. I think this was mentioned way back when and I have been just waiting for an official release to ask about it. So could they be used to supplement an underwater lifestyle or due to being primarily Onu-Matoran, would an aquatic variant be out of the question?
In response to your first question: the Exo-Matoran has been designed to accommodate even the largest Matoran; remember, after all, these were built with the burliest of Ussalrymatoran in mind! The image in my post is just an approximation of how the Exo-Matoran look, for all of our imagination delights. A Turaga could use an Exo-Matoran, and would have to pursue the same avenues as anybody else to acquire one.
In response to your second question: no aquatically-feasible Exo-Matoran have been built so far, since the Onu-Matoran saw no need for marine suits. If you got 5 Rahkshi corpses and a willing inventor - say, the brilliant Wiremu? - together, though, I imagine it wouldn't be impossible. I'd actually encourage you to pursue that, as I'd love to see an "Aqua-Exo!"
So... how do these suits protect the pilot from Magnetism powers?
It doesn't. Rules governing the use of Magnetism on PCs and the sheer impracticality of a use of magnetism specific enough to adversely affect the pilot do.
... So, magnetism can't actually move people anymore.
What exactly can it do!?
How do the empty rahkshi suits from the end of Arc 1 play into that "five per armor set" rule?
As stated in Nuju's post, Rahkshi armour for Exo-Matoran must be acquired by PCs by killing them IC. You may assume that the dead Rahkshi from Arc 1 have been salvaged by now and are not available for use.
Correct. Assume stockpiled Rahkshi armor gathered thus far has already been used on the first 12 Exo-Matoran. That was 60 Rahkshi, which is actually a lot.
Yeah, that's what I figured. I was talking about the rahkshi stockpiles from all the other koros.
I'm not sure you understand how difficult applying magnetism in such a way as to adversely affect the pilot is. Lifting a pilot out of the machine is an impossibility due to the fact that there's, you know, a cockpit, and anything you could do to them specifically would require magnetizing them to themselves because their machine is non-ferrous. And given that all they have to do is work the controls, you'd have to specifically target portions of their limbs in such a way as to make movement impossible.
When you can't see their limbs.
Elemental senses and powers only go so far.
But... magnetic... fields. Are a thing. That exists. That is how magnetism works. In real life.
I'm concerned with a reasonably powerful Magnetism user dragging around a machine by the pilot. That's the reason behind my line of questioning.
Mechs?!
MECHS?!
DO WANT.
But seriously, been looking forward to this for a while.
But... magnetic... fields. Are a thing. That exists. That is how magnetism works. In real life.
I'm concerned with a reasonably powerful Magnetism user dragging around a machine by the pilot. That's the reason behind my line of questioning.
No. These aren't light weight, and a Magnetism Toa would not be able to generate sufficient force using the pilot inside. As for magnetic fields... I don't really see that as relevant. You'd have to generate something that could impede the movements of the pilot, again without being able to properly see the target.
Hence, getting to the mech through Magnetism by way of pilot isn't really practical.
But throwing big, non-living and non-rahkshi-based metallic things using magnetism is always feasible.
... So, magnetism can't actually move people anymore.
What exactly can it do!?
A gigantic, enormous range of things. Including but not limited to navigation, ore prospecting, engineering and industrial usage, manipulation of ferrous metals (this alone has hundreds of uses) and real cool combo effects with your vo-elemental buddy.
Lack of ability to autohit only takes like, one or two usages out of the magnetism playbook.
It doesn't matter if you can't see them. Earth's magnetic field affects us, but we can't see the core, can we?
In response to your second question: no aquatically-feasible Exo-Matoran have been built so far, since the Onu-Matoran saw no need for marine suits. If you got 5 Rahkshi corpses and a willing inventor - say, the brilliant Wiremu? - together, though, I imagine it wouldn't be impossible. I'd actually encourage you to pursue that, as I'd love to see an "Aqua-Exo!"
Well Seeing as how she is currently occupied and in a position where she'd not be able to reach/find and communicate with suggested inventor (Wiremu), I likely wont be able to procure one of these 12 suits? Also implying that you've stated mater of fact that none of the current twelve are aqua capable. So may I ask, what of modifications for a later date? So while they were not intentionally designed for underwater travel, does that mean they could not be? For that matter what of the other elemental travel option? Say lava diving? or powered flight? I'm not exactly sure how well the cockpit actually protects the pilot so throwing these concepts out there for myself and others to consider.
For my own personal idea I don't see why with the aid of a mechanic-type character (Orca is not and Doseki crafts tools and weapons not really armor) could not take one of these and outfit them with a scuba functionality. So in the case of possibility would that require a collection of other Parts? Ghosthands posted quoting you stating that in order to get a suit or rather parts for one, the character has to actually kill a rahkshi in the RP to aquire these parts. So... where does that leave this idea if I may ask?
It doesn't matter if you can't see them. Earth's magnetic field affects us, but we can't see the core, can we?
The Earth's magnetic field isn't targeted and generated by a sentient being that has to be able to target. Unless you'd like to make a magnetic field that will affect the entire area such that you don't have to target anything.
Which, for the record, would be incredibly strenuous for very little gain.
Well Seeing as how she is currently occupied and in a position where she'd not be able to reach/find and communicate with suggested inventor (Wiremu), I likely wont be able to procure one of these 12 suits? Also implying that you've stated mater of fact that none of the current twelve are aqua capable. So may I ask, what of modifications for a later date? So while they were not intentionally designed for underwater travel, does that mean they could not be? For that matter what of the other elemental travel option? Say lava diving? or powered flight? I'm not exactly sure how well the cockpit actually protects the pilot so throwing these concepts out there for myself and others to consider.
For my own personal idea I don't see why with the aid of a mechanic-type character (Orca is not and Doseki crafts tools and weapons not really armor) could not take one of these and outfit them with a scuba functionality. So in the case of possibility would that require a collection of other Parts? Ghosthands posted quoting you stating that in order to get a suit or rather parts for one, the character has to actually kill a rahkshi in the RP to aquire these parts. So... where does that leave this idea if I may ask?
On farther thought my previous statement was not entirely correct. It would be possible to give the exo-matoran an airtight seal and internal air system.
However as I brought up before, these suits are going to be heavy. Full three dimensional movement capabilities underwater is asking for a bit much.
Alright, let me provide an example. We have Stark the Fe-Matoran in his ace custom Exo-Matoran, going up against Pyrrha the Fa-Toa. Pyrrha creates a powerful magnetic field above Stark's Exo-Matoran. The actual suit itself is of course immune. The pilot is not, and would be pulled upward inside the cockpit, if it weren't for the straps holding him (since if its expected to do any actual combat, being strapped in is a good idea). However, it does make it harder to move within the cockpit, possibly restricting the controls.
Now, if the suit actually had some sort of ability to disrupt magnetic fields/Fa-powers because of its Rahkshi construction, that would be different, and understandable.
Also, I predict research into heavy-duty shocks, because who doesn't want to be able to drop into battle crushing the ground. Also Ba-Toa are a thing, they throw everything around.
Ba-Toa also control gravity, and half their schtick is throwing things around. And such a use of a magnetic field would be possible, but you also run into the issue of how far that field has to extend. If you've ever played with magnets, it takes a pretty powerful magnet to affect something through a table. Affecting a Matoran, who is far from all metal to begin with, through an entire Exo-Suit?
Several orders of magnitude harder.
Beyond that, Toa of Gravity, last I checked, are subject to some of the same rules as Fe-Toa and Toa of Magnetism.
Those being that they can't just grab the other person with their element and play with them all willy-nilly. That would, presumably, extend to these Exo-Matoran based on what was said in the post, no?
What I'm saying is that the material between doesn't matter if its non-ferromagnetic; if it can reach through, it reaches through, though there are exceptions. Again, if there is some property that disrupts Fa- powers inherent in the suits, that would work. Also, a Fa-Toa doesn't need metal to work their magic; it makes it far easier, admittedly, but its possible without. Hence how a Fa-Toa might be able to magnetically lift a blade.
Well Seeing as how she is currently occupied and in a position where she'd not be able to reach/find and communicate with suggested inventor (Wiremu), I likely wont be able to procure one of these 12 suits? Also implying that you've stated mater of fact that none of the current twelve are aqua capable. So may I ask, what of modifications for a later date? So while they were not intentionally designed for underwater travel, does that mean they could not be? For that matter what of the other elemental travel option? Say lava diving? or powered flight? I'm not exactly sure how well the cockpit actually protects the pilot so throwing these concepts out there for myself and others to consider.
For my own personal idea I don't see why with the aid of a mechanic-type character (Orca is not and Doseki crafts tools and weapons not really armor) could not take one of these and outfit them with a scuba functionality. So in the case of possibility would that require a collection of other Parts? Ghosthands posted quoting you stating that in order to get a suit or rather parts for one, the character has to actually kill a rahkshi in the RP to aquire these parts. So... where does that leave this idea if I may ask?
If your character is unable IC to procure a suit or inventor, that's nobody's problem to fix but yours.
Currently none of the Exo-Matoran are equipped to go underwater, and if they tried they'd short-circuit. It'd be a major undertaking to modify one of the first 12 Exo-Matoran suits to be functional underwater; pursuing water functionality from the get-go would be a much more efficient way to produce an aquatic Exo-Matoran. You'd definitely be better able to equip it to do more than just sink. Silvan's right to point out that the best you could hope for, at least if you were to modify a "generation 1" Exo-Matoran, would be a very heavy walker for the seafloor, which probably wouldn't be able to go too deep because of mounting water pressure and limited air supply.
If you go lava diving in an Exo-Matoran, both suit and pilot are gonna come out the other side as slag; I said above that the suit isn't good with high temperatures, and there's not much anybody can do to fix that. While the Exo-Matoran is designed to take a pretty long fall without too much damage, flight is out of the question for something so heavy and ill-suited for aerodynamics. Both of these potential applications for the suit are less likely to happen than aquatic compatibility. And to get aquatic capability, you'll really want to start from scratch to get the best result.
If you wanted to have one of your own mechanic characters outfit a generation 1 Exo-Matoran for water use, you could do that, and you wouldn't need to kill any more Rahkshi to make the modifications... that is, if you wanted your new air tanks, etc. to be more vulnerable to damage than the hard Rahkshi armor that makes up the rest of the suit. So, again, I'd encourage you to kill the Rahkshi yourself, bring them to an Onu-Koronan inventor who knows how to make an Exo-Matoran, and get the thing made the right way.
On farther thought my previous statement was not entirely correct. It would be possible to give the exo-matoran an airtight seal and internal air system.
However as I brought up before, these suits are going to be heavy. Full three dimensional movement capabilities underwater is asking for a bit much.
May I lead you to the idea that many of the aquatic life is large and quite heavy however due to natural buoyancy and/or the nature of water (liquid protodermis) to put pressure on an object makes both floating and acrobatic swimming fully feasible. So while underwater weight with the added bonus of a ballast tank type deal would not hinder the idea as much as one would think. With the proper additions a hefty cumbersome land based Exo-Matoran could become quite graceful once placed in water.
Alright, let me provide an example. We have Stark the Fe-Matoran in his ace custom Exo-Matoran, going up against Pyrrha the Fa-Toa. Pyrrha creates a powerful magnetic field above Stark's Exo-Matoran. The actual suit itself is of course immune. The pilot is not, and would be pulled upward inside the cockpit, if it weren't for the straps holding him (since if its expected to do any actual combat, being strapped in is a good idea). However, it does make it harder to move within the cockpit, possibly restricting the controls.
Also, I predict research into heavy-duty shocks, because who doesn't want to be able to drop into battle crushing the ground. Also Ba-Toa are a thing, they throw everything around.
While I can agree to your argument as it stands, the biggest thing is the Auto-hitting rules placed here to prevent characters from being overwhelmed by such an act. Controlling Magnetism and in turn Gravity of an object as well leads to questionable morals of the player themselves. So safeguards are in place. The fact is, every object living regardless of compounds releases an electrical signal. the strength of which varies greatly. A good example of the powers of magnetism can be seen in the most well known practitioner of the art- The Mutant Magneto. His control of the element is so vast that he can manipulate organic matter. also he is able to control where and at what levels this field is and to what extent it is effected.
What is being asked/ suggested is to what extent would the exo-Matoran be able to protect the pilot who could and is effected by such magnetic fields. Fact of the mater is, in truth the weight of resistants' of the suit in question does not inherently effect the pilot inside unless otherwise stated as doing so. IN that regards if such a level is possible for a Fo-Toa to preform they could actually still manipulate the Matoran inside and in turn due to them directly controlling their suit, control said suit themselves through the Matoran Pilot. Now what I do not think is being suggested is the option of an auto hit feature. Much like my Nui-Jaga cannot be harmed or killed without written consent by myself, these suits are character slots in their own rights. So therefore cannot be damaged or manipulated in a manner other than how an actual PC would be.
So what I believe is being asked is not the open options for an Auto hit so much as a "If allowed by the player" to what extent could they actually effect both the suit directly or through the pilot and then the pilot themselves. The same goes for Toa of Gravity. Their power allows for them to control the mass of the targeted object yes? Making them lighter or heavier as desired? So while maybe not able to directly see the pilot one knows the generalized location of where they are located. Assuming we are not talking about a "line of sight" restriction on powers. We know that while the level may be in question such acts are feasible. What is being asked is if with permission is it doable in game?
Nuju, I don't suppose my own Onu koroan inventor could theoretically have knowledge of the Exo Matoran program given his background?