BZPRPG Master Index
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BZPRPG Master Rules
I. General Rules
II. Basic Gameplay Rules
God-modding is when your player is performing with unnatural and illegal amounts of power and/or invincibility. The below are forms of GMing which are not allowed:
As of this year, the staff has decided to employ a three-strike system in order to deal with repeated rule breaking and other severe infractions. Should a player do so to a degree deemed serious by staff, that member will receive a strike. The strikes are here listed with consequences:
!!! Please do not post here. Use the Discussion Topic. This topic is only to be used by BZPRPG Staff for updates and rules. !!!
New player? No problem! Go take a look at the BZPRPG Starter Topic for several resources designed for you, including an in-depth FAQ.
CURRENT REGIONS
Mata Nui (map) is a large island measured 357 kio (303.75 miles / 486 Km) in length and 178 kio (151.3 miles / 285 Km) wide. It is located in the Endless Ocean.
Ta-Wahi - Land of lava and ash
Ga-Wahi - Region of water and natural beauty
Le-Wahi - Massive jungle and swampland
Ko-Wahi - Home to glaciers and blizzards
Po-Wahi - Vast desert and wasteland
Onu-Wahi - Place of magnificent caverns and dark tunnels
Kini-Nui - Ancient temple grounds
The Kentoku Archipelago - A chain of islands home to the Dasaka race, separate from Mata Nui
PLAYER-CREATED LOCALES
Wondering what's the best food in Le-Koro? Searching for the best smith in Ta-Koro? Or are you just looking for a place to bunk for the night? The following is a list of player-run and operated establishments and their locations, along with who runs them and a brief description.
>Shops<
Weaponsmith/Forge:
"Assorted Weapons"
Sells Handcrafted Melee Weaponry
Location: Le-Koro
Owner: Petorgas
Player: Dude w/ a Hat
"We Buy/Trade/Sell Swords, Knives, Spears, Maces, Axes (One- and Two-Handed), Hammers, and Projectiles."
"Ogeka Tech"
Sells some minor weapons, transport, mostly anything mechanical
Location: Po-Koro Bazaar
Owner: Ogeka, a Po-Matoran
Player: Click
Description: On the outside it looks mostly like a normal Po-Koro semi-spherical hut, but the inside has been filled with "modifications" by Ogeka including various apparatus that help him create
"We trade raw materials (protometal, lightstones, heatstones), Onu-Koro tech, weapons, masks, etc."
"Farzan's Workshop"
Technology and Gadgets for any occasion
Location: Po-Koro
Owner: Farzan, Fa-Matoran
Player: Geardirector
"Ferron's Forge"
Blacksmith/Engineer
Location: Onu-Koro
Owner: Ferron, Turaga of Iron
Player: Geardirector
"If I can't fix it, it's not broke."
"Toa Akiru Forge"
Location: Onu-Koro
Owners: Toa Akiru
-(Miraul, Buisness Management, Ranged & General Weapons Expert)
-(Vilak, Master Swordsman, Welding and Precision Plasma Cutting)
-(Divan, Metalworker)
-(Axana, Blacksmith, Electrician [eventually])
-(Hikari, Crystal Expert)
-(Takamaz, Welding and Engineering)
Player: Tabby: Toa of Cats
Description: The Matoran word Akiru is an old one that means "Master Craftsmen", and the name is aptly fitting for the Toa team that runs this engineering business. They currently specialize in the creation of all things metallic and crystalline, so Hikari and Divan are very busy. They both keep items in stock, and also make them to order. Takamaz and the others will engineer to meet the needs of clients where required. The Toa Akiru are always happy to expand their inventory and skill sets, however, so check back regularly for new developments and products.
Bookstore:
"The Wise Man's Archive - Library and Book Store"
Books, tablets, scrolls, paper, writing utensils, and reading lights!
Location: Onu-Koro, Ko-Koro
Owners:
Onu-Koro: Demos Etonae (Franchise Manager. Does not operate the front desk.)
Ko-Koro: Elder Ko-Matoran Priicu (Store manager)
Player: Draezeth
Description: Both buildings are a three-story library, though the top floor is Demos's residence and off-limits. The other two floors are lined with floor-to-ceiling bookshelves containing books, tablets and scrolls. Paper, utensils and reading lights are purchasable, with a few on display, at the front desk, which is usually operated by two Matoran. The shop was recently purchased by Demos, who now gets his income from it. Often imports books from other villages. Does not deliver outside of Onu-Koro.
The inside is brightly lit by lightstones in the ceiling and in the corners of partitioned reading areas. Reading a book within the library without purchasing is allowed, though only for an hour before you have to pay 5wi per half-hour afterwards. Book prices vary depending on the book.
>Tavern/Inn<
"The Bright-Star Inn"
Inn, Bar, and Restaurant.
Location: Le-Koro, westernmost platform.
Owner: Unari, Toa of Air
Player: Ilyusha Blokfase
"The Crucible"
Mead hall, training area, winery, brewery.
Location: Lush fields outside Ga-Koro
Owner: Xilecki, Toa of Air
Player: Ilyusha Blokfase
Description: When traveling the outskirts of the Koro, if you find the grapes, grains, and beehives, there'll be a long, squat mead hall nearby, with added wings consisting of an armory and all the necessary items for a winery and brewery; in the smaller yard is a large wine press, the larger is a courtyard wrapped in a fence forming an almost-complete ring, extending from either side of the main hall's entrance.
"The Great Takea"
Inn, Bar, and Restaurant.
Location: Ga-Koro
Owners: The Horde
Player(s): Ilyusha Blokfase, Baltarc, Vezok's Friend, snoip lion, TX Wade, Wotzisnaim
"The fish you eat today swam last night in Naho Bay - We should know, we killed it."
"The Dal Riata"
Tavern/Inn
Location: Po-Koro
Owners: ???
Player: MjonirlnTheFridge
"For the strongest booze and the softest beds, stop by the Dal Riata in Po-Koro. If you've got coin, we've got accommodations!"
(We also accept dirty secrets as payment)
"The Magmatide Inn"
Discrete Inn
Location: Seedy side of Ta-Koro
Owner: Caalus (conspicuously absent almost always, seems to always be manned by Denrika, the receptionist)
Player: Keeper of Kraata
Description: A small in relying on it's policy of no questions, no trouble. Has 8 rooms of varying size, with only 2 suitable for non-matoran with toa-sized beds. Guards have been known to raid the building if Denrika notices any trouble.
>Services<
Engineers/Inventors:
"Matan & Natan"
Inventors, Crafters and Weaponsmiths.
Type: Engineers
Location: Onu-Koro
Owner(s): Matan and Natan
Player: The Lorax
"Just the right inventors for all types of machines and unique hand-crafted weapons. We also service existing machines as well as offer armor restoration. Wood and metal objects are our specialty. Inquire inside!"
Private Eye/Investgator:
"Khervos' Detective Agency"
Type: Detective/Private Eye
Location: Ta-Koro
Owner: Khervos, Ba-Matoran
Player: Toatapio Nuva
"Effective casework of the highest order."
"Dark C Investigations"
Investigates murders, nothing else.
Location: Onu-Koro
Owner: Thedar Chronn
Player: The Dark Chronicler
The utmost professionals in the solving of homicide and bringing the perpetrators to justice.
"There's no crime that we can't unravel."
Apothecary/Medical:
"Jarkale's Pharmacy and Healthcare Services"
Sells medicine, health products and offers medical services and healhcare.
Location: Po-Koro
Owner: Jarkale
Player: Toatapio Nuva
"Serving the best herbs and professional healthcare."
Brokers:
Information Broker
Owner: Marda Belatroja
"No secret is too dark or too dirty. If you need information, Marda will find it. Price to be negotiated during briefing."
>Training Facilities<
"Le-Koro Fitness Center"Gym
Location: Le-Koro
Owner: Colx, Skakdi of Gravity
Player: Geardirector, Voxumo
"Want to learn how to handle a weapon? Or how to fight like a champ? Then drop by Le-Koro Fitness Center for a workout or two"
>Minor Koros<
"Pala-Koro"
Settlement/Fortress
Location: Lake Pala, Le-Wahi.
Owner: The Island Liberation Front
Player: BenLuke, TX Wade, Element Ussal, et cetera.
Situated on in a large clearing on the south coast of Lake Pala, Pala-Koro is one of largest of the smaller villages that have sprung up in the shadows of the six great Koros. It was build in the weeks leading up to the joint ILF/Koro guard's assault on the Nui-Rama hive, and later almost leveled by an attack of the Followers of Makuta, but has now been mostly rebuild. Main features include a metal and stone wall that surrounds a series of huts and the Sanctum Only, the bar and grill that also serves as a makeshift HQ.
Friar Tucks Guide to Common Sense in the Bzprpg
I'm sure you heard the phrase not-so-common sense? Well, its true in all counts, the Bzprpg included. Here I attempt to shed light on the conundrums and proper etiquette of the Bzprpg in a humorous and tactful manner, since many of the below topics can be hot-button ones indeed. While not a set of rules in which if you break I will come and break a finger, leg, or other vital body part, these guidelines are the lines between the lines, what makes this game authentic and realistic, keeping fun for everyone so follow them well or Ill slap you silly So without further ado:
-Common Sense dictates that:-
You are not infinitely superior to NPCs
We start with a sticker-shock; Surprise! While having many superior qualities over a common NPC, you indeed are much closer to its level than you think. The argument to this is "Hey, but I have super-powers! Robbing banks are a walk in the park!" Very true. But may I point out that in this world the bar is raised, and in fact almost everyone in this realm has super powers as well. You are indeed unique just like everyone one. Cliché, but true. You may be a icegun-wielding, impact-vision savvy Skakdi, but those pair of Toa guards have their own set of cool powers, and probably have just as much experience OR MORE than you do, since its their job to prevent people just like you from breaking and entering. From this point of view, the playing field is actually very even, and in fact you only have a few advantages over the common NPC, which brings us to our second point in our NPC discussion
-Common Sense dictates that:-
Killable does NOT equal easy target
Are guards in real life standing sacks of meat with a note taped to their forehead Kill me!? No. They are highly-trained, alert people who are formidable opponents, getting tougher the more important object they guard. You are (more or less) immortal, something your NPC friend is not; but when did that mean that you can walk all over him? When was the last time you witnessed a swordsman run into the Smithsonian, and in a matter of moments decapitate all the guards and deactivate the security system? Only in movies, and that is simply for entertainment sake, not when interaction with others. NPCs are generally highly-trained protectors or soldiers who could more than match wits and powers with you. The largest difference is that you have a human conscience at all times; they do not. Tossing them aside as if they are dolls is just not realistic. And remember: since everyone is super-powered, no one is.
-Common Sense dictates that:-
Fortresses and/or Lairs are tough nuts to crack
Your home is your castle, or so the saying goes. Not here! Welcome to the Bzprpg, where the word "Fortress" actually means sitting duck. In this game forts, Koro, lairs, even hidden and sealed compartments are a big open houses, to which any Joe Shmo has free access and reign, without the hindrances of having to deal with location, defenders, or other defensive mechanisms. Did I also mention that there is also always a map prominently placed so that the infiltrators know the location of every important circuit in the place?
Ah, no.
When was the last time you saw even an attempt at Fort Knox? Believe me, in this game there are places even sealed up tighter than that. People cannot simply walk into a secure location without a very good explanation, and unfortunately, that is a rarity. Seriously, it is. Usually a place like that has more tricks and traps than a professional magician, and that is not counting the NPC defenders (see above). Even open locations are not easy targets; in fact, it can be argued its actually more difficult in some respects. Case in point: which would be more difficult to sneak a weapon into? A warehouse complex that is locked, with one or two night guards, or an open building with only one or two entrances, with several alert security guards and a metal detector on the other side?
-Common Sense dictates that:-
Teleportation powers do NOT equal a free pass!
A personal favorite of many, and a personal gripe for everyone else. This makes the Top Five easily. Its one thing to move quickly from one location to another, or shot jaunts between buildings, or even messing with the head of an opponent during battle. This however DOES NOT give you the right to hit and run secure locations. Is it fair that one person (probably staff), who has spent a lot of time, effort, and time working on this, when all it takes is one person who can teleport a squad of crazies to go "Lets blow something up! *zap* Oooohh! Look! Main control center! Mines! Guns! Grenades! Explosives! C4! Grandmas Fruit Cake! *bing bang boom* Uh-oh! Its gonna collapse! Bye!" *zap* This goes in conjunction with lair invasions above. How in the world did you know where the main controls were anyway? Armory? Database? Kitchen for snacks on the way out? Are you aware that you also disregarded everything that has been previously discussed including the victims privacy? This leads to the next point:
-Common Sense dictates that:-
There is NO such thing as instantaneous and omniscient intel
Unless you have taken the grand tour, or have managed to steal a current blueprint of a building, how to you know that the room isn't a wall? Or a vat of toxic liquid verses a laboratory? Perhaps its the vicious animal pen than the armory? How do you know you're gonna appear in the library? You could just as well imprison yourself in the brig for all you know.
-Common Sense dictates that:-
You are NOT made of Teflon, or any other impervious substance
Unless you have some power over reality that we have yet to know about, things stick to you. Like injuries. Disks. Arrows. Flying pieces of debris. Stickers. Plasma grenades. While you may have armor, the rest of you is soft, mushy, and susceptible to physical damage. In fact, armor does indeed bend, get punctured, ripped apart even! Yes! It can be damaged too. Which means you cannot be fighting your arc-foe and when he decides to set off pre-placed explosives that can rip apart reinforced metal and concrete structures, stand unscathed. Somewhere between the concussion blast, heat, and the raining debris, you will most likely have more bruises, burns, and otherwise puncture wounds than your aunt's pincushion. Generally you are bleeding profusely, half-crushed under a ceiling section, and not mentally sound due to the high-decibel event. When you get shot at, you get hit; you are not intangible and your pursuers are not terrible shots. When you get slashed at, you generally don't feel too hot. If this were real, hospitals would cease to exist due to the mysterious, chronic, and suspicious lack of bodily injuries.
-Common Sense dictates that:-
Insta-Items DONT exist
Sorry, but bottomless pockets don't exist, nor can you conjure up any item or amount of widgets you need; endless Mary Poppins bag for small objects do not exist! I'm not talking about a procuring a disk launcher, gukko harness, or those new drapes; stuff like that can be purchased at your local trader or black market stand. I'm talking about endless ammo clips, always seeming to have a lock-pick, or that sword you lost last week with your fight with your arch-foe magically back inside it's sheath. You simply cannot carry everything with you, nor can you prepare for everything... so that means you must either do without, buy it, or try to find a substitute.
-Common Sense dictates that:-
The laws of Logic, Physics, and Thermodynamics apply to EVERYONE
Yes they do! Its what makes the world go round, and YOU, my friend, are part of that world; THEREFORE, they must apply to you. Welcome to Logic 101, a place that allows one to think critically, solve problems, and make sense of the world around him. While this is indeed a large and umbrella statement, it needs to be said, and said again. There are rules that govern movements, both physically and energetically, to which breaching those is considered bad not to mention the universal consequences. So the next time you jump off a high building, get caught in an explosion, mastermind a plot, or just pull off a fantastic feat in battle, just ask yourself: Is this Logically or Physically impossible? Also, as a side note, you can be bested in a battle of brains! Yes, if someone has superior logic, they tend to win despite all your powerful brawny prowess. A well-thought plan can usually defeat any opponent, even those that are ten times stronger or have ten times the troops. The most important muscle in the body is the brain; it can be very useful.
-Common Sense dictates that:-
Plans are NOT perfect!
The second extension of the Physics/Logic conundrum. While plans are good, they cannot possibly predict every possible outcome, especially if you're matching wits against an equal. There comes a time in battle where your prediction or how you wormed out of something hits the Ridiculous Factor. I mean, its one thing to come prepared to fight a necromancer that has a fascination with zombies; shotgun, crowbar, and a few friends with a workable strategy will win out almost every time. Its another to come prepared for that necromancer who secretly took over a circus, and now you has demented clowns coming after you, their baggy clothing making most of your weapons useless, but aha! I have Zombie Clown Repellent in a bottle. Never leave home without it. Seriously folks, did you happen to lean back and read it as objectively as possible, or did you decide to disregard whether or not this was getting rather over the top? Sometime while clever, it elicits an "Aww, come on! LAAAAME!"; Ridiculousness 1, Brainpower 0. Finally...
-Common Sense dictates that:-
Its ok and natural not to win
There are winners, and there are losers, but you are never, or rarely, either one all the time. You don't have to always win the battles to win the war, and sometimes cowards live, to quote a famous Decepticon. There is ALWAYS someone better than you out there, so take your defeat like a man and swallow some of that over-sized ego and pride you have been lugging around. There are just some things you cant do, places you cant go, people you cant influence or talk to; its a fact. You can get captured, you cant always escape, but sometimes you pull one out from under your opponent for the epic win. So take a chill pill, take hold of your limits, and realize that there are just some things out of reach. After all, were only human.
Appendix
Right, this is where I add things that I think very useful in regards for common sense, or other useful tools for keeping your characters and actions believable, and generally they will be links to other places. Below you will find a lots of more useful advice and tools:
Appendix #1: G-Modding Expansion Set
Godmoding is a collection of numerous offenses that all deal with unrealistic roleplaying. With an open-ended sandbox RPG like this one, it's very easy to find yourself falling into godmod trap with your character. This, however, is most certainly not allowed and can ruin the RPG for everyone else. While it should be obvious which rules are broken in each instance, when godmod happens it might be so blatant. There are indeed many forms of godmodding, but we have listed here only the top three types:
Appendix #2: Metagaming: In simple terms, using out-of-game information, or resources, to affect one's in-game decisions. Also known as: "Breaking the fourth wall"
The above sentence sums it up perfectly; its a term often used to describe players' use of assumed characteristics of the game. In particular, metagaming often refers to having a character act on knowledge that only the player has access to (for example: tricking a Medusa to stare at a mirror when the character has never even heard of the Medusa and should not be aware of their petrifying stare). For instance, a player might adjust his character's actions if the player has some foreknowledge of future events. Another one would be knowing names, abilities, powers, or locations without actually meeting someone, fighting that person, or having been at that location. Metagaming happens when players input information that they know into the game when their character has neither the right nor ability to know it. Sometimes it subtle, sometimes blatant, but this is why we have IC and OOC in RPing posts; to distinguish between player knowledge/speaking, and character knowledge/speaking. Such playing should be avoided at all costs, since it is both unrealistic and unfair.
BZPRPG News and Announcements
This is where the news items will be indexed for easy reference. Keep an eye on this post to keep yourselves up-to-date on updates regarding gameplay and events inside the RPG. New updates are decorated. Included is a player-run set of updates called the Mata Nui Weekly, run by Kughii, Dr. O, Voxumo, and Canis Lycaon. You can find more information about it here.
Mata Nui Weekly
Mata-Nui Daily
BZPRPG NEWS
BZPRPG Announcements
BZPRPG News Archive
This is where the news items from past seasons will be linked for reference purposes.