BZP Mafia Discussion

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A vista of Kini-Nui from the Mata Nui Online Game
  • Posted 2016-12-19 15:31:58 UTC
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  • sNIF

     

    Also, I as well would be interested in seeing the essays, especially the defining BZP Mafia one. I've never tried mafia outside of BZP (apparently it's also a party game, who knew) and would be very interested to see what BZP Mafia is in its essence.

    BZP mafia is...really different from traditional mafia

    mostly because in traditional mafia, there's much less opportunity for strategy, planning, analyzing evidence, etc etc.

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  • Posted 2016-12-19 16:11:20 UTC
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  •  

    sNIF

     

    Also, I as well would be interested in seeing the essays, especially the defining BZP Mafia one. I've never tried mafia outside of BZP (apparently it's also a party game, who knew) and would be very interested to see what BZP Mafia is in its essence.

    BZP mafia is...really different from traditional mafia

    mostly because in traditional mafia, there's much less opportunity for strategy, planning, analyzing evidence, etc etc.

     

    also I always either die by day one or am mafia. Those two are mutually exclusive.

  • Edited on 2016-12-19 16:11:55 by Strange Festive Luroka
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  • Posted 2016-12-19 16:44:05 UTC
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  • Alright guys, here's the first one. Keep in mind that, like, all of this was written in mid-late 2014. I just went through and edited some wording a bit just now, and added the questions on the end. 

     

    For a long time the BZP Mafia community has been built around a game extremely different from other sources of the same essential game. These changes are both massive and minute, and understanding the state of the BZP Mafia game will be important for the next few essays I am writing here. Basically, here I am going to compare, contrast, and dissect how I see the BZP Mafia game, in order to get a better understanding of how to approach the rest of these topics. I need to lay some groundwork.
     
    First off: What constitutes a “Mafia Game”? In this essay, it is a game played with a fairly large group of players, wherein two or more sides try to eliminate each other over multiple rounds of Day/Night cycles. The differentiations between the three different kinds are even more simple. BZP Mafia contains any mafia games played here, on BZPower. Other Internet Mafia takes place somewhere else on the internet where the community is brought together for mafia (the forum used the most in this essay is entitled MafiaScum). Real Life games are ones that take place in meatspace. 
     
    Now that we have the obvious definitions out of the way, let us begin. The first bit is a comparison between the IRL games and general Internet forum games. The two are played vastly different, and can easily be considered two separate forms of the game. I’ve personally hosted a bit of both, thus can tell the differences from firsthand experiences.
     
    IRL Mafia is much less strategic than Internet Mafia, as you likely well know. IRL Mafia is a party game of facial tells, of checking for vocal inflections and listening for movement. It is much less down to a science, and it happens over a much shorter period of time. After all, everybody is just sitting in a circle, so it can’t take place over four weeks or whatever. As well, IRL Mafia almost exclusively deals with just one’s self, and how they interpret the acts committed. There are not any channels for communicating to just a single person, everything must be heard by either the whole group or not at all. 
     
    As such, the Mafia is put at an even bigger disadvantage, because they cannot communicate silently, thus giving the villagers near them a much better chance of finding the Mafia. The only real way to counteract this is by only putting one Mafian in the game, so they just have to point at those they wish to kill. Of course, that is not preferable for games with more than ~7 or 8 players.
     
    Internet Mafia, on the other hand, is a totally different beast. Internet Mafia has a new level of strategy, and is overall a more actual game. Whereas the IRL Mafia is a party game, that certainly depends on the group around you, Internet Mafia is like an intellectual game, where the mechanics of it are more prevalent. The way one takes the game past this point, then, is how we get BZP Mafia and Other Internet (Or OI) Mafia. 
     
    OI takes a little bit of a hardcore approach to mafia, typically. Many of the math concepts that I’ve applied to my games in the past have hinged on the probabilities of winning that I found on MafiaScum back in the day. Indeed, their wiki shows what I tend to think of when I think of Mafia in other corners of the internet: intellectual, statistic, and probability-focused. 
     
    (Disclaimer, I have not played any real Mafia anywhere else so I cannot speak with real authority in this area. This is just what I’ve found in my research.)
     
    However, Mafia here on BZP tends to take a kind of approach that marries the two extremes we’ve talked about here. It is a game where the fun and community tends to be first (like the IRL Mafia), but set in a game system that is designed for more intellectual play (as it is a form of Internet Mafia). Thus, we have a weird hybrid where game balance is needed just as much as good memes and silly fun. 
     
    This is what any host, in my opinion, needs to keep in mind. We don’t play anything near optimal levels of Mafia, but we don’t want to be restrained to the limitations of real-life games of Mafia. We are kind of completely weird, and it’s kinda great. 
     

     

    What do you guys think of this definition? Should something be added? What about my analysis of other, focused internet mafia communities?

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  • Posted 2016-12-19 17:16:50 UTC
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  • I'm not familiar with other communities other than what I brought from here to one other site I was on, but... That seems to fit what I've seen. ^^

     

    Also, you have to also consider how insanely lucky we get sometimes. xD

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  • Posted 2016-12-19 17:52:54 UTC
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  • I haven't played Mafia on other sites, but I have played (and hosted) it many times IRL, and I've browsed various Mafia forums (MafiaScum is the most prevalent, and I've used their wiki in the past). BZP Mafia is definitely its own unique category.

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  • Posted 2016-12-20 02:16:40 UTC
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  • ^^That is a great essay!

    And yeah, I've played IRL Mafia a lot (even in Italy of all places, a few times during a band trip back in March) and it certainly is different from ours. I like how ours works better, honestly.

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  • Posted 2016-12-21 02:12:25 UTC
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  • ^^That is a great essay!

    And yeah, I've played IRL Mafia a lot (even in Italy of all places, a few times during a band trip back in March) and it certainly is different from ours. I like how ours works better, honestly.

     

    Italian IRL Mafia? That doesn't sound anything like what we do here :fear:

     

    -
    :burnmad:

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  • Posted 2016-12-21 04:21:40 UTC
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  • I'll try to have 35 over by Christmas. If the remaining players are active enough, then that should be possible, even if I skimp on the scenes more than I already have to make it happen.

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  • Posted 2016-12-21 16:46:20 UTC
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  •  

    ^^That is a great essay!

    And yeah, I've played IRL Mafia a lot (even in Italy of all places, a few times during a band trip back in March) and it certainly is different from ours. I like how ours works better, honestly.

     

    Italian IRL Mafia? That doesn't sound anything like what we do here :fear:

     

     

    - :burnmad:

     

     

    Whoa! Nah, we didn't do it Italian style, just in Italy. 

    Italian IRL mafia might have been a bit different. =P

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  • Posted 2016-12-24 12:52:51 UTC
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  • When is the next MAFIA game being posted?

     

    Also Merry Christmas Eve everyone.

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  • Posted 2016-12-24 17:14:35 UTC
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  • I'll be leaving later today to visit family until somewhere from the 27th to the 29th, so it's possible that the next scene for 35 might be delayed until my return; depends on how busy the family festivities are (and if I can find something to write scenes with beyond my phone).

     

    35 will finish (I mean there are only 6 people left, I'm not just gonna abandon the thing) but if Ehks wants to start 36 in the meantime so that people can play something that would probably be fine?

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  • Posted 2016-12-25 11:39:36 UTC
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  • I'd imagine it'd be a good idea to not start the next game until it's 2017. 

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  • Posted 2016-12-25 16:19:44 UTC
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  • I'd imagine it'd be a good idea to not start the next game until it's 2017. 

    yeah, i'll start XXXVI in january.

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  • Posted 2016-12-30 18:23:51 UTC
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  • Golden Heist is done (finally).

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  • Posted 2016-12-30 23:50:35 UTC
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  • alright, so, since Heist is done I'll get to putting up A Princely Affair either on New Year's Eve or New Year's Day. maybe a little bit later, if people would prefer that.

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  • Posted 2016-12-31 00:00:50 UTC
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  • alright, so, since Heist is done I'll get to putting up A Princely Affair either on New Year's Eve or New Year's Day. maybe a little bit later, if people would prefer that.

     

    sooner is better

     

    Mafia III launched on a New Year's Eve five years ago and did just fine, so

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  • Posted 2016-12-31 03:21:20 UTC
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  • Go for it!

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  • Posted 2016-12-31 05:43:44 UTC
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  • five years ago

     

    GEEEZ.

     

    That's nuts. 

     

    (Sorry I haven't gotten the other essay up yet. It needed a little more doctoring than the last one. Also not sure I'll be able to get the secrets one done this break. I had references before to various games and I cannot for the life of me find the document in which I catalogued all that research. I might make just a longish rant about it, but we'll see. I've found myself with like 15 different projects for these few weeks home, haha)

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  • Posted 2016-12-31 18:12:01 UTC
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  • 36_teaser.jpg

     

    JOIN NOW!

    Signups will close on Jan 2nd.

  • Edited on 2016-12-31 18:13:56 by Ehksidian
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  • Posted 2016-12-31 18:23:13 UTC
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  • added to first

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  • Posted 2017-01-01 21:03:41 UTC
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  • Was looking through some of my documents from years past (and I do mean years, since I'm fairly certain Chro first tossed A King's Ransom over to me in 2014). These are all games that I had designed to some extent or another.

     

    I've decided to share them here since I will, in all probability, never end up hosting them. A few have been shared in this topic before (Five Nights and maybe Bionicle X Ninjago IV). That having been said, if anyone else would like to claim one of these and host it, that's totally fine by me.

     

    1-BIONICLE MAFIA: LEFT 4 DEAD

    I only got as far as deciding on the roles for this one. It's been awhile so I'm not entirely certain, but I think this was originally my "Undead Nightmare" idea. Not sure what the zombies were going to be - either some sort of Necromancer-type role resurrecting players, or simply any dead players being able to vote on living targets to convert. Who knows.

     

    Roles

    Pro-Town

    Matoran x17 - Ordinary players who can vote during the day on who to lynch. They must try to kill off the Mafia before they are overrun by the zombies.


    Medic x1 - This player can protect someone from death and/or infection each night; once at least three zombies are active, this player can also use a defibrillator to revive one dead Matoran during the day.


    Detective x1 - This player can investigate someone each night to discover their role. This player is also unable to be infected, and is thus safe from the zombie virus.


    Anti-Town

    Mafia x4 - This four players decide as a group one player to kill each night.


    Plague Doctor x1 - This player acts as a Medic for the Mafia, protecting one member of the Mafia each night from death and infection. The Plague Doctor is also unable to be infected.

    Pyro x1 - Each night, the Pyro selects two players to kill; the one who dies is chosen by RNG. If the Pyro is infected, they will kill all active zombies in a blaze of fire.

     

    2-FIVE NIGHTS AT MAFIA

    I distinctly remember designing this game as a joke, and it's rather complicated, so I'm not even sure that it would run smoothly - but perhaps a daring (or experienced) host could do it right? Obviously it's kinda based on the concept of the FNAF games, but have no fear, there is no Freddy Fazbear to be seen here. (There is also a banner floating around somewhere).

     

    On the island of Mata-Nui, Makuta reigns supreme. Most of its Matoran population, along with the Turaga of each village, has been subjugated to his tyrannical rule, slowly corrupted by the shadows as they are guarded by the Rahkshi.

     

    Takua and Jaller, sent on a mission to find the mythical Toa of Light, have vanished without a trace.

     

    The Toa Nuva, divided as they were, have fallen one by one to the Rahkshi; only two remain.

     

    ---

     

    Eighteen Matoran (three from each Koro) have banded together with the two remaining Toa Nuva – Lewa, Toa of Air and Kopaka, Toa of Ice – within Kini-Nui, turning the temple into a mighty fortress. This fortress has only two entrances; one to the east, and one to the west. During the daytime, the group is safe; but at night the corrupted Toa Nuva strike.

     

    They have learned the rules of this new “game” that Makuta has created. For instance, all of the evil Toa will target a specific person each night; if Lewa can guess one of the targets, he can save them from doom. Each of the corrupt Toa also holds to a certain attack pattern:

     

    Gali always attacks them from the east; she is stopped if Kopaka denies her access.

    Onua and Pohatu always attack from the west; they are both stopped if Kopaka denies them access, although Pohatu moves too quickly for Lewa to save his victims if allowed inside.

    Tahu can always pick the door he enters through; this has proven tricky, for if Kopaka tries to deny him from the east but Tahu enters through the west, he will still enter the temple.

    And every now and then, a mysterious Shadow Toa appears, popping suddenly out of the shadows; Lewa has been able to stop his attacks, although Kopaka’s defences are useless.

     

    If the Matoran can survive for five more nights, Makuta has pledged that this assault will end.

     

    And ironically, Makuta can always be trusted to keep his promises.

     

    Let the game begin…

     

    Are you ready for Five Nights at Mafia?

     

    RULES

    1-Vote changes are not permitted.

    2-All BZP Rules Apply.

    3-Once killed, players can no longer have an impact on the game.

    4-Role revealing is not allowed.

     

    ROLES

    THE MATORAN

    Matoran x18 – Ordinary players, who vote each day on who to kill.

    Lewa x1 – One of the only Toa not to be corrupted by Makuta; Lewa can protect one player from death each night for every active Toa. Cannot protect against Pohatu.

    Kopaka x1 – The other Toa not corrupted by Makuta; Kopaka can close each door on two players each night. If he blocks the correct person, he might just stop a Toa from claiming their kill for that night…. Cannot protect against Takanuva.

     

    THE TOA

    Gali x1 – Active from Night 1. Gali strikes through the door to the east.

    Onua x1 – Active from Night 1. Onua strikes through the door to the west.

    Pohatu x1 – Active from Night 2. Pohatu strikes through the door to the west, but moves too quickly for Lewa to protect his victims.

    Tahu x1 – Active from Night 3. Tahu can pick which door he attacks through each night, making it harder for Kopaka to stop him.

    Takanuva x1 – Active from Night 4. Takanuva strikes at random, and cannot be stopped by doors. If Tahu dies before Night 3, Takanuva takes his place and can kill two players each night.

     

    3-BIONICLE MAFIA: HOW TO BE FABULOUS

    I was working on this game in conjuction with Blade & Ehks. I can't remember when exactly we started working on it (it might have even been last January, to be honest), but if you look back through this topic you'll probably be able to tell where we were starting to tease it. We had planned to host it together as Bionicle Mafia XXX, which would have marked it as the first BZP Mafia game to be hosted by three people.

     

    We never did finish planning it out, though the roles had all been decided. As to why we never hosted it - I think it was a combination of us forgetting about it and the timing of XXX's release not working out very great for any of us (I know that I was busy at the time with BZPGOT Season 1).

     

    In all honesty, I'm still interested in the idea, even if we're missing the whole 3 hosts, 3 factions, 30 players, 30th game bit. Blade, Ehks, how about it? :P

     

    RULES

    1-BE FABULOUS

    2-One vote change per round.

    3-All BZP rules apply.

    4-BE FASHIONABLE (this is actually Rule #2)

    5-No role revealing, not that there are many roles to reveal but STILL it’s the principle of the matter yo

    6-CONTINUE TO BE FABULOUS

     

    ROLES

    Blade’s (TBA) Fashion Stars

    Matoran x9 – Ordinary players. They vote on who to execute for bad fashion sense each day. They also vote on one player to try and convert to their fashion trend each night, and one player whom they have lost hope for and must slay. All Matoran night actions have a 75% chance of succeeding.

    Tailor x1 – Can guarantee absolute protection for one player in their faction from both conversion and murder each night. Also hunts for the other Tailors each night; if they succeed, the Tailor caught will lose their powers, reverting to an ordinary Matoran.

     

    Ehks’s Matoran Au Natural Fashion Stars

    Matoran x9 – Ordinary players. They vote on who to execute for bad fashion sense each day. They also vote on one player to try and convert to their fashion trend each night, and one player whom they have lost hope for and must slay. All Matoran night actions have a 75% chance of succeeding.

    Tailor x1 – Can guarantee absolute protection for one player in their faction from both conversion and murder each night. Also hunts for the other Tailors each night; if they succeed, the Tailor caught will lose their powers, reverting to an ordinary Matoran.

     

    Voltex’s Street Style Fashion Stars

    Matoran x9 – Ordinary players. They vote on who to execute for bad fashion sense each day. They also vote on one player to try and convert to their fashion trend each night, and one player whom they have lost hope for and must slay. All Matoran night actions have a 75% chance of succeeding.

    Tailor x1 – Can guarantee absolute protection for one player in their faction from both conversion and murder each night. Also hunts for the other Tailors each night; if they succeed, the Tailor caught will lose their powers, reverting to an ordinary Matoran.

     

    4-BIONICLE X NINJAGO MAFIA IV: THE PREQUEL MENACE

    Ah, the Bionicle X Ninjago series. My favorite guilty pleasure as a host. I didn't take any of them very seriously, which of course meant I had a ton of fun hosting them. Bonus points for the players seeming to enjoy them as well.

     

    I have a rather nasty habit of sometimes making stories and such become much darker and more serious as time goes on, and struggled to avoid doing so with the third entry in this series - which is the primary reason why I haven't made any attempts to host this game (secondary reason being that I'm just not interested enough). I would be happy to continue creating these games forever and just handing them off to different people to host - so if someone is interested in grabbing this one, please feel free to do so; it's all sitting here ready for you. A banner for this one is floating somewhere too.

     

    Turmoil has engulfed BIONICLE MAFIA. The rising threat of the sinister BROTHERHOOD OF MAKUTA threatens to break through the defenses of the perilous Desolation.

     

    Hoping to resolve the matter with little bloodshed, the MATORAN have enlisted a small village to defend and form a blockade at the Wall.

     

    While those who control the STAFF OF UNLIMITED POWER endlessly debate this alarming chain of events, the evil villain known as HAPORI DUME has secretly dispatched his Cult Leader to the blockade, hoping to settle the conflict to further his own devious plans….

     

    ---

     

    RULES

    1-Vote changes are not permitted.

    2-All BZP Rules Apply.

    3-Once killed, players can no longer have an impact on the game.

    4-Role revealing is not allowed.

    5-This game will employ “innocence” lists rather than suspect lists.

     

    ROLES

    THE MATORAN

    Matoran x12 – Ordinary players who vote on who to execute each day.

    Detective x1 – This player investigates one other person each night to determine their role, and cannot be brainwashed by the Cult Leader.

    Medic x1 – This player can protect one person each night from both death and the Cult Leader.

     

    BROTHERHOOD OF MAKUTA

    Icarax x1 – Leader of the Makuta sent to the Wall; he decides who to send and who to kill each night. If he dies, Icarax can take two other players down with him.

    Gorast x1 – Most bloodthirsty of the Makuta; when sent, she will kill two players instead of one.

    Bitil x1 – Thanks to his ability to summon past versions of himself, Bitil is safe from the influence of the Cult Leader.

    Krika x1 – When sent to kill, there is a chance that Krika can still end up on the innocent list for that night. [sECRET: If Krika is discovered by the Detective, he becomes a mole for the Matoran]

    Vamprah x1 – Vamprah leaves no trace; when he is sent, no innocent list will be given.

     

    HAPORI DUME’S CULT

    Cult Leader x1 – A very mysterious figure; rumor has it that he is a ninja warrior from another world entirely. Each night, he selects two players to target; one of the players targeted is immediately converted to the Cult, and they become a Cultist allied with the Cult. If the Cult Leader dies, all other players allied with the Cult also perish; luckily, the Cult Leader will survive the first attempt made on their life.

     

    5-A KING'S RANSOM

    Ages ago in internet time, Chro tossed a set of Mafia ideas up on his blog for people to take, and I claimed this one. I don't remember what it originally looked like, but I think I might have ended up making significant alterations over time? Maybe? I'm not certain, because I haven't touched this since March 2015. :P

     

    My original plan for this game was to host it as Bionicle Mafia XXV, but I ended up hosting Desolation alongside Portal instead, and this game kinda got dropped by the wayside as a result when I pledged to myself after Desolation that the next main series game hosted by me would be By the Numbers 3 (even though it wasn't because Golden Heist jammed itself in my head).

     

    A King's Ransom is a very complicated game, and it makes use of a trade & currency twist that I believe was inspired by/taken from Bionicle Mafia XIV. Maybe it can be the threequel to Hail the Mad King and A Princely Affair. :P

     

    Warning: I'm not even 100% certain that I had actually finished planning out the mechanics of the game (even if my document has a big fat "FINAL" stamped in the title).

     

    ROLES

    Villagers x13 - The Matoran peasants of the kingdom, they reside in a village just outside the castle walls, and can vote during the day on who to lynch. Each villager begins the game with 6 coins. Coins are earned by causing the execution of a bandit.


    Merchant x1 - A salesman and inventor who lives in the village. The Merchant sells various items which might prove to be very important. Each night, the Merchant can approve or deny possible sales. The Merchant does not start with any coins.

    THE MERCHANT’S STOCKS:

    1 - Squire Armor (2 Coins) - Protects the wearer from being lynched the next day.

    2 - Old Dagger (3 Coins) - Allows the user to kill another player that night.

    3 - Ancient Tome (3 Coins) - Allows the user to investigate another player and discover their role.

    4 - Loyal Steed (4 Coins) - Protects the rider the first time that they are targeted during the night.

    5 - Strong Ale (6 Coins) - Allows the user to revive one other player of their choice.

    6 - Guard Contract (7 Coins) - Grants the user an NPC Bodyguard that can kill another player, as well as protecting the user the first time that they are targeted during the night.

    7 - The King’s Crown (15 Coins) - Nobody knows what this might do. The identity of the player who purchases this will be revealed.


    Merchant’s Apprentice x1 - The Merchant’s Apprentice begins the game with no extra abilities; however, if the Merchant is killed, the Merchant’s Apprentice shall gain their role abilities, as well as any coins that the Merchant had gained. The Merchant’s Apprentice does not start with any coins.


    King x1 - The benevolent ruler of the kingdom; he remains mysterious, although his subjects are willing to do almost anything on his behalf. The King starts with 20 coins; however, they cannot use these to buy anything. If kidnapped by the Bandits, the King is indefinitely role-blocked.

     

    Elite Guard x2 - These two players are the King’s meat shields; if the King is targeted for death or lynching, one of these two shall perish instead. Each member of the Elite Guard starts with 5 coins.


    Princes x2 - The two heirs to the throne. According to prophecy, one shall rise and one shall be disgraced upon the death of the King. Each Prince knows the identity of the other, and they each start the game with 8 coins.


    Thief Lord x1 - The leader of the bandits, who makes the final call on who to send and who to kill. If both Princes and the King are slain, the Thief Lord shall ascend to the throne and claim it as theirs. All coins and other profits that the bandits earn are given to the Thief Lord; the Thief Lord does not start with any coins. The Thief Lord also appears as a normal bandit to everyone in the game.


    Bandits x4 - These scoundrels seek to spread strife throughout the kingdom. They will earn the coins of any player that they kill; if that player possesses the King’s Crown, the Bandits shall steal that as well. If the Bandits target the King, they will instead kidnap them for two rounds; if the Bandit responsible for the kidnapping is killed during this time, the King is free to rule until captured again. If the Bandit responsible is not killed, then they shall execute the King, who cannot be revived or saved. The Bandits do not start with any coins.


    Hangman x1 - While alive, the Hangman manages the lynchings, guaranteeing that everything proceeds in an orderly fashion. If killed, however, the results of the lynchings shall become more random. The Hangman starts the game with 3 coins.


    Jester x1 - This player’s role in events is unknown to everyone but them. The Jester does not start the game with any coins.


    RULES

    1. Follow BZPower + G&T rules.

    2. 24 hours per night, 24 hours per day.

    3. No vote switches are allowed.

    4. Dead players cannot have any effect on the outcome of the game unless revived.

    5. Do not reveal roles unless revealing your own.

  • Edited on 2017-01-01 21:23:54 by Stark
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  • Posted 2017-01-01 21:22:43 UTC
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  • i still want to host the XXX game eventually

     

    because it was a wonderful idea. chaotic, but wonderful. a shame we missed the XXX mark for it, but alas.

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  • Posted 2017-01-01 21:30:19 UTC
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  • i still want to host the XXX game eventually

     

    because it was a wonderful idea. chaotic, but wonderful. a shame we missed the XXX mark for it, but alas.

     

    maybe for 40

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  • Posted 2017-01-01 22:13:27 UTC
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  • I'd be up for maybe trying for 40~ ^^

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  • Posted 2017-01-02 02:54:41 UTC
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  • i still want to host the XXX game eventually

     

    because it was a wonderful idea. chaotic, but wonderful. a shame we missed the XXX mark for it, but alas.

    Mafia XXX.

    that's the one I hosted.

    What a train wreck it was a good month before a Mafia game was completed after that.

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  • Posted 2017-01-04 23:35:22 UTC
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  • I might do a quick write-up of Golden Heist; not really sure it would be necessary (or if there would be any interest) but I'll slap it in here if I feel like it.

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  • Posted 2017-01-12 08:26:50 UTC
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  • Meanwhile, despite having followed this topic for a long time, I am a bit unsure how to proceed if I wanted to also host a game at some point? I mean there's a rough concept, but as of now I am not 100% sure about the balancing. :notsure:

  • Edited on 2017-01-12 08:27:45 by Taka Nuvia
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  • Posted 2017-01-12 08:30:44 UTC
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  • You could toss it up here or pm it to a few folks for opinions. Depends on if it would ruin any secret twists or roles I suppose.

     

    Though if that's the case you could just give someone a general idea and ask. Xae did that with me for Dead Sea.

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  • Posted 2017-01-13 00:37:58 UTC
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  • If you frequent Games & Trivia and wanna join us on skype, here's a link

     

    Link

     

    This was a link skype gave me, so if it doesn't work, don't blame me

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  • Posted 2017-01-13 01:06:37 UTC
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  • Oh snap we have a skype now? 

     

    That's a lot of fun. I might try and find my password so y'all can bug me once school starts back up haha

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  • Posted 2017-01-13 01:08:59 UTC
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  • Oh snap we have a skype now? 

     

    That's a lot of fun. I might try and find my password so y'all can bug me once school starts back up haha

     

    you're already in the chat and we're saying mean things about you, so you better hurry

     

    (we actually aren't, but you are in the chat so hurry up and join in ya goof)

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  • Posted 2017-01-29 02:29:46 UTC
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  • So, uh...

     

    Unless someone else has it already, I'm up for doing the next round of mafia

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  • Posted 2017-01-29 03:00:17 UTC
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  • I thoroughly support a Ghidmafia. It should be most kzzzzzzcellent.

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  • Posted 2017-01-29 03:25:50 UTC
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  • I'm throwing my hat into the ring for the next game officially, now; I'll get the first post ready later for you all to check out~

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  • Posted 2017-01-29 03:29:07 UTC
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  • I'm throwing my hat into the ring for the next game officially, now; I'll get the first post ready later for you all to check out~

    Having discussed the idea a bit with you, I'll vote you to host 37.

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  • Posted 2017-01-29 03:34:48 UTC
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  • Oh boy howdy I'm SO down for a Blade game. It's been so long ;-;

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  • Posted 2017-01-29 03:42:21 UTC
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  • It has been, honestly... ;-;7

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  • Posted 2017-01-29 09:38:40 UTC
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  • I'll also support Blade hosting XXXVII. 

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  • Posted 2017-01-29 18:27:26 UTC
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  • I support the Bladegame.

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  • Posted 2017-01-30 03:25:32 UTC
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  • I'm down with a Blade game.

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