Bionifight Infinite Discussion

bionifight ooc
A vista of Kini-Nui from the Mata Nui Online Game
  • Posted 2015-02-04 05:02:22 UTC
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  • Hahahaha I told you I'd be the first to post a profile:
     

    Name: Virnar
    Species: Glatorian
    Power/Weapon 1: A large, ornate Bow decorated with what look to be feathers on the ends. This can be used to fire a multitude of arrows, ranging from large precision arrows to scatter shots. She is also able to pull out a particularly large arrow and use it for melee combat if necessary.
    Power/Weapon 2: Virnar carries around several phials filled with coatings to put on her arrows, giving them different effects. These include the following:
    Power Coating - Makes arrows do more damage upon contact overall.
    Paralyze Coating - Gives arrows an electrical property that can cause temporary paralysis. 
    Poison Coating - Can cause arrows to inflict a poison that does damage over time and slowly exhausts foes while still active.
    Blast Coating - Gives arrows an explosive property upon contact.
    Close Range Coating - Strengthens the durability of arrows, to make them more effective as melee weapons.
    The effects of each coating are unable to be stacked, meaning they can only be used one at a time and must be swapped out.
    Power/Weapon 3: Carries around 3 Flash Bombs that once thrown, create a bright flash of light that temporarily blinds and disorients whoever looks at it.
    Appearance: Virnar has a well-built but slim frame that allows her to move quickly on her feet. Her armor is predominantly tan, with brown and black markings on her shoulders and hands. Like her Bow, she decorated the side of her head with a small bunch of feathers.
    Bio: Virnar comes from an alternate Bara Magna, where  not only are the resources scarce, but the beasts that reside there being larger and more ferocious than in the base Bara Magna. While other Glatorian still battled for control of resources in tournaments, other defended their tribes from these monsters, and sometimes even sought them out during hunts. Virnar was one of these hunters, and among the most skilled. While she normally traveled with groups during hunts, Virnar was still known for being able to take on powerful monsters on her own, and win. Her entire existence, Virnar lived a cycle of hunting and coming back pieces carved off the monster carcasses, and was content to keep this up... Until the organizers of Bionifight decided to drag her to their tournament.
    Personality/Other: Virnar doesn't speak most of the time, in fact, she's rather quiet overall. This is the byproduct of having to sneak up on monsters day after day, as she typically relied on not being seen until attacking during an opportune moment. If someone notices her who she likes however, Virnar is easy to talk to and generally a friendly person despite being a ruthless hunter for a living. 

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  • Posted 2015-02-04 05:03:10 UTC
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  • Name: Xara

     

    Species: Rahkshi

     

    Power/Weapon 1: Chain Lightning (Shadow Kraata Level).

     

    Power/Weapon 2: A pair of jagged, long-handled swords. 

     

    Power/Weapon 3: Flight – by leaning back in a reclined position with her legs forward, Xara can fly. 

    Appearance: She is tall, thin and wiry, with an almost skeletal appearance to her armour, which is also etched with stylised depictions of intertwined lightning bolts. Even her spines have been altered, also shaped to look like large, jagged lightning bolts. While her body is the traditional silver of her variation, her eyes glow a vibrant purple.

     

    Bio: Fighting, surviving and thriving in the chaos that was Corpus Rahkshi, Xara left the academy to choose her own path in life, seeking purpose and ever greater tests of her combat prowess. Now that she is part of Bionifight, Xara embraces the everyday challenges, and strives every day to improve herself. However, she wishes above all else to find a way home, to her boyfriend Glass and pet Shallows Cat, Sand.

     

    Personality/Other: Being a new generation Rahkshi, Xara is fully capable of sentience and speech, but despite being able to understand the Matoran tongue, it wasn’t until reaching Shadow Kraata level that she was able to speak it. She identifies as female, and considers herself to be – above all else – a warrior. She prides herself in her ability to fight, practicing day after day, and reading any books she can find on warfare, strategy, and combat tactics in her spare time. She is utterly merciless in battle, and will happily kill any one or thing that challenges her. When she fights, she fights to win.

     

    MOC: http://i.imgur.com/lYAkb0p.png

  • Edited on 2015-03-27 00:03:45 by Roman Torchwick
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  • Posted 2015-02-04 05:03:55 UTC
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  • Name: Anna

    Species: Glatorian

    Power/Weapon 1: The ability to wield Lightning

    Power/Weapon 2: A longsword-sized gunblade that can either shoot normal bullets or specially designed needles that can channel her lightning through. There is a slight delay between firing mode and sword mode.

    Power/Weapon 3: A half physical, half energy based shield.

    Appearance: Anna typically wears a dark green helmet that covers her brown hair. She does not have a faceplate, so her teal skin could be seen, usually with a confident grin. She typically wears dark green armour to match her helm, over loose fitting black shirt and pants, to prevent issues from her armour. She carries her gunblade on her back with a belt, typically, that is attached to the hilt of the Gunblade, with her shield’s grip strapped over the handle of the sword.

    Bio: Oddly enough, not much is known about Anna in any category from before this tournament. From her secretiveness, it’s speculated that she has been involved in big things previously, but no-one can confirm or deny that.

    Personality/Other: Anna has a zero tolerance for people who are picking on others for selfish reasons or not, and she tends to get involved, especially when someone is being picked on for how they feel.

  • Edited on 2015-02-04 05:04:55 by An/A Blade
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  • Posted 2015-02-04 05:09:28 UTC
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  • Name: Ferronox


    Species: Toa


    Power/Weapon 1: Elemental Iron


    Power/Weapon 2: Variable Temper Greatsword


    Power/Weapon 3: His strength


    Appearance: A brutish toa of iron, seriously discolored due to numerous armor grafts. Appears silver with white places.


    Bio: The leader of Luroka's team of Toa Hagah, he serves Luroka strongly.


    Personality/Other: Male, tactical expert, proficient in close combat and ranged battle.


  • Edited on 2015-02-04 05:10:27 by Strange Festive Luroka
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  • Posted 2015-02-04 05:11:27 UTC
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  • Name: Catatonic(Kat)

     

     

    Species: Rahkshi

     

    Power 1: Fear Powers(shadow Kraata level)

     

    Weapon/Power 2: up armoured chassis. Kat's Rahkshi armor is more heavily plated on the arms, legs and chest, with small blunted points extending from the joints. This increases her defensive an offensive capabilities.

     

    Weapon 3: Rahkshi Staff of Fear

     

    Appearence: Physically at her peak, Kat is perfection in Rahkshi form, with strength enough to match even a burly Skakdi. Her bright red Armor is accented with Black limbs, and tribal patterns like the shadowy tendrils of a Makuta.

     

    Bio: Kat left Corpus Rahkshi after finding the School distasteful, and eventually returned to end a conflict that took her life. Or so everyone thought. Now she fights in the Arena, A life she despises, but excels at.

    Personality: A tactician, skilled in many forms of combat, Kat is surprisingly easy to get along with. Loyal to her friends, and ruthless to her enemies, Kat will fight and die for what she believes in.

  • Edited on 2015-04-19 01:37:14 by Chumpu
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  • Posted 2015-02-04 05:12:10 UTC
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  •  

    Hahahaha I told you I'd be the first to post a profile:

     

    Name: Virnar
    Species: Glatorian
    Power/Weapon 1: A large, ornate Bow decorated with what look to be feathers on the ends. This can be used to fire a multitude of arrows, ranging from large precision arrows to scatter shots. She is also able to pull out a particularly large arrow and use it for melee combat if necessary.
    Power/Weapon 2: Virnar carries around several phials filled with coatings to put on her arrows, giving them different effects. These include the following:
    Power Coating - Makes arrows do more damage upon contact overall.
    Paralyze Coating - Gives arrows an electrical property that can cause temporary paralysis. 
    Poison Coating - Can cause arrows to inflict a poison that does damage over time and slowly exhausts foes while still active.
    Blast Coating - Gives arrows an explosive property upon contact.
    Close Range Coating - Strengthens the durability of arrows, to make them more effective as melee weapons.
    The effects of each coating are unable to be stacked, meaning they can only be used one at a time and must be swapped out.
    Power/Weapon 3: Carries around 3 Flash Bombs that once thrown, create a bright flash of light that temporarily blinds and disorients whoever looks at it.
    Appearance: Virnar has a well-built but slim frame that allows her to move quickly on her feet. Her armor is predominantly tan, with brown and black markings on her shoulders and hands. Like her Bow, she decorated the side of her head with a small bunch of feathers.
    Bio: Virnar comes from an alternate Bara Magna, where  not only are the resources scarce, but the beasts that reside there being larger and more ferocious than in the base Bara Magna. While other Glatorian still battled for control of resources in tournaments, other defended their tribes from these monsters, and sometimes even sought them out during hunts. Virnar was one of these hunters, and among the most skilled. While she normally traveled with groups during hunts, Virnar was still known for being able to take on powerful monsters on her own, and win. Her entire existence, Virnar lived a cycle of hunting and coming back pieces carved off the monster carcasses, and was content to keep this up... Until the organizers of Bionifight decided to drag her to their tournament.
    Personality/Other: Virnar doesn't speak most of the time, in fact, she's rather quiet overall. This is the byproduct of having to sneak up on monsters day after day, as she typically relied on not being seen until attacking during an opportune moment. If someone notices her who she likes however, Virnar is easy to talk to and generally a friendly person despite being a ruthless hunter for a living. 

     

     

    Approved, but I'll be watching those vials - and you can only take one type of vial into the arena per round.

     

    Name: Xara

    Species: Rahkshi

    Power/Weapon 1: Chain Lightning (Shadow Kraata Level).

    Power/Weapon 2/3: A Rahkshi staff with long, jagged sword blades at either end. The staff can be split in the middle and used as a pair of long-handled swords. 

    Appearance: She is tall, thin and wiry, with an almost skeletal appearance to her armour, which is also etched with stylised depictions of intertwined lightning bolts. Even her spines have been altered, also shaped to look like large, jagged lightning bolts. While her body is the traditional silver of her variation, her eyes glow a vibrant purple.

    Bio: Fighting, surviving and thriving in the chaos that was Corpus Rahkshi, Xara left the academy to choose her own path in life, seeking purpose and ever greater tests of her combat prowess. Now that she is part of Bionifight, Xara embraces the everyday challenges, and strives every day to improve herself. However, she wishes above all else to find a way home, to her boyfriend Glass and pet Shallows Cat, Sand.

    Personality/Other: Being a new generation Rahkshi, Xara is fully capable of sentience and speech, but despite being able to understand the Matoran tongue, it wasn’t until reaching Shadow Kraata level that she was able to speak it. She identifies as female, and considers herself to be – above all else – a warrior. She prides herself in her ability to fight, practicing day after day, and reading any books she can find on warfare, strategy, and combat tactics in her spare time. She is utterly merciless in battle, and will happily kill any one or thing that challenges her. When she fights, she fights to win.

     

    Approved.

     

    Name: Ferronox

    Species: Toa

    Power/Weapon 1: Elemental Iron

    Power/Weapon 2: Variable Temper Greatsword

    Power/Weapon 3: His strength

    Appearance: A brutish toa of iron, seriously discolored due to numerous armor grafts. Appears silver with white places.

    Bio: The leader of Luroka's team of Toa Hagah, he serves Luroka strongly.

    Personality/Other: Male, tactical expert, proficient in close combat and ranged battle.

     

     

    Approved, but I will be watching the iron powers closely.

     

    Name: Catatonic(Kat)

    Species: Rahkshi

    Power 1: Fear Powers(shadow Kraata level)

    Weapon 2: Two short scimitars, leather wrapped hilts.

    Weapon 3: Rahkshi Staff of Fear

    Appearence: Physically at her peak, Kat is perfection in Rahkshi form. Her bright red Armor is accented with Black limbs, and tribal patterns like the shadowy tendrils of a Makuta.

    Bio: Kat left Corpus Rahkshi after finding the School distasteful, and eventually returned to end a conflict that took her life. Or so everyone thought. Now she fights in the Arena, A life she despises, but excels at.

    Personality: A tactician, skilled in many forms of combat, Kat is surprisingly easy to get along with. Loyal to her friends, and ruthless to her enemies, Kat will fight and die for what she believes in.

     

    Approved.

  • Edited on 2015-02-04 05:14:16 by Lucina
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  • Posted 2015-02-04 05:13:32 UTC
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  • Name: Xaeraz


    Species: Fe-toa


    Power/Weapon 1: A long, slender, arm-mounted blade.


    Power/Weapon 2: A sizable claw replacing his right arm from the elbow down, made of two parallel, flexible, serrated blades.


    Power/Weapon 3: A pair of large glider wings mounted on his back.


    Appearance: Xaeraz is sort of an oddity in the world of toa, looking less like the savior of their homeland and more like a fe-matoran’s first attempt at a robot. His torso is bulky, broad shouldered, and covered in heavy, gray armor to keep his guts safe. It looks as if it might cleave in two at the slightest blow, held together by chains criss-crossing his front and a pair of black pipes across his breast. His left arm and legs are too long for his body, leaving him looming above most other toa at nearly eight feet tall, and mottled gray and red. His arm ends in a crude, taloned hand, and his legs terminate in large, flat feet. His right arm, by contrast, is pure armor and muscle above the elbow. Below that, it’s a massive claw, useful for little besides grabbing things and tearing gaping holes in walls. His mask looks like it was once a Pakari, before someone stepped on it and snapped off a large chunk that Xaeraz has since crudely reaffixed with rivets and metal strips. The left eyehole of his mask is filled with a precisely machined crystal, enabling his bad eye to actually see. Finally, a pair of dark red boxes sit on his back, poking through holes on his cape and ready to spring into a pair of glider wings, each as wide as he is tall.


    Bio: Xaeraz doesn’t like to reveal much of his life as a matoran, referring to it only as a “phantom time.”  His life as a toa, too, illustrious as it may have been, is a matter he is incredibly reserved about. The most many people know is that he has apparently never come out of a battle unscathed, and several have murmured that he was a slave to the tyrannical Karzahni for a time.


    Personality/Other: Xaeraz is quiet and asocial, preferring to spend his time alone in his workshop (when he had it) or his room in the relaxation sector, and rarely approaching other fighters. All the same, when he notices one of his fellows is hurt, he will rush to their aid, even at the cost of his own wellbeing. Xaeraz has no aspirations to win the tournament, only wanting to survive it with as few casualties as possible before he and (hopefully) some of his fellows escape.


     


     


    Name: Zephyr


    Species: Bo-toa


    Power/Weapon 1: Elemental control over plantlife


    Power/Weapon 2: Kanohi Felnas, the Mask of Disruption


    Power/Weapon 3: A satchel full of a seemingly endless supply of plant seeds, enabling him to toss out any plant he may need and grow it to full size with shocking rapidity. Notable favorites include grasping vines, large plants with gaping carnivorous maws, and innumerable trees and flowers with poisonous sap.


    Appearance: In any battle, Zephyr is easy to pick out from the gleam off his impeccably polished armor and arrogant smirk. His appearance is styled after the “Classical” Toa Nuva style, although his is sleeker and noticeably more protective. Zephyr’s torso, hands, and feet are all a deep, forest green, offsetting the metallic gray of his lightly muscled limbs, and the bright gold of his armor and pakari-shaped mask. Zephyr himself is lithe and of average height, but his attitude and brilliant armor grant him a much larger presence in any room he enters.


    Bio: Zephyr was a petty crook in an alternate Metru Nui, stealing and beating up what or whoever he needed to to stay hidden, fed, and comfortable. Stealing a toa stone from a random, unimportant le-matoran test driver, however, proved to be the greatest decision of his life, as it allowed him to become the “Hero” he always wanted to be. Being a toa, Zephyr handily secured the trust of the matoran across the city, enabling him complete freedom to “pursue evil” as he saw fit. Eventually, Zephyr abandoned Metru Nui to try and find new lands to satisfy his lust for power.


    Personality/Other: On the surface, Zephyr is self assured and a bit vain. As you pry deeper, you discover a profound arrogance to him, believing he is better suited to ruling than brawling like some common thug. But underneath that, a side of him only his enemies see lurks. Zephyr is deeply sadistic, and enjoys little more than inflicting pain on others. Thankfully, the tournament demands he indulge his wicked tastes to the best of his ability, something he is all too eager to do.


     


    And, since Voltorb said to mention it, Both are approved already c:


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  • Posted 2015-02-04 05:14:46 UTC
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  • Name: Omega

    Species: Rahkshi of Magnetism (Shadow Kraata level)

    Power/Weapon 1: Shadow Kraata level Magnetism powers.

    Power/Weapon 2: Dual axes that combine with his bo staff to become his double sided staff.

    Power/Weapon 3: Bo staff.

    Appearance: Muscular and strong, Omega is a very large Rahkshi. He has an Omega symbol on his face plate. He has the regular colors of a Magnetism Rahkshi and is missing his spines.

    Bio: Originally thought to be dead, Omega was teleported in in an alternate universe in Corpus Rahkshi where he was about to be killed. He was TPed in just before he was about to die, but somehow leveled up during the process. He is now scarred from the fight. He can also speak Matoran as a Shadow Kraata.

    Personality: He is a strange Rahkshi, who makes himself out to be tough, but inside he cares about people. He is very violent however, and often gets into fights he cannot win.

  • Edited on 2015-02-04 18:59:10 by VahkiDane
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  • Posted 2015-02-04 05:16:51 UTC
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  • Quick question: How complicated are the weapons allowed to be, and to they eat up power slots as they grow in complexity?

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  • Posted 2015-02-04 05:18:59 UTC
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  • EDIT: DUE TO SOME MESS-UP, MY PROFILES GOT CUT. WILL FIX.

     

    Reasonably fixed.

     

    Two profiles incoming.

     

    Name: Green

     

    Species: Rahkshi of Insect Control (Shadow Kraata level)

     

    Power/Weapon 1: Level 6 insect control: Powerful enough to control and command an entire hive of Nui-Rama. Due to some weird spacetime shenanigans, Green's can use her powers at their full potential without holding a Rahkshi staff.

     

    Power/Weapon 2: Flight. By assuming this position, Green is capable of self-propelled flight, akin to a Kadin. This uses about the same energy as a light jog would.

     

    Power/Weapon 3: Green is capable of creating interdimensional portals from which she can summon insectoid Rahi from other universes to fight for her. These portals are one-way; she can't use these portals to escape the Bionifight universe, nor can she banish any insects she summons. Green usually uses these portals to summon Nui-Rama, but can summon other insects as well. EDIT: Maintaining the portals takes about double the amount of energy as flying. Also, there seems to be a limition how many insects she can summon; with small insects, she can summon them in droves, but with large insects like Nui-Rama, she can only manage 3 at a time before the portals give out. (Approved by Chro and Voltex)

     

    Appearance: this, but with no staff.

     

    Bio: in one of many universes, a genetic mutation granted the Rahkshi full sapience at Level 1. To deal with this sudden influx of sapient Rahkshi, Makuta Tridax created a "school" on Nynrah in order to monitor the Makuta's children and observe their capabilities. Green was one of these Rahkshi, devoting her time to studying and to improving the use if her abilities. One day, during a solo field study into the wildlife of Nynrah, Green suddenly found herself transported to this world.

     

    Personality: to put it in technical terms, Green suffers from narcissistic personality disorder. She has trouble empathizing with people and has a strong sense of self-entitlement; as well, she can be prone to delusions of grandeur. If she feels she is not being acknowledged as she "deserves", she will either withdraw and start sulking, or if she's in a particular bad mood, she'll break down and lash out at other people. While she can speak the Matoran language, she is uncomfortable using it, so in private, she'll use a strange language akin to typical Rahkshi screeching; only other Rahkshi from her universe can understand her.

     

    Made some changes to Lytrel to reflect how he has been played; also changed his weapons. Changes marked in red.

     

    Name: Lytrel Retep

     

    Species: Ba-Toa

     

    Gender: Male

     

    Power/Weapon 1: Toa level control over elemental gravity

     

    Power/Weapon 2: Pakari: Great mask of Strength

     

    Power/Weapon 3: two Arnis sticks made from a very heavy Protosteel alloy. While they can be used to a certain extent under normal conditions, they are most effective when Lytrel is using his Pakari.

     

    Appearance: strangely human-like in appearance, Lytrel's armor looks more like fabric than armor plating, making him cut a thin figure. He often wears a battle suit similar to this one, but without the head covering, with purple instead of red decals, and with this symbol on his chest.

     

    Bio: Details on Lytrel's past are sparse, with the only confirmed facts being that he originally came from a planet called "Tierra" in a universe far beyond the normal reaches of the Bionifight tournament, being fundamentally different than any "Bionicle" universe; and that he was originally a fully organic being (albeit with gravity powers) before being somehow forcibly mutated into a Toa upon arrival. This alienness goes both ways; while his time here has helped familiarize him with the nature of the "Bionicle universe", he still has much to learn. His own amnesia doesn't help matters; while from time to time he may recall names and vague events, he bears little recollection of his personal history other than the fact that he has travelled the multiverse before, being an engineer in one universe, and then a schoolteacher in a second.

     

    After the first round, he was recruited by the Queen on a quest to retrieve the Mind Gem; during this quest, however, he snapped and ended up violently lashing out at the other members of the party before attempting to kill the Queen at the Mind Gem's behest. His attempt failed and he was separated from the group, though he has returned to the facility along with a mirror version of himself.

     

    Personality/Other: the amnesia that afflicts Lytrel seems to have warped his personality somewhat, but it is clear that at his core, Lytrel is a person that loves order, loves knowledge, and hates conflict. On the surface, he appears to be a pleasant and amicable, if easily agitated individual. He can be quite timid at times, even if he is holding a position of supposed authority, and can be easily swayed to follow the strongest person in the room.

     

    Deep beneath this friendly and quiet persona, however, lies a hotbed of insecurity and an easily wounded ego.

    The slightest of insults, if given in the right situation, can send him into a fit of raving, murderous hysteria. He doesn't take criticism well, and expose his flaws and wrongdoings at your own peril. He has the tendency to hold inward grudges, bottling up intense feelings of hatred towards individuals who have wronged him in the past. But he can only bottle up so much before he explodes...

  • Edited on 2015-05-01 22:28:59 by One-Eyed Construct
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  • Posted 2015-02-04 05:20:09 UTC
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  • Name: Omega

    Species: Rahkshi of Magnetism (Shadow Kraata level)

    Power/Weapon 1: Shadow Kraata level Magnetism powers.

    Power/Weapon 2: Dual axes that combine with his bo staff to become his double sided staff.

    Power/Weapon 3: Bo staff.

    Appearance: Muscular and strong, Omega is a very large Rahkshi. He has an Omega symbol on his face plate. He has the regular colors of a Magnetism Rahkshi and is missing his spines.

    Bio: Originally thought to be dead, Omega was teleported in in an alternate universe in Corpus Rahkshi where he was about to be killed. He was TPed in just before he was about to die, but somehow leveled up during the process. He is now scarred from the fight. He can also speak Matoran as a Shadow Kraata.

    Personality: He is a strange Rahkshi, who makes himself out to be tough, but inside he cares about people. He is very violent however, and often gets into fights he cannot win.

     

    Approved!

     

    Quick question: How complicated are the weapons allowed to be, and to they eat up power slots as they grow in complexity?

     

    Weapons can be as complicated as you'd like, but yes, they will start to eat up power slots.

     

    A sword would take up one; a sword that shoots fire would take two; a sword that shoots fire and makes the wielder invisible while also providing x-ray vision would take up all three slots.

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  • Posted 2015-02-04 05:20:25 UTC
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  • Name: Onuvo, the Holy Shield

     

    Species: Toa of Earth

     

    Power/Weapon 1: The Adan; Twin interlocking shields, sharpened around the edges and emblazoned with a red Unity, Duty, Destiny symbol.

     

    Power/Weapon 2: Kanohi Olamu: A mask with the ability to create two interconnected freestanding portals. Portals can only be created if the user can see the location, and will stay open until user dismisses it, or more than one pair of portals are created.

     

    Power/Weapon 3: Standard elemental control over Earth

     

    Appearance: Onuvo is a fairly standard Toa of Earth when it comes to build. He is stocky and short, standing at just under 1.2 bios tall (about 5-ish feet).  His armor is black with red highlights, matching his shields. His mask has the shape of a red Pakari, a sharp contrast to his bright blue eyes. There is a leather strap on his back, allowing for him to store the massive shields there when not in use.

     

    Bio: In Onuvo’s universe, he was a part of a Toa Team that delivered Mata-Nui’s will throughout the lands. They were some of the only people to have heard the voice of Mata-Nui, and they went throughout the various islands doing as he wished. Onuvo gained reputation as the Holy Shield, as he was always ready to give up everything to defend the Matoran throughout their universe from the evils of the Makuta. Together with the rest of the Toa Velinui, they dispensed justice throughout the world.

    Finally, Mata Nui spoke to them, saying that it was finally time to destroy the jealous brother. They swiftly came together, and they confronted Makuta in the depths of his lair.

    He tried to get out of it, speaking lie after lie to dissuade the Toa. His cries fell on deaf ears, and when the job was done, they heard the voice of Mata Nui once again, but this time was different.

    It was not Mata Nui who spoke, but rather the voice of the very being they just eliminated.

    It was revealed to them that their eyes had been clouded the entire time, and that the very embodiment of evil had been posing as their leader.

    Onuvo watched helpless as each of his comrades was suddenly struck down by tendrils of darkness, when without warning there was a flash of light and he found himself in an unfamiliar location.

     

    Personality/Other: Onuvo has been known for intense loyalty, and would put life and limb on the line for anybody he cares for. He carries rage and regret, as he was picked out of his universe at exactly the wrong moment. He wants to get revenge on the Makuta, and wishes that he had been there with the rest of his team as they perished.

     

    He is normally a calm-headed Toa, but managing to incur his wrath will not be easily forgotten at all. At the moment, he is much more prone to these fits than normal.

     

    As well, since he was following the twisted orders from his universe’s Makuta, he has never followed or even heard the standard Toa Code. Because of that, his morals can be a bit iffy, even though he is a pretty good guy at heart. He was just taught wrong.

     

    E1: oops just deleted a leftover part from like days ago that I thought I already squelched. 

  • Edited on 2015-02-04 05:24:29 by Major Maes Hughes
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  • Posted 2015-02-04 05:25:05 UTC
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  • Two profiles incoming.

     

    Name: Green

     

    Species: Rahkshi of Insect Control (Shadow Kraata level)

     

    Power/Weapon 1: Level 6 insect control: Powerful enough to control and command an entire hive of Nui-Rama. Due to some weird spacetime shenanigans, Green's can use her powers at their full potential without holding a Rahkshi staff.

     

    Power/Weapon 2: Flight. By assuming this position, Green is capable of self-propelled flight, akin to a Kadin. This uses about the same energy as a light jog would.

     

    Power/Weapon 3: Green is capable of creating interdimensional portals from which she can summon insectoid Rahi from other universes to fight for her. These portals are one-way; she can't use these portals to escape the Bionifight universe, nor can she banish any insects she summons. Green usually uses these portals to summon Nui-Rama, but can summon other insects as well.

     

    Appearance: basically identical to the Rahkshi of Insect Control in this picture

     

    Bio: in one of many universes, a genetic mutation granted the Rahkshi full sapience at Level 1. To deal with this sudden influx of sapient Rahkshi, Makuta Tridax created a "school" on Nynrah in order to monitor the Makuta's children and observe their capabilities. Green was one of these Rahkshi, devoting her time to studying and to improving the use if her abilities. One day, during a solo field study into the wildlife of Nynrah, Green suddenly found herself transported to this world.

     

    Personality/Other: to put it in technical terms, Green suffers from narcissistic personality disorder. She has trouble empathizing with people and has a strong sense of self-entitlement; as well, she can be prone to delusions of grandeur. If she feels she is not being acknowledged as she "deserves", she will either withdraw and start sulking, or if she's in a particular bad mood, she'll break down and lash out at other people. While as a shadow Kraata she can speak Matoran, she is uncomfortable with it and in private moments will communicate using a strange language closely resembling the signature hisses and screams of the Sons of Makuta; only other Rahkshi from her universe can understand her.

     

     

     

     

    Name: Lytrel Retep

     

    Species: Ba-Toa

     

    Gender: Male

     

    Power/Weapon 1: Toa level control over elemental gravity

     

    Power/Weapon 2: Pakari: Great mask of Strength

     

    Power/Weapon 3: a seven foot long boar spear

     

    Appearance: strangely human-like in appearance, Lytrel strikes a thin figure; unlike the bulky, obvious armor of many Toa, his armor seems to weave seamlessly with itself, more like cloth than armor plating. It's not any less strong than ordinary Toa armor, for some odd reason. His Pakari is purple, but the rest of his body is black. Sometimes he will wear a suit similar to this one, but without the head covering, with purple instead of red decals, and with thus symbol on his chest.

     

    Bio: Lytrel seems to have suffered partial amnesia from being brought into the Bionifight world. He does recall that this isn't his first trip across space and time, however; he also remembers being first a scientist in one universe, and then a schoolteacher in a second, before being brought here. Having been brought to what he perceives as utter ######, he spends his days in fear, obsessively counting the number of lives he has left...

     

    Personality/Other: the amnesia that afflicts Lytrel seems to have warped his personality somewhat, but it is clear that at his core, Lytrel is a person that loves order, loves knowledge, and hates conflict. He can be quite timid at times, even if he is holding a position of supposed authority. If pushed into a corner, however, he may overcompensate and fly into a murderous trance. Ever since realizing the import of his situation, Lytrel has become obsessed with staying alive, to the point of fanatic raving and chanting. For some reason, he does not recognize any of the species brought to the Bionifight tournament and frequently makes references to animals he calls "dogs", " cats", and other strange words. Also, do not say the word "mutant" in his presence. Finally, he claims that he was significantly less biomechanical prior to arriving here.

     

    Both profiles approved.

     

    Name: Onuvo, the Holy Shield

     

    Species: Toa of Earth

     

    Power/Weapon 1: The Adan; Twin interlocking shields, sharpened around the edges and emblazoned with a red Unity, Duty, Destiny symbol.

     

    Power/Weapon 2: Kanohi Olamu: A mask with the ability to create two interconnected freestanding portals. Portals can only be created if the user can see the location, and will stay open until user dismisses it, or more than one pair of portals are created.

     

    Power/Weapon 3: Standard elemental control over Earth

     

    Appearance: Onuvo is a fairly standard Toa of Earth when it comes to build. He is stocky and short, standing at just under 1.2 bios tall (about 5-ish feet).  His armor is black with red highlights, matching his shields. His mask has the shape of a red Pakari, a sharp contrast to his bright blue eyes. There is a leather strap on his back, allowing for him to store the massive shields there when not in use.

     

    Bio: In Onuvo’s universe, he was a part of a Toa Team that delivered Mata-Nui’s will throughout the lands. They were some of the only people to have heard the voice of Mata-Nui, and they went throughout the various islands doing as he wished. Onuvo gained reputation as the Holy Shield, as he was always ready to give up everything to defend the Matoran throughout their universe from the evils of the Makuta. Together with the rest of the Toa Velinui, they dispensed justice throughout the world.

    Finally, Mata Nui spoke to them, saying that it was finally time to destroy the jealous brother. They swiftly came together, and they confronted Makuta in the depths of his lair.

    He tried to get out of it, speaking lie after lie to dissuade the Toa. His cries fell on deaf ears, and when the job was done, they heard the voice of Mata Nui once again, but this time was different.

    It was not Mata Nui who spoke, but rather the voice of the very being they just eliminated.

    It was revealed to them that their eyes had been clouded the entire time, and that the very embodiment of evil had been posing as their leader.

    Onuvo watched helpless as each of his comrades was suddenly struck down by tendrils of darkness, when without warning there was a flash of light and he found himself in an unfamiliar location.

     

    Personality/Other: Onuvo has been known for intense loyalty, and would put life and limb on the line for anybody he cares for. He carries rage and regret, as he was picked out of his universe at exactly the wrong moment. He wants to get revenge on the Makuta, and wishes that he had been there with the rest of his team as they perished.

     

    He is normally a calm-headed Toa, but managing to incur his wrath will not be easily forgotten at all. At the moment, he is much more prone to these fits than normal.

     

    As well, since he was following the twisted orders from his universe’s Makuta, he has never followed or even heard the standard Toa Code. Because of that, his morals can be a bit iffy, even though he is a pretty good guy at heart. He was just taught wrong.

     

    E1: oops just deleted a leftover part from like days ago that I thought I already squelched. 

     

    Onuvo is also approved.

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  • Posted 2015-02-04 05:25:58 UTC
    Bionifight Infinite Discussion
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  • While my current circumstances with regard to time make it pretty much impossible for me to play this RPG (it wouldn't be unfair for me to be suddenly absent for days and holding up the game for whoever I was fighting), I nevertheless want it said that the third tag alone has me wishing the very best for this RPG. Good luck, GMs, and keep this thing as active as the Planning Topic was. :P

     

    -Toa Levacius Zehvor :flagusa:

  • Edited on 2015-02-04 05:27:25 by Toa Levacius Zehvor
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  • Posted 2015-02-04 05:28:31 UTC
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  • While my current circumstances with regard to time make it pretty much impossible for me to play this RPG (it wouldn't be unfair for me to be suddenly absent for days and holding up the game for whoever I was fighting), I nevertheless want it said that the third tag alone has me wishing the very best for this RPG. Good luck, GMs, and keep this thing as active as the Planning Topic was. :P

     

    -Toa Levacius Zehvor :flagusa:

     

    Thanks for the kind words. :)

     

    ---

    Posting other staff profile, Elittra.

     

    Character Name: Elittra

    Species: Vo-Matoran

    Power/Weapon 1: Elemental Control over Lightning

    Power/Weapon 2: A specialized bow that was dubbed “Deiridh” by the Host. It was built specifically to amplify electrical attacks. Elittra can use this weapons to fire arrows of pure electricity.

    Power/Weapon 3: Kanohi Kakama, granting her the power of speed.

    Appearance: Elittra’s armor is round and streamlined, allowing for her to be more agile than most fighters. Her armor is a brilliant dark azure, with white highlights. Her mask is shaped like the Mask of Possibilities. She also wears a pale grey scarf that is around her neck at all times.

    Bio: Elittra hails from a universe where Matoran were granted full control over their respective elements. She has participated in three different Bionifight tournaments in the past; two of which she was among the final four, while she emerged as the champion of her third tournament. The Host has been known to be friendly with her, having gone so far as to give her weapon its name. By contrast, Elittra’s relationship with the Queen has always been far more strained. Back in her own universe, Elittra has a habit of turning up whenever an event that will change the course of history occurs.

    Personality/Other: She is rather quiet and reserved, but will willingly share her past with others if she finds them trustworthy. Elittra tends not to care about the moral ramifications of an action, but does more often than not lean towards good rather than evil.

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  • Posted 2015-02-04 05:29:45 UTC
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  • Okay, so how many slots would be used up if one's character were to say, have a double-edged, hammer staff where one of the of the hammer ends was a drill and the pommel was a launcher?

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  • Posted 2015-02-04 05:31:12 UTC
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  • Okay, so how many slots would be used up if one's character were to say, have a double-edged, hammer staff where one of the of the hammer ends was a drill and the pommel was a launcher?

     

    Well, you have a drill, a hammer, and a launcher on there, so I'd say three.

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  • Posted 2015-02-04 05:41:08 UTC
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  • Huh.

    Okay, thanks for clearing that up.

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  • Posted 2015-02-04 05:46:03 UTC
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  • May I ask for clarification on what is being watched for exactly for Virnar? '^^ Sorry, wanna make sure I don't inadvertenly tick you off......

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  • Posted 2015-02-04 05:48:49 UTC
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  • May I ask for clarification on what is being watched for exactly for Virnar? '^^ Sorry, wanna make sure I don't inadvertenly tick you off......

     

    Watching as in "Blade had to convince me that they were fine taking up only one power slot" watching. I trust you to follow through with what your profile says, but I'll be keeping an eye out regardless. :P

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  • Posted 2015-02-04 05:50:16 UTC
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  • Ah, alright. I'll do my best to keep within bounds.

     

    Also I'm about to sleep now so first IC from me will be tomorrow...

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  • Posted 2015-02-04 05:54:52 UTC
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  • What about armor? Does a single set of armour take a single equipment slot?

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  • Posted 2015-02-04 05:57:34 UTC
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  • Unless it's above and beyond the normal amount of armour a Bionicle character would have, I'd say it wouldn't. =P

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  • Posted 2015-02-04 06:00:38 UTC
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  • I'll start with this: 

     

    Character Name: Ismekne
    Species: Toa
    Power/Weapon 1: Standard two-headed warhammer.
    Power/Weapon 2: Elemental Power of Water
    Power/Weapon 3: Control over Electricity
    Appearance: Ismekne has dark blue and gold armor. She wears a powerless mask, and the bottom of her forarms are ridged and gray with black geometric designs carved in.
     
    Bio: Ismekne was formerly a record keeper for a mine in the southern continent, until, as most of these stories go, she was injured in a mine cave in and sent to Karzanhi for repairs. It would a bit of a typical story - until the enterprising Matoran zapped the boat driver with her new weapons and sent him to the bottom of the sea. Then she piloted her way home, only for her home inhabitants to reject her new appearance on sight. She stubbornly refused to leave until a rogue Turaga showed up and promised that he could give her the power to destroy the entire land of Karzanhi. 
     
    Unfortunately, that Turaga is now dead. The local rumor, of coarse, was that he led the Matoran to a natural source of Toa energy. Ismekne, in her rage at being betrayed and turning into a "hero that could never kill or destroy" decided to do just that. What's confusing is how she ended up defending a fortress on the edge of the Southern Continent, or why she decided to get a warhammer. It's not very typical for a Ga-Matoran or the defenders of that fortress, who mostly resorted to bows and arrows. Of course, since the last being who did questioned that ended up smashed through two fortress walls, the subject doesn't come up that often.
     
    As a result of all of this, Ismekne is stubborn, persistent, and ambitious. She also is a shrewd and conniving strategist. But her short temper is legendary, including the fine art of slipping casual threats of violence into the most oblique of conversations, and she does not take well to being questioned. About anything.

  • Edited on 2015-02-04 06:20:02 by fishers64
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  • Posted 2015-02-04 06:01:54 UTC
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  • Unless it's above and beyond the normal amount of armour a Bionicle character would have, I'd say it wouldn't. =P

    Apparently even heavy armor's fine, although I'm really not sure if Xaeraz is an appropriate metric for "This is all okay" or not =p

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  • Posted 2015-02-04 06:02:33 UTC
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  • Of course I'm at work...

     

    Please describe the limitations you mentioned re: Fe elementals.

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  • Posted 2015-02-04 06:03:22 UTC
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  • A reminder to all of you that the Queen is currently speaking to you telepathically, not on some old fashioned intercom system like anyone else would. :P

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  • Posted 2015-02-04 06:04:06 UTC
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  • Look out, Bionifight.

     

     

    The Rahkshi have come for you~~~~

     

     

    #teamcorpus.

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  • Posted 2015-02-04 06:06:04 UTC
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  •  

    I'll start with this: 

     

    Character Name: Ismekne
    Species: Toa
    Power/Weapon 1: Standard two-headed warhammer.
    Power/Weapon 2: Elemental Power of Water
    Power/Weapon 3: Immunity to Electric Shocks
     

     

    Now that's just mean.... :(

    #teamcorpus.

     

    Xara is love, she will end your life. :P

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  • Posted 2015-02-04 06:06:14 UTC
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  • I'll start with this: 

     

    Character Name: Ismekne

    Species: Toa

    Power/Weapon 1: Standard two-headed warhammer.

    Power/Weapon 2: Elemental Power of Water

    Power/Weapon 3: Immunity to Electric Shocks

    Appearance: Ismekne has dark blue and gold armor. She wears a powerless mask, and the bottom of her forarms are ridged and gray with black geometric designs carved in.

     

    Bio: Ismekne was formerly a record keeper for a mine in the southern continent, until, as most of these stories go, she was injured in a mine cave in and sent to Karzanhi for repairs. It would a bit of a typical story - until the enterprising Matoran zapped the boat driver with her new weapons and sent him to the bottom of the sea. Then she piloted her way home, only for her home inhabitants to reject her new appearance on sight. She stubbornly refused to leave until a rogue Turaga showed up and promised that he could give her the power to destroy the entire land of Karzanhi. 

     

    Unfortunately, that Turaga is now dead. The local rumor, of coarse, was that he led the Matoran to a natural source of Toa energy. Ismekne, in her rage at being betrayed and turning into a "hero that could never kill or destroy" decided to do just that. What's confusing is how she ended up defending a fortress on the edge of the Southern Continent, or why she decided to get a warhammer. It's not very typical for a Ga-Matoran or the defenders of that fortress, who mostly resorted to bows and arrows. Of course, since the last being who did questioned that ended up smashed through two fortress walls, the subject doesn't come up that often.

     

    As a result of all of this, Ismekne is stubborn, persistent, and ambitious. She also is a shrewd and conniving strategist. But her short temper is legendary, including the fine art of slipping casual threats of violence into the most oblique of conversations, and she does not take well to being questioned. About anything.

     

    I'm personally iffy on the immunity part; resistance sounds fine, but an outright immunity to attacks sounds more than a tiny bit iffy.

     

    Of course I'm at work...

     

    Please describe the limitations you mentioned re: Fe elementals.

    Basically, don't god mode.

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  • Posted 2015-02-04 06:08:48 UTC
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  • Unless it's above and beyond the normal amount of armour a Bionicle character would have, I'd say it wouldn't. =P

    Ah, so the character's skin acts like in canon, meaning that it's quite protective? In BZPRPG skin acts like soft, thin human skin.

     

    Would a full set of protosteel armor (e.g. Chainmail shirt, a helmet, greaves etc.) still be acceptable and take a single slot? I'm not so sure if I want one after all, if skin works like it does in canon.

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  • Posted 2015-02-04 06:09:16 UTC
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  • How many swords can I make before it's god mode.

     

    Also, can real life metals be used and created. Non ferrous ones, magnesium, sodium and what not?

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  • Posted 2015-02-04 06:13:09 UTC
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  •  

    Unless it's above and beyond the normal amount of armour a Bionicle character would have, I'd say it wouldn't. =P

    Ah, so the character's skin acts like in canon, meaning that it's quite protective? In BZPRPG skin acts like soft, thin human skin.

     

    Would a full set of protosteel armor (e.g. Chainmail shirt, a helmet, greaves etc.) still be acceptable and take a single slot? I'm not so sure if I want one after all, if skin works like it does in canon.

     

    The point was more that characters have armour on all over their body. =P So yeah, armour(maybe not protosteel but that's Tex's call) is totally fine. Also, I'd say skin would vary from universe to universe. Plus with Glatorians around too...

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  • Posted 2015-02-04 06:13:35 UTC
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  • Name: Lekona


    Power/Weapon 1: A sword; an ordinary one, though rather shiny and golden.


    Power/Weapon 2: Kanohi Kualsi; a mask that allows Lekona to teleport himself and objects to a location within his sight range.


    Power/Weapon 3: Standard Elemental control over Air.


    Appearance: Lekona is a slender Toa of Air; he is primarily dark green, with lots of golden armor.


    Bio: Lekona was a lone Toa who successfully guarded a small group of Matoran of various tribes for quite some time. Lekona became quite accomplished and capable through this time, but at one time, while Lekona was on patrol, their village was attacked and completely destroyed. This destroyed Lekona's drive, and led to him wandering, depressed and drained of the joy Le-Toa are known to have. It was while he was in this state that he was taken from his world. To Lekona, Bionifight is a saviour, giving him new purpose.


    Personality/Other: Male. Unlike most Matoran/Toa/Turaga of Air, Lekona does not use treespeak. He once did, but since the destruction of the village he protected, he has abandoned it. Outside of the arena, Lekona is indifferent to most things, though he does find himself bored, so he won't mind going along with others on adventures if he finds their company enjoyable. In the arena, the thrill of the fight and having a purpose fills Lekona with joy and allows him to act like his old self again.


    Lekona values his golden armor, kanohi, and sword above all else. The armor and sword were crafted by a close Po-Matoran friend from his village, and the Kualsi by his best friend, a Ta-Matoran not of the village, who Lekona hopes is still safe wherever he is. They were given their brilliant shine by a close Av-Matoran friend who acted as the elder of the village Lekona once defended. Due to this, despite their shine making him an easy target in the arena, Lekona continues to carry and wear them with pride.


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  • Posted 2015-02-04 06:14:27 UTC
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  • I'm personally iffy on the immunity part; resistance sounds fine, but an outright immunity to attacks sounds more than a tiny bit iffy.

    I can change it to resistance. Last Bionifight I had trouble with the water powers leaving me in danger from electric-controlling fighters, and as I have three powers, I figured it was something I should have. 

     

    Would it be less of a problem if I had straight control over electricity, as opposed to immunity? I figured the latter would make me OP, so I choose what I did. 

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  • Posted 2015-02-04 06:16:32 UTC
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  • How many swords can I make before it's god mode.

     

    Also, can real life metals be used and created. Non ferrous ones, magnesium, sodium and what not?

     

    Common sense dictates that with two arms, you would therefore only want to make yourself a maximum of two swords, for the following reasons:

     

    1. Two arms

    2. Three weapons/powers allowed

    3. Creating things like swords out of nothing is hard and takes time, energy and focus

     

    Mostly #2. If you have control over iron, you're not going to be able to make yourself a sword and have it last forever. 

     

     

    I'm personally iffy on the immunity part; resistance sounds fine, but an outright immunity to attacks sounds more than a tiny bit iffy.

    I can change it to resistance. Last Bionifight I had trouble with the water powers leaving me in danger from electric-controlling fighters, and as I have three powers, I figured it was something I should have. 

     

    Would it be less of a problem if I had straight control over electricity, as opposed to immunity? I figured the latter would make me OP, so I choose what I did. 

     

     

    Resistance to - or control over - electricity would be better.

     

     

    Name: Lekona

    Power/Weapon 1: A sword; an ordinary one, though rather shiny and golden.

    Power/Weapon 2: Kanohi Kualsi; a mask that allows Lekona to teleport himself and objects to a location within his sight range.

    Power/Weapon 3: Standard Elemental control over Air.

    Appearance: Lekona is a slender Toa of Air; he is primarily dark green, with lots of golden armor.

    Bio: Lekona was a lone Toa who successfully guarded a small group of Matoran of various tribes for quite some time. Lekona became quite accomplished and capable through this time, but at one time, while Lekona was on patrol, their village was attacked and completely destroyed. This destroyed Lekona's drive, and led to him wandering, depressed and drained of the joy Le-Toa are known to have. It was while he was in this state that he was taken from his world. To Lekona, Bionifight is a saviour, giving him new purpose.

    Personality/Other: Male. Unlike most Matoran/Toa/Turaga of Air, Lekona does not use treespeak. He once did, but since the destruction of the village he protected, he has abandoned it. Outside of the arena, Lekona is indifferent to most things, though he does find himself bored, so he won't mind going along with others on adventures if he finds their company enjoyable. In the arena, the thrill of the fight and having a purpose fills Lekona with joy and allows him to act like his old self again.

    Lekona values his golden armor, kanohi, and sword above all else. The armor and sword were crafted by a close Po-Matoran friend from his village, and the Kualsi by his best friend, a Ta-Matoran not of the village, who Lekona hopes is still safe wherever he is. They were given their brilliant shine by a close Av-Matoran friend who acted as the elder of the village Lekona once defended. Due to this, despite their shine making him an easy target in the arena, Lekona continues to carry and wear them with pride.

     

     

    Approved!

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  • Posted 2015-02-04 06:18:11 UTC
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  • Ah, but many things can be done aside from holding them.

     

    Anywho, real life metals?

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  • Posted 2015-02-04 06:19:31 UTC
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  •  

    I'll start with this: 

     

    Character Name: Ismekne
    Species: Toa
    Power/Weapon 1: Standard two-headed warhammer.
    Power/Weapon 2: Elemental Power of Water
    Power/Weapon 3: Control over Electricity.
     
    Appearance: Ismekne has dark blue and gold armor. She wears a powerless mask, and the bottom of her forarms are ridged and gray with black geometric designs carved in.
     
    Bio: Ismekne was formerly a record keeper for a mine in the southern continent, until, as most of these stories go, she was injured in a mine cave in and sent to Karzanhi for repairs. It would a bit of a typical story - until the enterprising Matoran zapped the boat driver with her new weapons and sent him to the bottom of the sea. Then she piloted her way home, only for her home inhabitants to reject her new appearance on sight. She stubbornly refused to leave until a rogue Turaga showed up and promised that he could give her the power to destroy the entire land of Karzanhi. 
     
    Unfortunately, that Turaga is now dead. The local rumor, of coarse, was that he led the Matoran to a natural source of Toa energy. Ismekne, in her rage at being betrayed and turning into a "hero that could never kill or destroy" decided to do just that. What's confusing is how she ended up defending a fortress on the edge of the Southern Continent, or why she decided to get a warhammer. It's not very typical for a Ga-Matoran or the defenders of that fortress, who mostly resorted to bows and arrows. Of course, since the last being who did questioned that ended up smashed through two fortress walls, the subject doesn't come up that often.
     
    As a result of all of this, Ismekne is stubborn, persistent, and ambitious. She also is a shrewd and conniving strategist. But her short temper is legendary, including the fine art of slipping casual threats of violence into the most oblique of conversations, and she does not take well to being questioned. About anything.

     

    Fixed. Edited.

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  • Posted 2015-02-04 06:19:41 UTC
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  • Ah, but many things can be done aside from holding them.

     

    Anywho, real life metals?

     

    A being with control over iron can control... iron. 

     

    Keep in mind that we're trying to be open with what we're allowing for powers/weapons and such; but we do reserve the right to judge any situations that arise on a case-by-case basis and deal with them accordingly if necessary.

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