HF RPG 2.0

hf 2.0
A vista of Kini-Nui from the Mata Nui Online Game
  • Posted 2016-05-13 06:19:18 UTC
    HF RPG 2.0
    View post on BZP
  • GM IC PHANLAX

     

    The copy that was tripped by Cobra Shard fell on his face. It then got up and continued heading toward the object. 

     

    The rest ignored Bliss' attempts to negotiate. He had not given them a command. 

     

    They also ignored Quark. 

  • Tags:
  • Posted 2016-05-13 06:24:30 UTC
    HF RPG 2.0
    View post on BZP
  • OOC: Wait, shoot. None of them are headed in that passageway, are they? I assumed the room they were in wasn't the one the portal was in, and they'd be headed deeper into the complex for it. Did I get that wrong? I mean, I can make that work anyway, and as a bonus Thumper's job got a lot easier.

  • Tags:
  • Posted 2016-05-13 07:31:38 UTC
    HF RPG 2.0
    View post on BZP
  • OOC: Wait, shoot. None of them are headed in that passageway, are they? I assumed the room they were in wasn't the one the portal was in, and they'd be headed deeper into the complex for it. Did I get that wrong? I mean, I can make that work anyway, and as a bonus Thumper's job got a lot easier.

    OOC: The portal machinery is in the room where Thumper is. The key component to make it work is the way Quark is headed; one of the Phanlax (the original boss boy, not a copy) is hurrying to go put it in a vault. Her going down there is a good idea. 

  • Tags:
  • Posted 2016-05-13 17:20:54 UTC
    HF RPG 2.0
    View post on BZP
  • IC: Wilhelm Gorn- Outside Door guard

     

    As he heard the Phanlax approach the door, Gorn turned to face them, blocking the exit.

     

    "None shall pass. Least of all, one of you."

     

     

     

     

    IC: Jason Ferro- Helpful as always

     

    "Since they're not gonna cooperate, is there a chance that we could rebuild the portal ourselves, provided we have all the parts?"

  • Edited on 2016-05-17 05:10:24 by Klanadack
  • Tags:
  • Posted 2016-05-13 17:31:37 UTC
    HF RPG 2.0
    View post on BZP
  • GM IC LARE (LOOKING AT MORPHOS)

     

    OOC: I think there was a post a while ago about the wall, actually. There are guards, and I think the wall is electrified?

     

    OOC: Thanks.  I'm assuming Fishers controls them?

     

    IC: Morphos

     

    Morphos reaches the gate.

     

     

    "You shall not pass."

     

    GM IC GREF 

     

    Gref opened the gate for the Deconstructor and his drones, letting them through, but kept his weapon trained on Morphos and any other villains that wished to follow them inside. 

     

    IC: Morphos

     

    "Why not?  I'm a civilian and I need to get inside.  I mean, look at me, I'm not a villain.  Even if I was you could take me down in seconds."

  • Edited on 2016-05-13 17:32:52 by Vestak
  • Tags:
  • Posted 2016-05-13 18:20:10 UTC
    HF RPG 2.0
    View post on BZP
  • IC: Gabriel Bliss - Negotiations

    Trying the tactic Rune had used earlier, Bliss gave up his gentle tone and said in a firm voice, "Restart the portal,

    b0c604b88bdc11d682f75043f759df51046fa64a"

     

    IC: Cobra Shard - Being a Jerk (As Usual)

    Shard threw another handful of computer parts out the window for the Phanlax to pick up and then ran after Quark. Of course he considered himself to be a fast Hero.

  • Edited on 2016-05-15 00:34:49 by Rylinth Anderfel
  • Tags:
  • Posted 2016-05-13 21:27:30 UTC
    HF RPG 2.0
    View post on BZP
  • GM IC LARE (TALKING TO MORPHOS)

     

    "Because there are a bunch of Heroes in there killing people," snapped Lare. "And a broken amusement park ride that is unsafe. No one is going in or out of here without the government's explicit authorization until this is over."

     

    The government said to keep people out...

  • Edited on 2016-05-13 21:30:09 by fishers64
  • Tags:
  • Posted 2016-05-13 21:37:46 UTC
    HF RPG 2.0
    View post on BZP
  • IC: The Deconstructor - Mechna. 

     

    The mismatched amalgamation rumbled across the Fairground, heading towards the broken ride. Hot at its misshapen heels was the rest of its crew, ready to go to work. 

    _______________________________________________________

     

    IC: Nexus Zander - Mechna.

     

    Seeing that the guards weren't letting anyone else through, he didn't bother trying to talk to them. He sat down, putting his back to the wall, and closed his eyes. By completely shutting out visual input to his own brain, he could see more clearly through Gleam's eyes as she circled carefully over the crash site. 

     

    Just because he wasn't allowed in, didn't mean he couldn't watch what was happening.

    ________________________________________________________

     

    IC: Saracen Rune - Mechna.

     

    "Killjoy," he muttered grimly, before turning towards the loudspeaker, "I know you can hear us, whoever you are! Mind explaining who you are, and what the slag you think you're playing at?" 

  • Tags:
  • Posted 2016-05-13 23:58:41 UTC
    HF RPG 2.0
    View post on BZP
  • IC Flint & Wolfe- Mechna:

    It didn't take long for Flint to find the Astral. He thought the location a bit odd, unless there was some strategic advantage to parking themselves in the tourist district. Perhaps his fellow Heroes had found whatever created the portal and this was the closest they could get to it. Whatever the reason, he'd soon be joining them.

    Wolfe, meanwhile, heard the ship's engines before the vessel itself was even within view. He'd know the sound of it anywhere.

    Tourists rushed to move out of the way as LOIS landed. Flint marched down the boarding ramp half a minute later, and made his way towards the Astral. As he did, though, he glanced up to see Wolfe glaring down at him. The vet crossed his arms with deliberate slowness, but said nothing -- his body language said enough.

    Flint cleared his throat nonchalantly and boarded the Astral.

  • Tags:
  • Posted 2016-05-14 00:35:15 UTC
    HF RPG 2.0
    View post on BZP
  • IC: Eloise Thumper

     

    Thumper, who was already blocking off the door, scooched over a little to allow the other Hero to have his turn at a door-guarding one-liner. She also moved aside to allow the smaller Hero by.

     

    OOC: I'm guessing this doorway is normal door sized? If so, I figured I'd handle both Gorn moving to exactly where another quite large Hero is standing, and the issue of Shard having to move around the effective wall of Hero that's now there. If the door is double door sized or something, then this isn't an issue.

     

    ~

     

    IC: Dorothy Quark - Not Exactly The Fastest

     

    Quark heard another Hero running up the hallway. She was able to run at speed, but she was well aware her armour weighed her down somewhat. She shouted to them, "Go on ahead! I saw one head down this way!"

  • Tags:
  • Posted 2016-05-14 02:33:46 UTC
    HF RPG 2.0
    View post on BZP
  • GM IC LARE (TALKING TO MORPHOS)

     

    "Because there are a bunch of Heroes in there killing people," snapped Lare. "And a broken amusement park ride that is unsafe. No one is going in or out of here without the government's explicit authorization until this is over."

     

    The government said to keep people out...

     

    IC: Morphos

     

    "You and I both know that heroes don't do that, and what would I care about the amusement park.  I need to get in."

  • Tags:
  • Posted 2016-05-14 02:58:51 UTC
    HF RPG 2.0
    View post on BZP
  • IC: FOCUS

     

    A single tear slipped out of one eye, even though robots did not cry, for the effort of remaining frozen in time was simply too great.

     

    One might say that it required too much focus. (One might also be an idiot).

  • Tags:
  • Posted 2016-05-14 03:05:58 UTC
    HF RPG 2.0
    View post on BZP
  • IC: Morphos

     

    "You and I both know that heroes don't do that, and what would I care about the amusement park.  I need to get in."

    GM IC LARE (TALKING TO MORPHOS)

     

    "If you have a valid reason, take it to the government. I'm sure they will inform me to let you in."

  • Tags:
  • Posted 2016-05-14 04:58:23 UTC
    HF RPG 2.0
    View post on BZP
  • One might say that it required too much focus. (One might also be an idiot).

     

    OOC: *gulp* I totally haven't been waiting for an opportunity to use that joke... Ehehehe...

    :lookaround:

     

    IC: Cobra Shard - Doing His Job For Once

    "Right!" the rookie said as he dashed past Quark after the Phanlax. What could be waiting at the end of the hallway?

     

    EDIT: "Phanlax"... gotta go back and fix all my old posts now...  :annoyed:

    I keep writing "Phalanx"

  • Edited on 2016-05-15 00:36:20 by Rylinth Anderfel
  • Tags:
  • Posted 2016-05-14 05:55:46 UTC
    HF RPG 2.0
    View post on BZP
  • IC: Eloise Thumper

     

    Thumper, who was already blocking off the door, scooched over a little to allow the other Hero to have his turn at a door-guarding one-liner. She also moved aside to allow the smaller Hero by.

     

    OOC: I'm guessing this doorway is normal door sized? If so, I figured I'd handle both Gorn moving to exactly where another quite large Hero is standing, and the issue of Shard having to move around the effective wall of Hero that's now there. If the door is double door sized or something, then this isn't an issue.

     

    ~

     

    IC: Dorothy Quark - Not Exactly The Fastest

     

    Quark heard another Hero running up the hallway. She was able to run at speed, but she was well aware her armour weighed her down somewhat. She shouted to them, "Go on ahead! I saw one head down this way!"

    OOC: Sorry about that. A few pages back, I had Gorn start guarding the door from the outside, and I must have missed Thumper doing the same. I'll edit.

  • Tags:
  • Posted 2016-05-14 06:58:10 UTC
    HF RPG 2.0
    View post on BZP
  • OOC: Oh, wait, I think either one or both of us are confused here. Thumper's guarding the door inside, that leads to the passageway where Quark and Shard are chasing after one of the little robots, who had run in when the Heroes entered. Gorn's post a few pages back was guarding the door to outside, where Heroes were walking in. I thought you moved him to be guarding the one inside, where Thumper is.

     

    Additionally, there are no Phalanxes approaching the door right now, to my knowledge. Also you didn't have to edit, since I'd already made a post that agreed with and referenced your post, so editing it means I also have to edit. I'll get to that once we sort out what's happening here.

  • Edited on 2016-05-14 07:00:59 by ZippyWharrgarbl
  • Tags:
  • Posted 2016-05-14 08:50:59 UTC
    HF RPG 2.0
    View post on BZP
  • IC: Shade - Astral

     

    This wasn't the first time the assassin had been unqualified for a mission. Still, there had to be some way for him to help. "Do you need any more hands in Mission Control?" he asked Zib. Shade had two reasons for asking. The first was simple: he really did want to help. The second was selfish: he craved more stolen knowledge from the database.

  • Edited on 2016-05-14 08:51:10 by Vicarath
  • Tags:
  • Posted 2016-05-14 17:07:42 UTC
    HF RPG 2.0
    View post on BZP
  •  

    IC: Morphos

     

    "You and I both know that heroes don't do that, and what would I care about the amusement park.  I need to get in."

    GM IC LARE (TALKING TO MORPHOS)

     

    "If you have a valid reason, take it to the government. I'm sure they will inform me to let you in."

     

     

    OOC: Is there a comm line that people can use to contact the government here?  I feel like this is the kinda government that doesn't take calls, or at least make their phone number public.

  • Tags:
  • Posted 2016-05-15 01:04:02 UTC
    HF RPG 2.0
    View post on BZP
  • IC: Riot - The Astral (Hallways)

     

    "Well, I suppose we could blast bad Pop music out of the ship's intercoms and hope that that does the trick, but it might backfire on us and make everybody want to knock themselves out instead of just the Villains," he mused. "Or we could simply start shooting at them. Either plan works for me, really."

  • Edited on 2016-05-15 01:05:37 by Timageness
  • Tags:
  • Posted 2016-05-15 01:49:40 UTC
    HF RPG 2.0
    View post on BZP
  • IC Kat:

     

    so therE i was, all ready to do a sweet loop and get the drop on the baddies. but as soon as I'd fired up my jets, Tim grabbed me in what i can only describe as a protective bear hug.

     

    i STILL HAD MY JETS ON IN SURPRISE HOWEVER.....

  • Tags:
  • Posted 2016-05-15 21:54:33 UTC
    HF RPG 2.0
    View post on BZP
  • IC: Timothy Gyro - The Transformation Is Complete

     

    Gyro had his blades going in such a way that he didn't have to fight against their push, so Scarlet's thrusters sent him tripping over backwards with a yell. He fell flat back on his blades, resulting in him and Scarlet spinning at high speeds in what could only be described as a flaming pinwheel. Gyro, shocked at this new development, gave a loud, sustained shout that varied in pitch as he spun.

  • Tags:
  • Posted 2016-05-16 01:06:35 UTC
    HF RPG 2.0
    View post on BZP
  • OOC: Oh, wait, I think either one or both of us are confused here. Thumper's guarding the door inside, that leads to the passageway where Quark and Shard are chasing after one of the little robots, who had run in when the Heroes entered. Gorn's post a few pages back was guarding the door to outside, where Heroes were walking in. I thought you moved him to be guarding the one inside, where Thumper is.

     

    Additionally, there are no Phalanxes approaching the door right now, to my knowledge. Also you didn't have to edit, since I'd already made a post that agreed with and referenced your post, so editing it means I also have to edit. I'll get to that once we sort out what's happening here.

    OOC: I thought that one of them was trying to leave in order to retrieve the portal part that Shard threw out the window?

     

    Also, how far exactly are Gyro and Kat from the others?

     

    IC: ???- Ruins

     

    Confident that the organic was gone, the robot stopped firing. Now that the pointless conflict was over, all he could do was get back to the task at hand, though it would likely prove to be difficult now that his ship had started a promising career as the galaxy's largest paperweight.

     

    He began using his magnetism to dig through the rubble, in search of corpses. Hero corpses, to be specific.

  • Tags:
  • Posted 2016-05-16 03:29:19 UTC
    HF RPG 2.0
    View post on BZP
  • OOC: Yet another confusion, I think on both our parts. I thought you meant the inside door. Thumper is on the inside door, and isn't stopping anyone. The little robot friend is heading out the outside door, since Shard threw it outside. So, Gorn can deflect their attempt freely from his position.

     

    And, Kat and Tim are forming the Most OP Character pretty far away from the others. Quark sent them to scout ahead back when the original plan was to go to the government place, but then Stormer went and broke into the spooky ghost ride with a spooky portal lab in it (which I approve of, because where else would you plot evil other than a broken down haunted house in an amusement park? Where else would Scooby and the gang the Heroes least expect to find an evil lair? I love it) and so now Kat and Tim, after totally forgetting their mission to scout and instead flew full-speed all the way there, are becoming more powerful than you could possibly imagine in front of the Parliament House or whatever place looks very official and governmenty in the area.

  • Edited on 2016-05-16 03:32:07 by ZippyWharrgarbl
  • Tags:
  • Posted 2016-05-17 05:14:42 UTC
    HF RPG 2.0
    View post on BZP
  • OOC: Ah, I get it now. Edited.

     

     

    IC: Scourge- Still... Walking...

     

    If this turned out to be a a false alarm, Scourge swore that they would find the one responsible and bite their head off. Literally.

  • Edited on 2016-05-17 05:35:21 by Klanadack
  • Tags:
  • Posted 2016-05-21 19:52:22 UTC
    HF RPG 2.0
    View post on BZP
  • So what do we do with this thing?

     

    (Is there even enough interest to continue/start a new HF RPG anyway?)

  • Edited on 2016-05-21 19:53:07 by Lucina
  • Tags:
  • Posted 2016-05-21 19:56:01 UTC
    HF RPG 2.0
    View post on BZP
  • I suppose we could reboot it, but that leaves the issue of who the GM would be.

  • Tags:
  • Posted 2016-05-21 20:01:51 UTC
    HF RPG 2.0
    View post on BZP
  • the first ever crowd-run rpg

     

    (no i'm not serious, that'd be a horrible idea)

  • Tags:
  • Posted 2016-05-21 20:15:27 UTC
    HF RPG 2.0
    View post on BZP
  • the first ever crowd-run rpg

     

    (no i'm not serious, that'd be a horrible idea)

    I was seriously thinking that it could work when you mentioned it to me.

  • Edited on 2016-05-21 20:16:00 by Shadow Unit#phntk#1
  • Tags:
  • Posted 2016-05-21 20:16:47 UTC
    HF RPG 2.0
    View post on BZP
  •  

    the first ever crowd-run rpg

     

    (no i'm not serious, that'd be a horrible idea)

    I was seriously thinking that it could work when you mentioned it to me.

     

     

    Theoretically it could work, but I imagine it'd pretty quickly become more trouble than it's worth.

  • Tags:
  • Posted 2016-05-21 20:26:53 UTC
    HF RPG 2.0
    View post on BZP
  • Isn't that what killed the previous HF RPG?

  • Tags:
  • Posted 2016-05-21 20:33:43 UTC
    HF RPG 2.0
    View post on BZP
  • Isn't that what killed the previous HF RPG?

     

    no, the previous hf rpg died because i sucked even more at hosting rpgs back then

  • Tags:
  • Posted 2016-05-21 20:38:47 UTC
    HF RPG 2.0
    View post on BZP
  • I thought it died from host inactivity, actually. Same reason this one has been moving along at a crawl for the last month.

     

    ninja'd

     

     

    ~Unit#phntk#1

  • Edited on 2016-05-21 20:39:38 by Shadow Unit#phntk#1
  • Tags:
  • Posted 2016-05-21 22:32:01 UTC
    HF RPG 2.0
    View post on BZP
  • Well we're going to need a new GM if these escapades are going to continue. Preferably more than one so that this thing doesn't happen again (except in the unlikely and contrived case that all the GMs are abruptly and suddenly banned in one fell swoop).

  • Tags:
  • Posted 2016-05-22 00:06:35 UTC
    HF RPG 2.0
    View post on BZP
  • Well we're going to need a new GM if these escapades are going to continue. Preferably more than one so that this thing doesn't happen again (except in the unlikely and contrived case that all the GMs are abruptly and suddenly banned in one fell swoop).

     

    I think the chances of that are pretty slim. :P

  • Tags:
  • Posted 2016-05-22 01:31:43 UTC
    HF RPG 2.0
    View post on BZP
  • OOC: Well this game isn't really going anywhere right now, so we need to do something.

     

    Since we have no idea what was supposed to happen for this mission, and it's probably going to be a whole lot of hassle to make it up ourselves, I suggest that we perhaps timeskip a few weeks/months to after this mission has been completed. At least that way we no longer have the issue of half the playerbase being stuck in a separate dimension. 

  • Tags:
  • Posted 2016-05-22 01:36:01 UTC
    HF RPG 2.0
    View post on BZP
  • OOC: Judging by the mission title, it's possible that this dimension was meant to be a literal mirror of the original one; even with a timeskip, perhaps we could explore that idea?

     

    A new topic might be good so that the first post can be updated periodically?

  • Tags:
  • Posted 2016-05-22 02:08:27 UTC
    HF RPG 2.0
    View post on BZP
  • OOC: Oh my god, FIshers got banned! Why the heck did that happen?

  • Tags:
  • Posted 2016-05-22 02:11:22 UTC
    HF RPG 2.0
    View post on BZP
  • OOC: Oh my god, FIshers got banned! Why the heck did that happen?

     

    It's not a topic up for discussion.

  • Tags:
  • Posted 2016-05-22 02:37:40 UTC
    HF RPG 2.0
    View post on BZP
  • OOC: Why are we still using "OOC"?  :P

    I vote if we do get this back up and running that we go with Nato's suggestion and timeskip, but we'll have to be very careful about how it's done. We have a lot of characters in the middle of doing stuff right now (Ferro's long lost uncle at Hero Factory's ruins or Echo's resurrection for example) that will require some work to straighten out. I'd volunteer to be the new host myself, but I have literally no clue how to handle something like this.  :confused:

     

    Also,

    R.I.P. Fisher64.

  • Tags:
  • Posted 2016-05-22 03:47:44 UTC
    HF RPG 2.0
    View post on BZP
  • So I just spent two months of my life coming up with HF: Contagion for no reason?

    Well that's just awesome.

  • Tags: