Feel like it took me forever to get here, but I'm ready now! I tried to make sure these guys aren't overpowered, but I know I have trouble with that sometimes, so just tell me if they need toned-down.
NAME: Artemus Schadenfreude [Hero]
POWERS/ABILITIES: Artemus is permanently bonded with a psychic parasite which is fused to his endoskeleton. It is visible as patches of spikey growth on his armor, and as two flexible bladed protrusions that completely replace his right forearm. This parasite feeds on the energy emitted by active pain receptors, both its host's and those of anyone else it inflicts pain upon, using this energy to grow. Thus, it requires regular "pruning". His chassis is optimized for melee combat, with emphasis on speed and agility.
WEAPONS: Artemus no longer carries any weapons, relying instead on the natural blades of his "guest". The tentacles are slightly more durable than his normal armor, and end in razor-sharp spines. They seem to grow almost imperceptibly with every wound he suffers or inflicts (in practice, a debilitating injury would result in perhaps half an inch of growth, and lesser wounds would have substantially lesser results).
BIO: One of Artemus' first training missions involved extracting a villain from his hidey-hole on a remote, unexplored jungle planetoid. Contact with the team was lost, so no one knows exactly what happened next. Suffice to say that Artemus was the only known survivor, picked up by an emergency extraction team several cycles later with no memory of the mission and a strange life form bonded to his internal systems. The parasite could not be extracted without killing its host, so Artemus simply trained to use the creature as a weapon, and Factory staff are careful to remove any mass it gains after each mission to avoid it supplanting his systems completely.
Despite his rather morbid affliction, Artemus maintains a fairly optimistic viewpoint. While he will not shy away from admitting the bleakness of a situation, he can almost always come up with some sort of silver lining. He is quite extroverted and enjoys any sort of social activity.
NAME: Simon Trigger [Hero]
POWERS/ABILITIES: Simon is a fairly standard model, with the exception of his integrated jetpack. While purely average (and, frankly, a bit clumsy) on the ground, he is incredibly fast, agile, and skilled in the air.
WEAPONS: Simon has his standard forearm plates replaced with two non-conductive, highly durable modular shield units, each of which boasts a triple-barreled blaster configuration mounted underneath. Each has a large main barrel, which deals considerable damage but has a cooldown of about three seconds, and two secondary barrels which fire pellets of pigment that glow brightly under certain visual filters, marking targets for takedown.
BIO: Something of a glory-hound, Simon is a hotshot and doesn't care who knows it. Despite his seemingly shallow attitude and big head, he is fully aware of his position of responsibility, and considers aiding others to be his primary duty. feeding his ego is purely a secondary concern.