Needa not approved, primarily on account of his late on-screen brother. The only reason Cylund got by as being a Calrissian was because of the fact that the relationship to the suave general is murky at best and little more than antecedent narrative fluff. Events that occurred along the Skywalker story are meant to be known from a third or fourth-hand perspective.
Okay. I didn't realize that was an issue, but that does make sense. Having a name which implies the person may be a descendant of someone who lived four thousand years ago (Talik Vao, Dak Ulgo) is one thing, but establishing a link to someone from the movies and using that as a major driving force in their characters would get in the way of that idea.
It's an interesting concept, but not one that works as it is now within the current state of the plot.
That's okay. I'll just have to file this one with the ex-Jedi turned bounty hunter under "really neat ideas that don't totally work with the RPG at the moment but may be worth revisiting later."
I've been thinking some diversity in my cast would be nice. I've got three characters of which two are human. It seemed to make sense to try to add some variety. Activity seems to have slowed down for now (I presume a lot of people are busy with exams and things), so this may be a good time to experiment with some new ideas and see waht I can come up with. Of course I'll have to wait for any approval before anything gets added to the RPG (well except for Gonzai, who I've wondered about trying to make a PC instead of an NPC).
Name: Tashka Nishkoro
Gender/Species: Female Togruta
Appearance: As a Togruta, Tashka's most distinctive features are her three white and blue-striped lekku. She has orange skin and displays a notable white band on her shoulder.
As far as clothes go, Tashka's outfits are generally plain. She often likes to wear a tank top under a vest, as well as thick boots. Because of her heritage, she also usually likes to apply war paint to make herself appear more intimidating, though the exact pattern may vary depending on her mood.
Skills: As a warrior, Tashka is skilled in a variety of weapons, but while she can handle a blaster if needed, her real skills are in melee combat.
Equipment: Generally keeps a vibro double-blade on hand.
Personality: Because of her background, Tashka is a rough individual. She has a short temper and is easily provoked. She hardly shies away from a possible fight, and is usually eager to show her warrior skills. She often prefers the use of melee weapons over blasters, and is known to be very ruthless when she is engaged. Because of this, she is somewhat reckless without someone to warn her when she's in too deep, and sometimes charges into situations without thinking.
However, Tashka is far from a savage. Beneath her hardened exterior she displays a firm moral code which she adheres to. As much as she likes to fight, she usually prefers to do it fairly. In other words, she refrains from attacking civilians without reason and also tries to give opponents a sporting chance. Of course, she also doesn't take kindly to cheaters, and is known to get much more vicious if the opponent tries to pull dirty tricks against her.
Tashka is also fiercely loyal when it comes to her gang. She encourages teamwork and is often entrusted with resolving disputes among Vulkars, although this has not stopped her from developing a friendly rivalry with fellow Vulkar Nadia Rinlo.
History: Unlike many Vulkars, Tashka did not grow up in the streets of Taris. Instead, she grew up living as a hunter and warrior on Shili. There she perfected her skills and developed a reputation for her courage. She became one of her clan's most prominent fighters, but ultimately she was not enough to save them from a rival tribe. Most of them were wiped out, but Tashka managed to escape, eventually stowing away on a smuggler's ship. After being left on Taris, Tashka quickly began trying to find new companions and transferred her skills to surviving in the streets. Eventually, she caught the attention of the Black Vulkars, who took her in as one of their own. Now with a new clan to fight for, Tashka has become a loyal member.
Affiliation: Black Vulkars
Gender/Species: Gamorrean Male
Appearance: Gonzai appears more or less like one would expect from a gamorrean. He is large, squat, muscular, and dark green. Because of his size, Gonzai's wardrobe is limited (it's hard to find clothes for a Gamorrean on a world like Taris). He usually wears the fur armor more commonly seen among his species, though largely because that is the easiest apparel he can get.
Skills: Unlike most of his species, Gonzai is not an experienced warrior. Although he can defend himself if needed, his real skills are in business and management. He has a variety of contacts around Taris both in the media and in other businesses.
While he is physically unable to speak anything beyond his native language, he fluently understands basic and has also developed a working understanding of several alien languages such as Twi'leki, Aqualish, Huttese, Rodian, and Togruti thanks to the diversity of his gang.
Equipment: A small pocket-sized datapad with holonet access.
Personality: Gonzai is very much the opposite of his race's reputation as dim-witted brutes. Although he is capable of defending himself, he generally tries to avoid fighting whenever possible. He is also known to discourage the Vulkars from using force unless all other options are exhausted, and even then he prefers that they only do so if they need to defend themselves (though on a crime-ridden world like Taris this ends up happening a lot).
Although he is tied to the criminal underworld, Gonzai does attempt to run an ethical business. He usually does his best to hold his end of a deal and refrains from double-crossing without a good reason. That said, he is very selective about the types of businesses he runs. For example, he objects to the practices of slavery. The slaves he does manage to purchase (or who end up being won in swoop races) are freed as soon as possible, at which point they are given the option to either leave on their own or join the Vulkars willingly.
As a person of authority in the Vulkars, and a longtime member, Gonzai has also become something of a father figure towards many of the gang members, and it is not unusual for him to talk to younger members of the gang about their personal issues. This has proven to be very appropriate as many gang members (such as Nadia and Viseria) grew up as street kids without any real family before he took them in.
History: Gonzai started as an outcast from his homeworld of Gamorr. As a boar, he was expected to became a warrior, but never really had what it took. Although he learned to use a variety of Gamorrean weapons, he was constantly under pressure to prove himself for a life he was never cut out to live. He was eventually labelled as dishonorable and exiled from his clan. From there, Gonzai made his way offworld and visited a few planets before arriving on Taris. There he managed to do a few small-time jobs in which he gradually discovered his skills in business. Eventually, this talent reached the attention of the Vulkars, and over the following years Gonzai worked his way to their highest ranks.
Using his new position in the Vulkars, Gonzai began working to try and improve the lives of the working class of Taris, something that proved easy to do with the money he made off of swoop races. One practice he became especially known for was his habit of finding street kids. People like Nadia Rinlo and Viseria were kids who would grew up on the streets without any real family. He would take them in and offer food and shelter. Many of them were accepted as members of the gang and later developed useful skills. Two of his best riders came from such a background, as did many of the younger gang members.
Affiliation: Black Vulkars
Position: Manager, publicist, unofficial swoop coach
Name: Kyra Drayen
Gender/Species: Human Female
Appearance: In her old days with the rebels, Kyra proudly wore the orange and white jumpsuit which distinguished members of their squadrons. Her raven hair was cut short and neatly combed. Now, she is a nervous wreck. Her hair is still short, but remains a mess. Her clothes are mostly based on what remains from her days in the alliance; an old worn green jacket over a set of camouflage pants, and her old combat boots that are slowly falling apart.
Skills: Because of her old days in the alliance, Kyra is an experienced pilot, though she often remains reluctant to take direct control of anything that flies. She also knows how to use a variety of blasters.
Equipment: A small blaster pistol.
Personality: As a veteran, Kyra is a reclusive individual. She generally tries to avoid drawing attention to herself.
History: Once, Kyra was one of the most idealistic rebels one could meet. She fought for the alliance in its early days. She was well-known as an expert pilot, and flew a Y-wing, quickly working her way to becoming a squad leader. During this time, she made a number of friends in the alliance. In particular, she developed a close bond with her astromech droid, R9-G7. She also fell in love with a fellow rebe with whom she became extremely close. Shortly before the Battle of Yavin, the two became engaged. Unfortunately, duty interfered. Kyra's lover was recruited to serve aboard Tantive IV on a secret mission. They said their goodbyes, hoping to be married when the mission was over.
Only too late did Kyra realize that Tantive IV would never reach its destination. She later learned that the ship had been captured by the Empire, and most of its crew killed. Kyra was devastated, and her subsequent nervous breakdown kept her out of much of the action. R9 remained her only friend, whom she often spoke to. She was starting to become distant from the other rebels.
Kyra did eventually return to the seat of a Y-wing, but by that time she had changed. The once cheerful and amazing young woman had become much colder as she struggled to live with her actions. Every Imperial life she took seemed to make it worse, but she attempted to convince herself that it was for a greater cause. By the Battle of Endor, Kyra was beginning to show symptoms of PTSD and forcibly retired from her squadron duties. With the beginning of the New Republic, Kyra found herself unable to adjust to the new world. She continued to experience guilt both for the rebels she saw die and for the Imperials she killed. She even wondered if the Rebels had made the ethical choice by letting millions of people die aboard the Death Star.
Ultimately, Kyra could no longer handle life in the New Republic. The only thing she could do was run away. She took R9, and boarded a cargo freighter to some random backwater planet. As it happened, the planet in question was Taris, a bleak world in which she is trying to disappear, and to forget the life she once understood.
Affiliation: Herself, formerly Rebel Alliance
Position: Formerly Y-Wing Pilot
Alignment: Good, though she isn't sure exactly what that means
So if I'm understanding this correctly, it's hard to get some exact statistics but based on what I have seen, we appear to have a reasonable balance of male and female PCs, though a lot of them do seem to be human. As far as I know, we've got at present:
- 1 Zeltron (female)
- 2 Zabraks (one male, one female)
- 2 Twi'leks (one male, one female)
- 1 Chistori (male)
- 1 Wookie (female)
- 1 Umbaran (female)
- 2 Arkanians (1 male, 1 female)
- 1 Togruta (female)
- 1 Echani (male)
- 1 Battle Droid (Male)
- 1 R2-unit Astromech Droid (female)
- 15 humans (11 male, 4 female)
I'm probably forgetting a few, and of course this is only going on PCs (including NPCs I know we have a Gamorrean and Miraluka, probably one or two others I'm also forgetting). That still leaves a long list of species which haven't appeared yet (at least not as player characters, some of these may have appeared as NPCs). To name a few, we still have yet to see any Hutts, Rodians, Bith, Ithorians, Trandoshans, Mon Calamari, Gungans, Sullustans, Nautolan, Selkath, Cathar, Lasat, Dug, Bothans, Mirialans, Quarrans, Xexto, Aqualish, Toydarians, Quermians, Kaminoans, Gran, Toong, Jawas, Echani, Ewoks, Duloks, Phlogs, Jindas, Tammuz-an, Anoo-dat Blue, Yoda's species, Rakatans, Yuuzhan Vong, Klingons, Romulans, Bajorans, Borg, Vulcans, Betazoids, Asari, Turians, Daleks, Thals, Sontarans, Time Lords, Luxan, Nebari, Blancmanges, and Nemoidians.
I'm not sure if that information is at all useful. It seems like something that may be worth giving some thought, and yes I did just spend a bunch of time going through the Star Wars wiki finding as many different obscure races as I could for that list.