Tuesday: Conduct and Questions
We are rolling out the NEW system for conduct and questions today! What does this mean? Let’s look at it. These rules will be updated on the Rules page and the first posts of all topics ASAP.
Conduct is defined as anything requiring GM intervention for resolution. This can be facilitating the resolution of a scene or handling reports of rule-breaking. Please note, we only handle conduct for BZPower specific issues. We do not handle conduct related to 3rd party sites like Discord or Google docs unless the conduct directly involves the GMs (i.e. harassment in private message threads). If you have an issue with a player on those platforms please contact the appropriate support team. While we hope players can be kind and collaborative, we understand sometimes not engaging is the best solution.
To report Conduct issues, please submit a single PM on BZPower to the GMs. In the subject line please include “SK CONDUCT” along with the type of isse (dispute, rules violation, etc.). We will read and reply to these PMs on a weekly basis. Thank you for your patience in advance.
Gameplay and Lore Questions:
Please post all questions regarding gameplay, planning, and lore in the OOC Topic for the game. For visibility, tag both GMs in your post. We’ll answer these questions as they come up, or during the weekly news roundup on Mondays.
Teaser for new NPC system (more when ready):
We’ll be fully revamping how player controlled NPCs work in Six Kingdoms. The new system will be a whole new character type, World Characters, and will have a streamlined profile system with classes and roles. We hope this new system will provide better functionality and remove confusion. SK:R will have a system to help transition things over. SK:A will have the full system from the start ready to go. Stay tuned for more details!
Today's Discussion: The Character Roster & Collaborative Storytelling
The majority of those surveyed have four or less PCs, with four being the most popular amount. We had a cool discussion last week when the official Discord was live about this point. For reference, my original comment is below:
Larger rosters of PCs create an interesting problem of providing short term solutions while exacerbating long term problems. First, they allow players to engage in the short term in other locations and scenes when others feel stale or hit a snag. However, this seems to create a form of avoidance, and overall leads to stagnation of the game world. About every 1.5 months, it seems a new batch of PCs gets made to create new plots and provide further escape from situations that still have not resolved. This doesn't solve the problem. Players get bored, players get stuck. Instead of trying to work through a moment that's harder, it's easier to make a new character and say "I'll get back to it later.”
But then it seems to lead to players with larger rosters apologizing more often for being inactive, needing more time, or feeling dispassionate towards the scenes their characters are in.
How to solve this? I propose a couple solutions: limited game time and limited player character rosters. First, limiting the duration of the game decreases the plot stagnation and the number of character creation cycles. Having a maximum player character roster for each player means if a character isn't sparking joy, they need to be dropped from the roster before someone new can take their place. This limitation actually overall allows for greater post productivity and interaction, as well as increases the focus on each character and their role in the game's evolving narrative.
My hypothesis is that the problems involving stagnation or overwhelm are actually from perpetually making new characters instead of sticking with a few core characters for a few months.
With all that said, the overall response during the conversation was general agreement. There are three major areas I see Player Character inflation having a detrimental effect on gameplay (and possibly story):
Making a character because you’re stuck in one scene. It’s highly likely your new character will get stuck too.
Creating characters due to a feeling of social responsibility, but not playing them. Perhaps have compassion for others if they can’t participate in something, and give yourself a break as well.
Creating a character to join a scene. Usually, I see this done to try and stop something from happening. It more often stalls out a scene, which may cause lingering player frustration and hostilities.
While counterintuitive, having less characters may increase the amount of gameplay and story you as a player can engage with during the course of a game. You will see your characters accomplishing more, as the deeds and actions are not spread out over a larger roster but instead are focused on a smaller stable of regularly played PCs.
We will be limiting the character roster for SK:A. Keep in mind who your darlings are, and maybe consider helping out a poor aspect looking for a beating heartlight with your others? The game duration will be shorter too in SK:A! So when going into the next game ask yourself: “what is the one thing I really want to do?”
With all this in mind, what are your thoughts? Tomorrow we’ll be going over the different kinds of characters, and a new type as well!