(Re)introducing The Outsiders
The island of Mata Nui is already home to a multitude of characters, villages, and factions. But for the misfits and mercenaries, outcasts and oddballs, it can be hard to find a good place or group to fit in with.
That’s where The Outsiders come in. Founded during the last arc, this mercenary band operate out of Obsidian Outpost, maintaining and defending the Ko-Wahi side of the cable car network as part of an official alliance with Ko-Koro. The Outsiders welcome members of all species and skillsets, and take missions all across the island for all kinds of employers.
How do I sign up?
Recruitment is fairly straightforward: just walk in and ask for a job. Whether your character is a warrior or wanderer, artisan or armourer, sellsword or spy, The Outsiders are sure to find a use for your skills. Members of The Outsiders are considered “contractors” with Ko-Koro, and the local Akiri has expressed a willingness to overlook past actions of characters with criminal backgrounds (within reason) who sign up with the group.
If you want to discuss stuff OOC first, feel free to get in touch and I’d be happy to hash something out. If you’d prefer to skip over the recruitment process, I’m also happy to accept characters as being established, pre-existing members of the group whose recruitment occurred off-screen during the timeskip. Outsiders characters from last arc are also welcome to return. In addition, members of the organisation are always on the lookout for other potential recruits, and may approach talented individuals they’ve seen or heard about on their travels.
As part of the sign-on process, your character will undergo a challenge of some kind to allow them to showcase their skills (eg. a duel with an existing member of the group, a demonstration of climbing or lock-picking, etc), as a way to introduce your character and get in some interaction with other members of the group. Once part of The Outsiders, characters can choose to take on a codename that embodies their abilities or persona, and will be able to have their say in missions and other decisions. Members will gain a room and storage space to call their own at the outpost, and a share of the food and water supplies. Joining the group will give members greater access to contracts and employment opportunities, and of course, plenty of new comrades to join them on missions.
If you want to hire The Outsiders for a job, you can contact them by letter, by sending a messenger, or by visiting their outpost in person. The group will (hopefully) have characters capable of dealing with a wide variety of tasks, such as assassination, theft or infiltration, hunting dangerous rahi, and serving as bodyguards or hired muscle.
Prices are negotiable, with widgets, equipment, weaponry, supplies, and information all acceptable commodities depending on the nature of the task. Anyone who’s got some juicy plot hooks or mission ideas they’d like to throw our way is welcome to do so.
A fresh start.
For those who might not have the fondest memories of the group from last arc, the founding player hasn’t been around for about two years and didn’t inform anyone of their long-term plans for the group, so what I’m going for here is a bit of a soft reboot that will hopefully avoid the mistakes of last time.
There won’t be any secretive recruitment rituals, nor harassing of passers-by. Barring an in-game conflict, the outpost’s gates will be open at all times, and travellers will be able to pass freely through the outpost without feeling pressured to acknowledge or interact with the mercs if they don’t want to. At the order of Akiri Tarkahn of Ko-Koro, The Outsiders will be continuing to extract tolls from travellers (with the exception of military personnel), with 40% of profits being diverted directly to Ko-Koro.
A maximum of two characters per player are allowed to be members of the organisation.
The Outsiders are aimed more towards neutral characters, so lawful good heroes or moustache-twirling puppy-kickers probably aren’t going to be a great fit with the group.
Even though they’re a mercenary organisation that sometimes break the law, The Outsiders still have a formal working relationship with one Koro, and aim to maintain a good reputation with other people and groups around the island. This means civilian casualties and collateral damage during missions are very much frowned upon, and there will be consequences for operatives who engage in these sorts of actions.
Be creative. Share your ideas for the group, in-character or out. The goal is to create opportunities for fresh, fun interaction, so don’t be afraid to speak up.
It’s not required reading, but further information on the group and its history can be found by checking out the wiki pages for the organisation and its base of operations. If you have any questions or suggestions, don’t hesitate to shoot me a PM or message me on Discord.