Alright guys, welcome back to the BZPRPG! There have been a few changes that we, the staff, have deemed necessary to make. The biggest of these is the total elimination of Xa-Kuta magic and Xa-Koronian society: it no longer exists in the game, and that includes any hierarchy, locations, tech, rules/laws, you name it. We as a team decided that, cool as all the mage stuff was, it wasn't helping our story or our environment - in fact, we deemed the existence of Xa-Kuta to be detrimental to our game. Why? It was too advanced for Mata Nui. The technology, social structuring, and urban/futuristic attitudes that the existence of Xa-Kuta fostered were bad for the spirit of the island of Mata Nui. We wanted to recreate the innocence, the simplicity, and the charm of the first years of BIONICLE. Xa-Kuta was doing the very opposite. As such, it is gone. It never happened - Xa-Kuta was never a part of the story. You may ask here, "But, if Xa-Kuta never existed... what happens to all those plots and characters shaped by it in the earlier part of the year?" The answer is very simple. They are disregarded. It's really a very easy fix. How, you wonder? Here's how:EVERYTHING THAT HAPPENED IN THE FIRST PART OF THIS YEAR NO LONGER HAPPENED.Yes, yes, I know, shout and cry all you want. But that's what we've decided is necessary to revive, to simplify, and to repair the game. For one, the earlier part of the year is all stuffed together in the old posts archive - inaccessible and inconvenient to keep checking back to for consistency. Another problem with trying to keep continuity with the first part of the year was the Xa-Kuta removal - it would have made the stuff that already happened confusing, full of holes. And we wanted to give ourselves and you a second shot at this "new beginning;" I don't think we got off to a very good start last time. For once a large data change worked in our favor. Imagine that ;)The other big announcement(s) is how I am going to handle the game form now on. First, some changes in how staff plays characters. All staff are still allowed to play personal characters; however, personal characters have NO PERKS; they are no more special than other PC's. They must follow the same rules as everyone else. If my staff wants to play just to have fun, then that's all they're doing. Treat staff personal characters as you would any other character. To balance this, though, staff will also control "BZPRPG Canon" characters that may or may not resemble personal characters; the purpose of these characters is to either help or hinder the players in the course of the game. They can have their own storylines and interests and dreams, but their first priority will be to the game and to the players. BZPRPG Canon characters may seem like regular PCs, but they most certainly are not. These guys will probably be at a much higher power level than everyone else, and will probably be able to kick-butt at will... but they are here to move the game along, help/hinder the players.Second, staff will be loosening up the gameplay a bit. I have been working with Nuju an my other staff to direct the BZPRPG to more of a sandbox-type game in which you can do whatever you want with your character. So if you want to be a detective, financial guru, sword-for-hire, create your own organization, or anything else, I'm not going to shoot it down. Everything is negotiable as long and its reasonable, you work at it, and realize a bunch of stuff might happen before it becomes a reality. There WILL be an official background story, but that's just it: background. Its what keeps this island fresh and time moving on, and chances are just like in real life most of you will not be able to affect it... though if you're lucky enough or just good enough or in the right place and the right time meh, it can happen. In exchange for your newfound liberties, though, myself and my staff will be putting the clamp down a few core rules, this one specifically:"Do not play as another player's character unless that player has given you explicit permission to do so. Likewise, you cannot kill or seriously injure another character without that player’s permission."Unless given permission under no circumstances can you take control in ANY way other person's char. This is ESPECIALLY important in combat, where people tend to post the blow landing or otherwise disregard other important details. If you shoot something, merely post the shot, do not have it land. If you are trying to rip the air out of somebody's lungs, post the vacuum but DO NOT post your victim's reaction. He/she is NOT your character, DO NOT RP it! Please use common sense and consideration when RPing with others.Alright guys, that should cover the big changes. If you have any questions either ask them here or PM them to me or my staff. But before you do, please read below, for this might answer your question(s). Thanks to Nuju for re-compiling/editing this for me/proofreading/etc... Like I'm doing right now! - NujuFrequently Asked QuestionsQ: Sweet! So I can have my current characters take up the mantle of the Toa Olda!A: Sorry, no. As has been said several times, this is a hard reset. All history, locations, characters are essentially deleted, erased, gone as if they never existed.Q: Wait, so that means-A: That's right: you make a brand-new character. From scratch. There will be NO carryover this time around, and that includes everyone, even staff! So no carbon-copies of previous chars, or really-close representations. Failure to follow this will result in character deletion, and possibly suspension if seen fit. That said, because of who I am, I am giving you an "out". Sort of.You cannot carbon-copy chars. Period. But I will allow, as long as it complies within the new rules, you to re-create an old char under the "What If" scenario – this is called “Character Preservation.” The key is to find some crucial difference, be it an event from their past, a trait, etc., that makes your past character into someone very different from their previous incarnation.The core is still there, but with numerous discrepancies, the character becomes instantly different, and now his/her demeanor, dialog, action, decisions, and future will end up being utterly different from those of his/her "first" self. By changing one or two key points in his/her past or character, it is possible to have a character radically different and new, but still familiar.Also, I would not recommend Character Preservation to newer players, or chars with little actual history. To re-invent someone is not as easy as it sounds, and if you're not careful you will end up with a carbon copy with a few cosmetic differences. In other words, you need a deep, developed character that when you change something really DOES alter his/her life in a radical fashion.I am being pretty basic, but I presume you get what I am going at. Character Preservation is allowed, but you should be warned – staff reserves the right to decide you’ve preserved too much. For most of you its would be better just to start from scratch, because staff will be watching closely and if ANYONE smells like and old char... Your character can very easily be smited if he/she does not follow our rules.Q: Okay, okay, no old chars. I got it. Anyway, I see several species other than toa and Matoran?A: Yes, in order to create a more diverse world I am allowing species from all over the MU instead of just Mata-Nui itself. Certain other species, like Skakdi or Vortixx, are allowed. But bear in mind, this is Mata Nui – the vast majority of the population are Matoran and, to a lesser extent, Toa. Foreign races shouldn’t be in abundance – and how they got to Mata Nui should not be fully known.Q: Cool, so that mean I can use Xia tech-A: Ok, come on back here a sec. We are on old-school Mata-Nui, INCLUDING tech level. That means no fancy laser guns or teleportation terminals or shiny spaceships. I'm talking Ussal carts, swords, disk launchers, and mask powers. If it wasn't found on Mata-Nui, you can't have it... and no, after six months you can't build a secret factory to produce the high-tech weapons. Nobody knows how to make them, anyway.THE EXCEPTION: And this is the only exception – the only way to legally possess more advanced tech is if you have a foreign species character, a Skakdi or a Vortixx. If you have a character of these races, then you are permitted ONE piece of foreign tech. This can be a weapon (like a Zamor Launcher) or any other kind of utilitarian device. You must clear all foreign-tech objects with a staff member.Q: You said "Makuta" several times. I assume you mean Teridax?A: No, I said Makuta and I mean Makuta. We don't know who he is. His powers are far-reaching and marvelous, if not mysterious. He is more or less all-powerful. And I think I will end this section on that point.We are starting over to a simpler time, simpler place. There are a lot of unexplained things, and many things will happen that will NOT be explained or actually cannot. We are re-introducing the art of mystery to the game, and no amount of complaining or scheming will bring you answers. There will be many things that just are, is, and otherwise there.Q: Can I have a mount/ride? If so, what kind?A: Yes, your character is allowed to have a pet/mount. However, this companion Rahi of yours must be reasonable – no taming Nui-Rama or other powerful/evil Rahi is allowed unless you have both a very good reason and staff permission. If you have to ask yourself, “Is this Rahi too powerful?” then odds are that it is. Take the safe route and go for something smaller. Beasties like Ussals, Gukkos, etc., animals that we already know have been tamed by Matoran on Mata Nui, however, are perfectly okay. And no, other characters can’t kill or maim your mount without your permission – owned animals are like PC’s in combat.Q: What is the deal with the Toa Olda? What happened to them? Are Kini-Nui, Makuta’s lair, etc. open territory to explore? Do people know where to find them?A: The location of the entrance to Makuta’s lair is not secret knowledge. However, entering it is a very bad idea. The lair of Makuta is a veritable fortress, guarded by hordes of nasty, more-powerful-than-you-are Rahi, and worse. The six Toa, mightiest of heroes, entered the lair all together, and even they didn’t come out. The status of the original heroes is currently unknown.Basically, should you try to go and face the big baddie yourself, it is almost guaranteed that you will be torn to pieces faster than you can say “Refrigerator.”Q: What about other secrets of Mata Nui, like the Bohrok or the Mask of Light?A: These aren’t discoverable yet. If and when they make an appearance, it will be by choice of the staff. You can’t just stumble in on the catacombs or the Avohkii, or any other hard-to-find information, either. The inhabitants of Mata Nui don’t know all of its secrets, so neither will you.Q: I’ve heard some rumblings about Toa Stones – those cool things that are a free pass to turn Matoran into Toa at the snap of a finger. Why are these things super rare, if someone can just start off as a Toa to begin with?A: Toa Stones aren’t rare in the game because the Staff doesn’t want people to have the powers of the Toa easily – Rather, they’re rare because the Toa Stone is an unbelievable character development tool that should therefore be unique. We want those few Matoran who become Toa by the means of the Toa Stone to be special, and as such, Toa stones will only be granted to Matoran characters that are played superbly. Toa Stones are a reward, not a limitation factor. It’s something to strive for.Q: Is my character okay?A: If you want a staff member to look over your character, that’s totally okay – but please send it to them via PM. Do not post character profiles in this topic.