I'd like to point out that I only said I would be co-GM if no one else was available, as I did not want this game to die.
And now, profiles. I changed Morphos's slightly to make him a little more powerful and no longer silver all the time. Should we wait until the GMs are decided to approve it or just do it now as a group?
Name: Night Stalker
Appearance: Black armor with hints of red, 1.5 times the height of a hero. His helmet resembles the Fire Lord's, but without the flames.
Weapons: Force Hammer - A large war hammer that amplifies the force of its impact.
Tri-Blaster - This blaster is built around Night Stalker's left arm, yet he still has a left hand. The Tri-Blaster can fire standard forms of ammunition, but Night Stalker most often loads it with capsules filled with a mildly corrosive gas. His armor has been modified to be almost completely resistant to the gas, but long enough exposure will damage even him.
Abilities: Night Stalker has radar built into his helmet, and while it warns him of approaching objects it also functions as normal radar, able to give him basic shapes and surroundings at close distances. It's reliability drops after fifty feet.. His armor also has a chameleon function. He can change color at will, or set it to automatic, although auto is considerably less effective. He is very strong, which makes his hammer even more dangerous. However, due to his size and weight, he is bad at dodging and has poor movement speed, instead counting on his armor and strength to get him out of most situations.
Personality: Night Stalker is ambitious and intelligent. He will do whatever he can to get to the top, but will not directly attack anyone in his way unless he knows he can get away with it completely, without even the slightest trace that he was involved.
Status: Currently in prison
Alias: Mr. Neo Anderson
Occupation: Mercenary/Bounty Hunter
Appearance: Whatever he wants, though he usually appears as an inconspicuous, average, civilian. Usually the same height as a Hero.
Powers: Morphos is a very unique robot. He has almost no solid armor, just a bit of basic plating. Instead his armor is composed of a magnetic liquid metal held in place by a magnetic field. This metal has the unique property of turning solid on impact. This by no means makes him invulnerable, as while it is solid the metal takes damage just like any other metal. However, once it turns liquid again Morphos can easily smooth over the dents and cracks. Morphos can control the magnetic field to give himself different appearances or to group more armor in one place. This process can take anywhere from mere seconds to a minute, depending on how well he knows the former he is taking, if he has a picture or other visual model, or if he is making it up on the spot. Obviously, the higher the complexity the more time it will take. The only place not covered by this liquid metal are his hands and feet.
He can form spikes or weapons out of his liquid metal, but the magnetic field, while very strong and manipulable, is not strong enough to hold it’s shape enough to pierce much more than civilian plating.
His limbs also telescope, no more than five inches though. He has the ability to change color between metallic green, silver, and gunmetal. Changing into one solid color takes only a second, but any highlights or details drastically increase the time.
Weapons: Morphos carries many weapons underneath or suspended in his liquid metal skin. He carries an energy sword, two pistols, one for solid bullets and one for energy blasts, along with plenty of ammo for both. He carries multiple explosives of varying power in his skin. His final weapon is a small rocket launcher, built into his chest. There is only enough room for one rocket, and in order to fire it he must create an opening in his skin.
Personality: Morphos is a cold, calculating robot. He was designed and programmed to kill, and to do it well. He can act normal if he needs to, but since he doesn’t enjoy doing that he usually only does when he needs to, or when he’s under cover. He’s much better at being what he was programmed to be.
Status: On Mechna with a brand new pocket watch from his ordeals in the recent past.
Powers and Abilities: Ruby’s motors have the ability to operate at a much faster speed than normal. This allows her to perform at nearly twice the normal speed. However, this drains power more quickly, so she uses this ability sparingly. Ruby’s boots also contain magnets, allowing her to run along any strongly magnetic surface. However, she tends to stay away from ceilings. Any fast movement on them results in very little contact between the metal surface and the magnets in her boots, which wouldn’t be enough to support her.
Weapon: Ruby carries a sniper scythe, the most perfect weapon in the universe (according to her). As it’s name implies, it is a combination of an energy scythe and a high power, anti personnel sniper rifle. The blade of the sniper scythe is made of crimson energy, and it shoots powerful energy blasts of the same color. The weapon itself is made of black metal with hints of red to match the blade.
Appearance: Ruby is an average hero, wearing mostly red armor with hints of black. Her core and eyes are silver.
Bio: Ruby is a fairly new hero, a bit naive and shy. She is not very outgoing and has trouble making friends. Instead of being out making friends, Ruby has spent that time practicing with her sniper scythe, which accounts for the level of skill she has despite not being active long. In a fight however, she changes from a young, shy hero to a dangerous combatant, highly skilled and capable.
Status: Ruby is currently rooming with _______ in Makuhero city while the Factory is rebuilt.