The league of six kingdoms has formed! Six members from the Order of Mata Nui ceded from the Great Spirit’s light and have announced their plans of domination and subjugation. Matoran civilization has fallen across the silver sea, and now only Metru-Nui is left. You live in a world at war! With the battle lines drawn, which side do you fall on? As war rages abroad, so too does a different conflict begin in the matoran homeland...
IC: The colosseum, Metru-Nui
Turaga Dume’s neck cracked as he raged in his office. The vahki in attendance stood on standby.
“What do you mean he won’t talk about it?” He bellowed at the assembled matoran. They shuffled with insecurity. An onu-matoran with soft purple robes raised a hand in an attempt to interject.
“What Nuparu? Why can’t you build something that makes him talk? First the useless Kralhi and now these!” Turaga Dume threw an iStone data tablet at one of the vahki enforcers. It bounced against the head without drawing motion. “Just as useless in protecting this city. I’m beginning to think your useless creations have a useless source.”
“They’re not designed to torture.” Nuparu whispered.
“What was that? Speak up.”
“I won’t build torturers.” Nuparu defied.
Turaga Dume stomped forward, grabbed Nuparu by his robes, and said, “get out. You’re stripped of your post. If you can’t build what this city needs to keep the peace, you can be replaced.”
If Nuparu felt anything he tried not to show it. A rorzakh escorted the discarded inventor from the office. The other matoran waited in fear for Turaga Dume’s next outburst. Instead, he stepped out onto the open balcony overlooking the colosseum floor from his office atop the tallest structure in Metru-Nui. Screens flickered to life, portraying his likeness across island.
“My people,” Turaga Dume started his speech, “your turaga brings good news. The criminal Lhikan and his traitorous companions have been found. The vahki will no longer need to sweep our streets and request access to our homes. I apologize for the inconvenience, but this is a time of war. And in the war against those who no longer walk in the light we must be ever vigilant.” He raised his hands in a grand display.
“I bring also a test of courage and district pride. I have confirmed with the archivists that their records show the great discs are no legend. They are merely… Lost. Find them and Mata Nui will reward you with the powers of toa to save and spread his light. Remember the virtues. Be United. Do your Duty. Fulfill your Destiny. You are safe in the light.”
The screens across Metru-Nui returned to their normal broadcasts as he stepped away from the balcony. Back in his office the council had begun discussing the news of the great discs.
“Turaga, why did you not say one has already been found?” Asked a matoran scholar from Ga-Koro. Her arms were crossed and she eyed the last traditional leader of matoran society with the concern of a teacher.
“Because we are putting it back,” Turaga Dume said as he sat down at his desk. “This meeting is over. Find Metru-Nui a new chief inventor. We can talk about the front lines tomorrow.”
Corpses burned on the sandy beach of a small nameless island in the silver sea. The matoran and toa who gave their lives to win back this worthless hunk of rock were loaded into containment spheres for transport back to Metru-Nui. Three teams of vahki mopped up what enemies clung to life. The ones not crushed in gravity wells, absorbed by the earth, or burned by elemental flames.
A giant of a man in gold and blue armor stood where the water met the shore. His mask was covered in the sprays of battle. A soldier of Metru-Nui approached him, holding out a data tablet.
“Sir, coordinates for the next stage.”
The giant stirred. “Thank you. Any news of home?”
“Apparently Turaga Dume has found the great discs. He’s rewarding citizens with toa powers for finding them.”
“You mean bribing. It makes no difference in the end. Did we capture our target?”
“No, the barraki escaped through a portal. We couldn’t follow.”
A frown. “A portal?”
He turned back to look at the ruined tower on the island’s small hill. An hour ago he was up there slaughtering vortixx to shut down the hau-powered shield array. Now, without his sword, he felt out of his element.
“That’s unfortunate. Let’s get the wounded tended to tonight and push to the next island tomorrow morning. We’ll get him eventually.”
“Barraki Ehlek is slippery sir, but if you say so I can believe Mata-Nui wills it so.”
“He does. We are in the light.”
The toa nodded and made his way back up the beach towards the tents blossoming at the tower’s base.
On the docks of a nearby island in the silver sea a group of mercenaries had been assembled. They were as varied as the many cultures within the League of Six’s ever-growing borders. Carapar liked that. Before speaking he enjoyed the orange and purple sunset reflected in the silver waters lapping beneath the docks. It reminded him of the sandy shores of his homeland far to the south.
“I am told there is lost nynrah tech at the coordinates near where we tracked the recent wreck,” Carapar said slowly. While his mind moved quickly -- quicker than Takadox could ever know -- he still stumbled getting the words out. “Something apparently went wrong with the navigation systems in the nynrah vessel before it crashed. You are to find what is at these coordinates. If it is useful, bring it back for the war effort. If it is not, burn it.”
A retrofitted merchant airship docked near the assembled mercenaries would be theirs for the voyage. Carapar had desired giving them an actual warship with updated arms and supporting scout vessels. Unfortunately, it was not up to Carapar. He wasn’t even supposed to be here. He straightened himself and continued speaking.
“It is my hope you reach your destination quickly. For the League,” he said and walked off toward the cavern serving as the island’s base to let the mercenaries begin their adventure.
The assassination contract reached the secretive operatives of the Dark Hunters stationed within Metru-Nui. It was simple: eliminate the matoran Nuparu.
Welcome to week 1 of Six Kingdoms! Your faction quests are as follows:
Metru-Nui: seek the great discs hidden somewhere in the regional metrus for toa power.
Metru-Nui: explore the recently conquered island and plan the next assault.
League of Six: Recover from the recent attack on your island base.
League of Six: Take the merchant vessel to recover the lost tech.
Dark Hunters: Assassinate Nuparu.