Six Kingdoms: Apocalypse -- Discussion Topic (OOC)

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  • Posted 2021-01-19 00:07:15 UTC
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  • In other news depending on how things go, I might want to have either Collector or Mahrika go on a Far Shore adventure at some point. I just read over Sidra and Sala’s stories, and congrats folks, I’m into it. The only issue is Collector might end up leaving to deal with the Vahki situation, and Mahrika is busy with puzzles and the Aqua-Sphere. 

  • Posted 2021-01-19 00:15:55 UTC
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  • I'm glad to hear that I've intrigued you. This certainly been a daunting opportunity I've taken.

  • Posted 2021-01-19 00:43:02 UTC
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  • Still, we have over five months left of the game, with that length hopefully Collector will get the chance, maybe pairing with Jutori or someone. I … do have some rough ideas I would want to do with my Vortixx, depending on the prompt I get. 

  • Posted 2021-01-19 00:47:32 UTC
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  • Collectively we'll need to get through a fair number of Far Shore stories before we can get the Makoki Stone.

    So the more the merrier. 

  • Posted 2021-01-19 01:36:35 UTC
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  • @Toru Nui: The prompts have been rolled up for Ostrox's Far Shore Adventure:

    • Timeline: A
    • Element: Magnetism
    • Conflict: Character vs. Supernatural
    • Twist: Genuine Imposter
    • Optional Promptsremember to check the available optional prompts for Timeline A (currently: destiny, prosperity, and strength) for extra loot

  • Posted 2021-01-19 02:11:10 UTC
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  • Oh wait, should I be using the optional ones as well? Totally overlooked those while I was reading the details last night. 

  • Posted 2021-01-19 02:44:11 UTC
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  • Is that why they're called "optional prompts?" :glasses:

  • Posted 2021-01-19 03:50:12 UTC
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  • @Burnmad@Sparticus147, @Toru Nui: have any of you made a post with Apex, Mori, or Wavey since my last post? I'm not seeing it in a search.

     

    Unrelated note: I base a lot of puzzles on analog time. Is using analog time referencing something I should avoid in puzzle design? I notice consistent stalling occurring during portions of puzzles involving analog time. Feedback appreciated.

  • Edited on 2021-01-19 03:53:22 by Unreliable Narrator
  • Posted 2021-01-19 03:59:14 UTC
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  • No, I've been too worried to even try out the door and so I'm feeling stuck at the moment and been waiting to see what happens with Korruhn.

    And personally, I don't see a problem with it.

  • Edited on 2021-01-19 04:00:08 by Sparticus147
  • Posted 2021-01-19 04:07:31 UTC
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  • I just wanted to make sure I didn't forget an interaction. Thanks!

  • Posted 2021-01-19 04:10:37 UTC
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  • 18 minutes ago, Unreliable Narrator said:

    I notice consistent stalling occurring during portions of puzzles involving analog time. Feedback appreciated.

    I don't think it's an issue. Surely we're not so far into the digital age yet that we've all forgotten how analogue clocks works? 

    My biggest holdup in the one clock-themed puzzle I've been involved with was figuring out where the twelve was. No problem with the clock itself. 

  • Posted 2021-01-19 04:12:28 UTC
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  • I'm also currently waiting for MC approval. But no rush. I can keep waiting till you're free.

  • Posted 2021-01-19 04:30:01 UTC
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  • Thanks for the updates and feedback. I've added those items requiring a response to the list :)

  • Posted 2021-01-19 20:44:49 UTC
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  • Analog time? Wait, should I be viewing the Suva as a clock, with The four/Red/Muaka representing 0/12:00? I did consider that, but I wasn’t sure how it would fit into the puzzle.

  • Posted 2021-01-20 07:26:02 UTC
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  • I can't make it to any of those times. Would it be possible to record the roast and toast for those who can't make it?

  • Posted 2021-01-20 07:37:08 UTC
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  • If there is a way to do so I am okay with the idea of recording it. :)

  • Posted 2021-01-21 01:57:10 UTC
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  • Announcement:

    The Semi-Annual Celebratory Six Kingdoms: Rebirth Roast & Toast Extravaganza Bonanza (working title) will be held on Saturday, January 23rd at 3PM PST.

  • Posted 2021-01-21 03:01:28 UTC
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  • The majority vote was for the event to take place in the discord you all got cooking, so us GMs will just need invites at that time. 

  • Posted 2021-01-21 04:41:41 UTC
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  • In other news, in before a bunch of people start sprouting tentacles in Kini-Koro since Viltia may be teaching them her taboo.

  • Posted 2021-01-21 04:46:20 UTC
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  • 4umqwo.jpg.7b4fbcae2b0fff862b76361662314d29.jpg

  • Edited on 2021-01-21 04:48:09 by Unreliable Narrator
  • Posted 2021-01-22 15:46:49 UTC
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  • In other news, here are my current notes on the Fire Suva puzzle. I haven’t posted my current theory yet, waiting on a reply, but if the Suva is indeed meant to be a clock, then maybe the numbers refuse to moving the rings that many hours. So if my latest attempt is wrong, I believe I will need to put green on 9:00, put cream on 6:00, and put red on 4:00. 

    7DEE09BA-7D31-42D3-B4A3-69F5EA6B2DEF.png

  • Posted 2021-01-22 16:53:27 UTC
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  • @Harvali, can you link your most recent Fire Suva post so I can respond? Kinda not finding it easily. Thanks!

  • Posted 2021-01-22 17:09:26 UTC
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  • Here you go. At this point I am pretty sure the attempt I did in that post is wrong, but at least I already know my next plan.

  • Posted 2021-01-22 17:10:04 UTC
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  • Thanks, I appreciate you linking it! I'll get a response up ASAP.

    EDIT: a hint regarding how I design puzzles... I try to use each component of a puzzle once. For example, if a candlestick needs to be placed on a shelf in a certain place to open a secret door you would not later need that same candlestick to solve another portion of the puzzle.

    2nd Edit: Congratulations on the solve for the Fire Suva @Harvali and @Burnmad!

    3rd Edit: lots of edits today, but I wanted to make sure everyone knew there was an update to the GAMEPLAY TOPIC. The Game Map has been updated to reflect the finding of a Hafu Statue, along with the additions of Ko-Pou and Kini-Koro. You may also notice something else when looking at the map, but I'll leave that up to you all to discover. ;) 

  • Edited on 2021-01-22 19:13:40 by Unreliable Narrator
    new map
  • Posted 2021-01-22 19:43:03 UTC
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  • You know, there is a question I have about breed quirks. When I read the Onu-Matoran page on BS01, it notes they not only have strong dark vision (and poor vision in daylight) but they also have more strength than most Matoran. So would those both count for their  breed quirk? Because for some reason I thought Onu-Matoran in this game were shown to have the vision thing. Am I misremembering?

    Also does a happy puzzle-solving dance.

  • Posted 2021-01-22 19:49:27 UTC
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  • I believe you are referring to this sample from BS01: 

    Quote

    Onu-Matoran normally prefer to stay underground; they are uniquely adept at seeing in darkness, but averse to sunlight, which can easily blind them. They are also among the strongest types of Matoran, and tend to spend much of their time mining. The Onu-Matoran living in Mata Nui and Metru Nui value Duty and Destiny most out of the Three Virtues, from which they derive their Principle of Prosperity, and the Skill of Stamina.

    Reading it over, based on the rules for Six Kingdoms the Onu-Matoran in this game would have the following passive breed quirks:

    • Darkvision, which is not the same as omniscience in darkness. They can see, realistically speaking.
    • light sensitivity easily blinds a matoran of earth
    • Earth matoran as a group are stronger than other matoran elemental groups. As individuals, this can of course vary.

  • Edited on 2021-01-22 19:50:13 by Unreliable Narrator
  • Posted 2021-01-22 20:15:01 UTC
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  • Nice. I have no plans to make more Matoran PCs or MCs, but that satisfies my curiosity.

  • Posted 2021-01-22 20:16:04 UTC
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  • Happy to resolve that question. :)

     

    As a general reminder, after the Roast & Toast and time dependent I will be available for rules specific questions.

     

  • Edited on 2021-01-22 20:16:32 by Unreliable Narrator
  • Posted 2021-01-22 20:21:52 UTC
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  • In other news, I took some photos of Mahrika today, include some with Vokarda before she started living in Mahrika’s belly.

    …Yeah I literally just made them from 2001 Matora and Macku. 

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  • Posted 2021-01-22 22:19:52 UTC
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  • 5 hours ago, Unreliable Narrator said:

    You may also notice something else when looking at the map, but I'll leave that up to you all to discover. ;) 

    It would appear that the island is sinking... delightful. 

  • Posted 2021-01-22 22:25:00 UTC
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  • Mahrika: huh, I appear to have adapted to have gills. That’s … troubling. 

  • Posted 2021-01-22 22:28:13 UTC
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  • I believe Knichou put it best a couple weeks back:

    Who’d have thought investing in a mobile home would be this forward-thinking?”

  • Posted 2021-01-23 02:04:09 UTC
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  • Ooh, I'm excited. We have our first arrest attempt. Oh, it's Skyra?

    Good luck. 

  • Posted 2021-01-23 02:13:16 UTC
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  • Yeah she won't go down quietly, that much is for sure.