Age: Chronologically 24, born in September of 2534; biologically, around 19 or 20.
Appearance: Standing at 204cm tall, Artur is on the shorter side of average for a Spartan III supersoldier; at 120kg, he’s also on the lighter side of average, with a more lithe build than many others. Still, he’s noticeably taller and larger than the average for humanity, with what constitutes a lithe build for a Spartan still leaving him built like an unaugmented high-level athlete.
Beneath the armour, Artur has a fairly youthful looking face; due to rarely leaving his armour, he is very pale, and his features are somewhat gaunt, though in recent years this has been slightly hidden by the thick coat of stubble slowly growing along his jaw and cheeks. His dark green eyes are noticeably large and round, although not enough so to seem unnerving, and set above prominent cheekbones; just above them is wavy, dark brown hair, that has been grown noticeably longer than regulation strictly allows, though given how rarely he lets anybody see his face, nobody has had the opportunity to comment on it.
Rank: Spartan (Originally: Chief Petty Officer), Headhunter
Personality: Artur is a bit of an odd duck amongst other Spartan IIIs; he doesn’t quite share the professional attitude that many of them do, oftentimes treating his deployments almost as a game, cracking jokes, making one-liners, and exhibiting other such irreverent behaviours throughout any engagement. This is coupled with a generally relaxed and carefree demeanour, one that has drawn numerous comments from his superiors in his personnel file over the years. However, a psychological examination that was ordered after his ultimately-successful mission alongside Julia-G101 has revealed that this almost-childish outlook he holds evolved as a coping mechanism due to the traumas he experienced as a child, after being inducted into the program, and in combat engagements afterwards.
One prominent discrepancy from the baseline mental profile for most S-III supersoldiers that was noticed was how much Artur insisted on wearing his armour, often refusing to doff it unless absolutely necessary or if outright ordered to do so by a superior. The evaluation noted that he views the armour as his actual ‘face’ that others are meant to see, the image of a Spartan, and he identifies more strongly with the armour than with his own appearance. Instead, his actual physical appearance reminds him far more of the orphaned child he was when first recruited and starting to undergo training, something he considers to be a source of weakness and discomfort. It is, as of yet, unknown if his closer proximity to S-IV program members and other former S-III program members, and seeing how comfortable they are out-of-armour, will help him to reconcile this cognitive dissonance.
Background: Born in the waning months of 2534, Artur lived under the shadow of a Covenant attack his entire life; sure enough, like many other children throughout humanity’s small interstellar empire, his home was attacked and glassed, leaving him an orphan and one of the few survivors. He wasn’t found soon enough afterwards to be inducted into Beta Company of the Spartan IIIs, though when Gamma company was being conscripted he was uncovered by ONI investigators, upon which he was quickly sent to Onyx and inducted into the Spartan III program, despite being quite older than most of the other trainees. During training, his asocial, aloof demeanour towards the other candidates was rapidly noticed; while he could still function decently within the larger teams, he almost always did better when undergoing solo or paired exercises, something that held true throughout his time on Onyx. As such, shortly after undergoing the augmentations he was pulled aside, being put into Headhunter training.
After their training was finished, Artur and his partner were immediately sent into numerous missions, primarily being focused on assassinating insurrectionist leaders or disabling manufacturing centers they had controlled, rather than being used against the Covenant. However, in the latter months of 2552, that quickly changed, as Artur and his partner were paired with another Headhunter team (one member of which was Julia-G101) and sent to investigate a link between an insurrectionist cell and a Covenant battlegroup. The two groups had been coordinating for some time, and ONI operatives had only recently uncovered what was going on—the insurrectionists and the Covenant battlegroup were coordinating attacks, aiming to cause as much chaos for the UNSC as possible, while at the same time endeavouring to stay out of each other’s way as much as possible.
It was an alliance doomed to failure, and both groups knew it, though that didn’t stop them from coordinating against what each considered a larger threat for the moment; the meetings between the two parties were tracked to a secret colony much like The Rubble, where humans and various Covenant-aligned pirates (primarily Kig-Yar) had set up a mutually beneficial trading port inside a hollowed-out planetoid. Knowing that both groups were going to be sharing intel on their movements with each other, as well as comparing what they knew of UNSC movements, the two Headhunter teams were sent in with three goals:
Eliminate the leadership of the insurrectionist cell and the Covenant battlegroup.
Recover the intelligence for ONI examination.
Destroy the secret colony.
Unfortunately, the mission nearly ended up a complete disaster; a short time after infiltrating the hidden colony, both teams were discovered, with the entire location being put on lockdown as the hunters became the hunted. Artur’s partner was killed a short time after discovery, while Julia’s partner lasted closer to a day. Luckily, Artur and Julia managed to reconvene with each other, and managed to keep their movements concealed within the shadow colony, while planting and arming numerous high-yield charges at weak points in the hollowed-out planetoid. Over the course of a few days, constantly on the run or in hiding, and relying on stimulants of vague legality to maintain their wakefulness and situational awareness, Julia and Artur did manage to eliminate the core leadership of both groups present, recover the intelligence they had intended to share, and set the charges to explode while they made a run for the actual port/hangar area of the colony. Managing to commandeer a Pelican that had been stolen by the insurrectionists, they made a quick escape shortly before the planetoid exploded, with whatever ships of the Covenant battlegroup that weren’t directly docked within it being destroyed by the shards sent hurtling through space.
After managing to connect with and board a Prowler hidden at the edge of the system, Artur and Julia were both “reassigned” to a new Headhunter team, comprised of both of them, due to how well they’d demonstrated the ability to work together under significant duress. After returning to UNSC space they were quickly taken to be treated for wounds they had sustained, with the war soon ending in a human victory; the pair were quickly inducted into the new Spartan IV program as members of the Spartan Operations branch, though they maintained their status as Headhunters in the new BINARY Spartan Operations program.
Equipment: Artur’s primary set of armour is a prototype MJOLNIR Gen2 variant (designated AMBROSE-class MJOLNIR) that is being designed for former S-III program members; outwardly, it appears identical to the SPI armour that they originally were outfitted with, though it possesses the energy shielding and strength-enhancing capabilities of MJOLNIR armour rather than that photoreactive plating that the SPI armour was designed around. Instead, to maintain a semblance of SPI armour’s inherently stealthier nature, he utilizes an Active Camouflage module, slightly redesigned with the help of Sangheili armorsmiths to function better with UNSC armour.
He also maintains, and has access to, his old set of proper Headhunter-program modified SPI armour, in the event that a mission is called for where it will prove more useful than the MJOLNIR armour. This possesses lower-powered energy shielding, VISR systems, a motion tracker, as well as a more advanced camouflage system, with the photoreactive plating common to SPI armour and an experimental energy field-based active camouflage system akin to that used by the Covenant, though using those drains energy from the shields while they are active, and the experimental module can only remain active for a short time.
M395b DMR, with suppressor for stealth-oriented missions (standard)
MA5K Carbine (situational)
SRS99-S5 Sniper Rifle (situational)
M6H2 Tactical Magnum, with integrated suppressor and smart-link scope (standard)
Tomahawk; Artur has eschewed the normal combat knife in favour of a lightweight, utilitarian hatchet. Still quite deadly as a weapon of war.
Personal Medical/Trauma Kit, and one full UNSC Health pack for in-field care beyond what the automatic biofoam injectors can do
Combined Universal GPS/TACPAD Unit on forearm
Skills: Infiltration, stealth, long-range combat specialist
Quirks: Artur has a very light German accent, much like Julia; he has also never seen many fresh fruits, such as pineapple, mango, or rambutan.
Flaws: Artur is very asocial, generally only communicating extensively with Julia-G101; he also does not work well within a full fireteam, both due to his asocial nature and the fact that much of his specialized training was to function in a two person Headhunter team or on lone-wolf operations.
Due to Gamma company’s illegal augmentations, Artur is required to regularly take a pair of drugs (commonly called “Smoothers”) to ensure that his mental state doesn’t spiral away into an uncontrollable, berserk rage. Due to being a Headhunter and dealing with missions taking place far behind enemy lines, he was lucky enough to be given the long-lasting subcutaneous implant that regularly delivers the antipsychotics needed, though it does still need to be periodically replaced; however, under extreme duress, the antipsychotics can be overridden in favour of ensuring his survivability, at the cost of tactical planning or ability to recognize friend from foe.