Preapproved by Grav.
Name: Skri Menerre
Gender/Species: Female, ½ Human, ¼
He-Man Calian, ¼ Zeltron
Appearance: At slightly above average height for a human woman, hints of Skri’s ancestry are quite visible. The first inherited trait is her height. While not exceptional, her paternal family tended to be shorter than many while her height came from her Calian grandfather. Her brawler’s swagger came from the same source. Both of her maternal grandparents, however, are responsible for her skin. Calians tend towards a reddish tan, and Zeltron’s themselves are red. Between them Skri’s skin tends towards a few shades redder than is naturally possible for a pureblood human. Her hair, a blue just barely shy of black, reaches down to her shoulders. Her eyes are a blue-green, and set in a face that’s smirking almost all the time. Skri usually dresses, when not working, in a midriff-baring shirt under a waist-length gray jacket. Said jacket usually just barely covers the blaster pistol on her right hip, even during down time. Her durable pants are designed more for comfort and long-term use than for appearance and are held up by a utility belt containing a myriad of supplies. Her boots, similarly, are for function rather than form.
Skills: Due to her ancestry, Skri has inherited one (potentially two) of her ancestors’ natural abilities. Firstly she produces pheromones like her Zeltron grandmother, albeit at a lower potency. Not sufficient to affect the mind very much, but enough to make people a little more inclined to be amicable if not pleasant. Her mother did inherit her Calian grandfather’s ability to enter Ryastraad, but Skri herself has not yet demonstrated the capability.
Her own skills are largely in the area of combat, both armed and unarmed. Good marksmanship, excellent use of her chosen melee weapons, and a substantial grasp of unarmed combat. The latter, in particular, she can thank her grandfather for. On a more mundane level she’s a good engineer (enough to keep her ship flying, and maintain her improvised workarounds. Doesn’t really understand the mechanical theory, just the practical), a decent pilot (enough to fly her ship and any shuttle she’s encountered), and a decent survivalist. Something of a jack of all trades, master of none outside of the battlefield. Given how long she used to travel alone, she had to be.
Personality: Smug, self-confident, and a little combative. Skri’s a brawler at heart, and while she’s got a good grasp of what subtleties merc work has, she’s not one to beat around the bush. She isn’t hard to make friends with, either, but it’s a lot harder to call yourself a close friend. Affection and enmity alike are generally expressed through a myriad of insults, only the severity and intonation of which can help you tell them apart. There’s a decent heart under all of it, though, and she’s more willing to lend a helping hand than she’d ever admit.
History: Skri was born on Eriadu, the filthy little crown gem in the Empire’s Outer Rim. An Industrial, polluted world whose only real value was as a launch-point to something further or a crossroads for trade. The Tarkins, coincidentally, stemmed from the same place. But it’s best not to mention that to her. She’s touchy about it. Much of her adolescence was spent making money in some less than scrupulous ways, including in betting at underground fights (that she may or may not have been a part of herself), but she showed promise as a fighter. The way she tells it there was quite a lot of pressure to join the Empire’s armies, and support herself that way. Put her talents to better use.
Exactly what happened is a little unclear, mostly because she won’t tell it, but she didn’t do that. Instead she made her way off of Eriadu and, after a little while, started out as a mercenary. Pretty good one, too. She built herself a comfy reputation for getting the job done. Having a ship big enough to haul just about any cargo, once she captured the Lancer-class she lives on, helped too. Three or so years ago, about six months after Alderaan, she picked up an Imperial defector who needed somewhere to stay while he fixed his TIE fighter.
It’s been three years, and she still can’t quite get him to leave. Keeps saying he’s crew.
Ship: Aldera, Lancer-Class Imperial Frigate. Not in the greatest of shape and running with a million jury-rigged tricks to let a crew of two and an astromech fly it, but it does the job. It can look a little worse for wear at first glance, with the art on the nose a little faded, some dings and dents, and the TIE fighter in the bay a shuttle’s supposed to go, but it’s home.
Affiliation: Herself, and her ship. Some anti-Imperial leanings, which generally translates to some pro-Republic leanings.
Position: Captain, Reo’s Boss, the Queen ###### of Everything
Alignment: Neutral Good. No saint, certainly, but she’s not a monster. You have an opportunity to do some good, great. Conversely there are just some lines you don’t cross.
Name: Liare Sarir
Gender/Species: Male, Human
Appearance: Liare Sarir, servant of the Inquisitorius, looks more like the scoundrels your parents told you about than secret police. Tall, brown hair juuuust shy of the maximum allowed length, and clean shaven, he’s a lot friendlier-looking than his organization would imply. Even his uniform is as toned-down as he can get away with. The robes of the Inquisitorius, while kept, are tailored into something more like a coat than a robe. Something he can, y’know, not get his limbs tangled in and get himself shot or stabbed. Under it he wears a loose, practical set of clothes fitted with hidden protective plating over his vital organs. As if in a kind of joke, there’s a small medic’s cross stitched in the fabric over his heart.
Skills: Liare, firstly, is a surprisingly skilled medic. Battlefield patches and fixes through entirely mundane means are something of a specialty, even before his less-than-normal abilities come into play. Decently educated man, and a good shot (debatably due to Force or natural skill) with his blaster pistol.
His lightsaber style is an interesting topic. If he is pressed enough to draw his lightsaber, he will generally open with a style based in Soresu; defensively focused, useful against both other blades and against blaster bolts. His grasp of the style is decent, but not nearly what would be expected from even the lowliest member of the Inquisitorius.
The truth is that while he has a working understanding of the style, and in fact makes frequent use of it, Liare is not primarily a Soresu practitioner. Against a blaster-wielding foe, he will aim to finish the fight with a single technique of his own making; draw the saber, return the blaster bolt to sender, and store the saber again in a single motion. Against a foe he has decided to fight in earnest he will, begrudgingly, reveal that he is primarily a practitioner of Form VII; Juyo. A style that, in the old days, was considered to walk a fine line between the Light and the Dark.
Due to the nature of the style, Liare is at his deadliest when fighting a challenging or hateful foe. Particularly if he has a personal reason to fight. He rarely uses Juyo in practice, however, due to his tendency to avoid escalating to his most aggressive options without need or reason. When he does resort to Juyo, his Doppelganger is usually used to aid in the chaotic confusion that Juyo is designed to create and exploit.
Force Abilities: For the most part Liare uses the standard powers available to both Jedi and Sith. Mind tricks, telekinesis and other such basic abilities. Like all Inquisitors his abilities generally trend towards the dark side of the Force, and most of the training given to him follows this vein. It is no coincidence that his primary offensive ability is the Force choke.
Where he differs, however, is the specializations he has sought on his own. Doppelganger, a technique he has yet to master, is a decidedly neutral technique. In its current state it allows him to project a visual illusion of himself to confuse his opponent, and more than one, as well. However unlike the perfect form of the technique, Liare’s Doppelganger only fools the eyes, and grows less convincing the more he tries to project at once. Beyond two or three they become very unconvincing. However, in the heat of battle, only one or two are necessary. Fooling the eyes in such a chaotic occurrence creates all the openings he desires.
His final specialization, on the other hand, is very unusual. Nor does he think it would be entirely welcome, and for that reason, he chooses to keep it quiet. Liare is a relatively adept user (though that is not a difficult claim for a Dark Side user) of Force Heal; a Light side power. It accelerates the natural healing process of the body using the Force, and allows for quick recovery from injuries. Though it can be used on the self or on another, it is an ability that the Sith cannot historically use. Not properly, at least. The Dark Side generally corrupts the ability, robbing it of its proper use. Liare can use it, but he finds that if he has recently used any Dark Side abilities using Force Healing becomes more difficult.
Equipment: Liare’s primary weapon, unusually for an Inquisitor, is a DC-17 heavy blaster pistol. Originally favored by Clone commandos and captains, it wasn’t carried over to the Stormtroopers when the Republic became the Empire. Wherever Liare got it, he keeps it in prime condition. He keeps a long-bladed vibro-dagger on his belt, too, right next to a field aid kit. His lightsaber has been aesthetically modified (not necessarily with explicit approval) from the standard Inquisitor issue, and is carried at his waist as well.
Unusually for an Inquisitor, said lightsaber is very, very seldom drawn.
Lightsaber Design: (Pommel 3, Reborn Body, Switch 10, Emitter 8A,LED 12 Red, Blade 37”)
Personality: Friendly, casual, and irreverent. Not exactly in line with the Inquisitorius’ norm. Liare’s more likely to reply with a joke than a threat, and a shrug than drawing a lightsaber. Liare very much steps into his self-assigned role of team medic, preferring to patch his fellow Inquisitors up and use his blaster than draw his lightsaber. He doesn’t show much in the way of hatred, or anger, or any of the stereotypical Sith attributes.
The truth is that Liare sees the Jedi Code as too restrictive, and the Sith Code as emphasizing all that is negative. Two extremes, a needless dichotomy. In another era, he might not have been an Inquisitor; once they would have called him Gray, not Dark. As it is, he sides with the Inquisitorius, but draws a distinction between the Inquisitors and the Empire. Sometimes within the Inquisitors, too, between those enslaved by doctrine and those who can see a bigger picture.
Liare is loyal to the individual, at the end of the day, but not necessarily the cause. His view of the Force is not exactly… Party line.
History: Who Liare was before being recruited for the Siths’ training, he doesn’t say much about it. He was born on a relatively backwater world, realized his Force sensitivity in late childhood, and did his best to avoid drawing attention to it. He was a smart kid, even then. He knew that the Empire’s propaganda decried the Force, did its best to paint the Jedi as an extinct, malignant order. He didn’t really want to find out what happened if they found him. But of course they did. In Imperial space, even a backwater had eyes everywhere.
Brought in and tested, he was eventually declared fit for training. Largely because he knew that if he wanted to survive, he would be compliant. He absorbed the teachings of the Dark Side, learned what they wanted him to learn, but he didn’t stop there. He learned outside of their curriculum, as well, as best he could. Learning and absorbing everything he could, all in an effort to find what he could only describe as what felt like an innately missing piece.
He served the Inquisitorius faithfully, indeed he proved an effective operative for them. Despite his effectiveness he has one of the lower enemy kill counts amongst the Inquisition, due to his intentional focus on playing the support role for others.
Ship: N/A, based out of ISD Insight
Alignment: Complicated. Neutral, with a tendency towards decent, if not good, behavior. Something very much at odds with the traditional interpretation both of the Dark side, and of the Inquisitorius.
Name: Rebekah Fell, Operating Number: NT-081, previously LS-0322
Gender/Species: Female Human
Appearance: Six feet and three inches of rugged, imposing Imperial might. Glistening black with rich gold accents, topped by the scowling helmet of the Imperial war machine’s honor guard. At least that’s all anyone ever bothered to see. NT-081 is a Novatrooper, indistinguishable from the faceless masses of his brethren. A symbol of the Stormtrooper Corps’ elite, with some of the highest quality, best maintained armor to be found in the entire Corps. At least, that’s how it used to be. _Her_ armor isn’t quite that immaculate anymore, to start with. And contrary to the popular misconception, NT-081 _is_ a she. Weeks of being on the run have left it scuffed, pitted, and far less shiny than it was. If anything, however, the changes have only made it more fearsome; a set of brief, intentional scratches on the left forearm seem to denote some kind of score (kill count, perhaps?), and the abrasions, soot, and dings add to the effect. The Novatrooper armor has seen some serious use.
Its occupant, on the truly exceptionally rare occasion that she is seen outside of her armor, is only two inches shorter without it. Her black hair has gotten a little longer than the military mandate in the past few months, reaching almost down to her shoulders, but disguising her bearing is difficult. Her stance, body language, and striking build all bear the hallmarks of a military existence. But with her current situation, she’s put real effort into disguising it. She carries a large case, of the variety meant to hold a large instrument, and dresses in rather battered looking pants, boots that most wouldn’t be paid to wear (and aren’t the right size for her, either), and a simple shirt underneath a generic weathered flight jacket. Someone who looks close enough (most don’t get the chance) might note the hints of the Stormtrooper body glove worn underneath it all, that extends down from her sleeves to cover her hands. A pair of glasses complete the ‘disguise’, ensuring that facial scanners can’t pick her out, gait recognition won’t pick her up, and no one will give the face behind them a second look. The body glove has the helpful benefit of ensuring she never leaves fingerprints.
Skills: Like all Stormtroopers, Rebekah went through extensive training. Unlike most Stormtroopers, hers did not end after graduation. On top of the usual training regimen, she was trained in zero-g combat when she was recruited into the Zero-G Assault Stormtroopers (colloquially called the ‘Spacetroopers’). Her training for this role was specialized towards zero-g maneuvering, boarding maneuvers, and close-quarters combat. Her purpose, after all, was to board and capture enemy ships intact. Her recruitment into the Novatroopers came with yet more training, this time oriented towards a commando role as well as bodyguarding. Due to the myriad of roles she has served in, NT-081 is versed in the use of most hand-held Imperial weapons and hand-to-hand combat, with experience in using (and dealing with) vibroblades.
Her latter years of service as an officer lead to a good grasp of squad-level tactics, as well as anti-insurrectionist and anti-terrorist doctrines. Given the need to understand a strategy in order to fight it, she is as aware of how these strategies work as she is of how to fight them. More personally, NT-081 is nearly fearless. Whether she was always that way or the events of her service record have taught her the habit is unknown, but the reality is that she is nearly unflappable.
The grasp of Imperial protocol that comes with carrying it out, as well, has been invaluable in evading her own former allies.
Equipment: First and foremost, Novatrooper armor. Its schematics, at first glance, are very much identical to the standard Stromtrooper equipment; reinforced segments over a shrapnel-resistant body glove. It has all of the base specs of the Stormtrooper armor (including utility belt equipment, polarizing and anti-flash lenses, MFTAS, twenty minutes of air, and personal shield projector among others), as well as some personally selected modifications and Novatrooper enhancements. Novatrooper armor is more reinforced than the standard issue, thus making it more resistant to attack, and Rebekah herself opted for the optional stun function integrated into its gloves.
Some of the functions, of late, are more of a burden than a boon. She is forced to keep the armor offline as much as possible, due to the risk that someone will pick up the IFF transponder in its backpack. Disabling said transponder is (intentionally) difficult to do without hindering the suit’s other functions. Similarly, much of her equipment is hidden due to recognizability; her E-11s rifle, in particular, would be much too recognizable in a populated area. The variant of the E-11 has been modified for removable barrel extension, making it once more suitable for mid-range engagements as well as long-range.
On her person, she carries a surprising number of smoke grenades (quite literally up her sleeves), a few fragmentary grenades, thermal detonators, a vibroblade at her armpit, a DT-57 heavy blaster pistol (acquired off the black market) tucked as inconspicuously as possible in her bag, and a small blaster at her hip.
Personality: A decade of service to the Stormtrooper Corp has instilled a military bearing that, even when laying low, she can’t entirely seem to shake. Her disposition is calm, collected, and professional bordering on completely unflappable. She can (and has) turned the tables on a would-be mugger without changing expression. Like all Stormtroopers, she is inherently loyal to the Empire.
Where she differs is in what that means. NT-081 is loyal to the ideals of the Empire, to be a strong central government for the betterment of the people, but not inherently to the people running it. In fact she holds the current Moffs (and formerly, the current Emperor) in contempt, seeing them as having turned their backs on the purpose of the system they founded. She also possesses a frankly astonishing degree of loyalty to the people she considers to be her allies, as she is accustomed to working within tight-knit units of individuals with a similar purpose. She is perfectly civil to those she is neutral towards, and pragmatic with those she considers enemies.
History: Rebekah was born and raised in the Core Worlds. She was raised in an atmosphere loyal to the ideals of the Republic, and later the Empire, and dedicated to supporting it. It was a noble cause, and aiding the Empire was to be commended. The people of Kuat, of Anaxes, of the Imperial Center were all helping the Empire in some way, however small. Perhaps it was not surprising, then, that when she was old enough she sought to enlist in the Imperial military.
Not, surprisingly, in the Imperial Navy. She believed that everyone in the Core Worlds picked the Navy, looking to use their family’s influence to get on the officer track and have a comfortable career. Not willing to do the hard work necessary to keep the people safe. She, instead, attempted to enlist with the Stormtrooper Corps. And in an exceptional rarity she passed all of the physical requirements, and after rigorous training, was accepted into the Corps. Like all Stormtroopers she was conditioned heavily into being loyal to the Empire, but she served in the Corps with great aptitude and spent only a few years where she was before being scouted by several more specialized branches of the Corps. The Scouts and Heavy Troopers expressed interest, but ultimately she ended up being reassigned to the Zero-G Assault Troopers. The Spacetroopers.
As a Spacetrooper, Rebekah was trained extensively in zero-g maneuvering both in and out of the Spacetrooper units, trooper-to-ship combat, close-quarters combat and maneuvering, as well as boarding tactics. When her training was complete and she entered service as a Spacetrooper, the Rebel Alliance was nearing the end of its infancy. Graduating from a small dissident movement to actual armed rebellion, focusing primarily on hit-and-run maneuvers on Imperial convoys both to cause damage and obtain material supplies. It became common practice, after a time, for all Imperial convoys to be escorted by ships capable of carrying TIE fighters.
Less known, but no less prevalent, is the tendency for these escorts to carry complements of Spacetroopers. Much of the time the early Alliance employed X-Wings for these guerilla tactics, and as such, the Spacetroopers were less frequently used. At least, under any sane commanding officer. Aboard the ISD Majesty, where Rebekah was stationed at the time, the CO could not be said to be competent. When engaged by X-Wings supported by a Mon Calamari Star Cruiser. At this point in time the Mon Cala designs were new to the world, especially under Rebel control, and their appearance caused something of a panic to the Raider-class Majesty, the Imperial cutter aiding it and the freighters they escorted. Their CO, under the influence of said panic, dispatched the Majesty’s full platoon of Spacetroopers onto a battlefield swarmed with TIE fighters and X-Wings.
Unsurprisingly, the platoon took heavy losses almost immediately. Despite being smaller targets than starfighters, they didn’t have the same speed with which to evade enemy fire. The Spacetrooper unit was meant for use against ships, not against fighters. Their orders were to reach and capture the Mon Cala ship, something made extremely difficult due to the X-Wings between them and their target.
Until, at least, Rebekah had an idea and ordered her squad to contact and rendezvous with a TIE fighter. Using the tools meant to allow them to cling on to a ship her squad secured themselves to the underside of a fighter that then conveyed them to effective range of the Mon Cala cruiser, while the Spacetrooper passenger used their unit’s heavy weapons to keep any X-Wings off their ride’s back. In total about eighteen of the thirty eight Spacetroopers dispatched made it to the Mon Cala cruiser, of whom the platoon commander was not one. So under then-LS-0322’s instructions nine of the troopers broke off and set about using their proton torpedos to sabotage the cruiser’s ion cannons, while Rebekah herself lead the remaining nine to breach the ship and take it over from the inside. Nine pairs of laser cutters made short work of the airlocks (removing any opposition, quite effectively, for several hallways past their point of entry) and the nine made it aboard without further casualties. As per standard operating procedure, two thirds of the group exited their Spacetrooper units to engage with standard hand-held weapons while the remaining third remained inside to act as heavy fire support. Said heavy supports, Fell included, took point through the halls with their superior armor.
While the Majesty fought from outside, the surviving members of the external saboteurs breached the cruiser on the stern end of the ship, making their way forward while Fell’s squad swept aft. Ultimately the cruiser was captured with only one further fatality amongst the Spacetroopers, though three had to be evacuated from the captured vessel for medical attention.
This battle, among others, secured her a number of promotions and the recognition of her superiors. Seven years into her service in the Corps she was invited to join the prestigious Novatroopers, an offer she readily accepted. She was further trained in commando and body-guarding operations, and assigned initially to operations for the former specialization before being assigned as an honor guard at high profile Imperial occasions.
Despite her excellent service record, NT-081 began to have serious doubts about the Empire’s leadership as time went on. Their callousness with the lives of the men and women under their command, their disregard for the Empire’s ideals, and their unnerving ruthlessness began to shake the faith she had in their capabilities. The failure to charge any of the surviving conspirators in Moff Tarkin’s (apparently) rogue actions against Alderaan, and in fact the dedication ceremony at the site of a planned second Death Star, destroyed her faith entirely. The leaders of the Empire had turned their back on its purpose and its people.
And before the second Death Star became operational, she was going to do something about it. Four months before Palpatine’s death she was assigned as a guard at a meeting of the highest ranking Moffs, as well as the Emperor. Without any avenue through which to file an official charge, nor the authority to back it up, NT-081 reached a decision; she would eliminate those responsible for the deaths of billions.
The Emperor, at the last minute, decided to attend by holoterminal instead, but the other Moffs were present. As head of security, she had the clearance to plant the explosives necessary to destroy the meeting hall. Everything was in place.
Until something jammed her detonator.
Rebekah has, to this day, no idea who discovered her plan or who stopped it. But she was being chased by her fellow Novatroopers, and the facility’s own Stormtroopers, within minutes. But she had prepared for this, and escaped in a Lambda-class shuttle that she had commandeered and readied ahead of time. She was pursued, of course, but when they discovered the shuttle adrift in space a dozen systems away it was empty. Evidence pointed to the use of a Spacetrooper unit to board a passing vehicle, but no trail could be discovered. And thus began the game of cat and mouse, while the ISD Regency chased her across the galaxy. Every time they thought they were getting close, she would disappear. She couldn’t shake them, they always found another clue, but they couldn’t seem to catch up.
Rebekah Fell, formerly NT-081, has spent the past eight months near the top of the Empire’s most wanted list. And now, the Regency has finally chased her to the planet Taris.
Affiliation: Previously Galactic Empire, currently rogue and being hunted.
Rank: Officially rogue. Previously an officer in the Novatroopers, with rank equivalent to a Stormtrooper commander.
Position: Currently, none. Previously an officer in the Novatroopers.
Alignment: Chaotic Neutral
Name: Krayn Inzaka
Renik Reference Code: Agent 232
Gender/Species: Human Male
Appearance: About average height, Krayn looks like the Alderaanian stereotype. Refined, both in gait and in accent, with well-kept dark brown hair. His skin’s a little pale, like he lacked for both sunlight and nutrients for a not significant amount of time, and he’s still skinnier than he used to be. Until he returns to his usual healthy weight, Inzaka is a fair sight lighter than he should be for his height and muscle mass. And that muscle mass is definitely present. Lean, for the most part, but belying substantial strength behind his frame. He wears nondescript slacks and a long sleeve shirt under a battered Imperial agent’s coat, one with any symbols identifying it long since removed. His time before and after Citadel Station left him with a not insubstantial collection of fading scars on his torso, but the time shows most in his face.
Krayn could once, and indeed still could be, have been called handsome. His face is a little thinner, now, his cheekbones more prominent but the only permanent mark of his time is a thin scar, faded thanks to Republic medical attention, across his left eye socket from down by his nose to up past his eyebrow. The shade of his left eye doesn’t perfectly match, either; the right is a deep emerald, while the left just can’t quite seem to perfect the shade
Skills: Krayn was, foremost, an expert in computer systems. Most people would’ve called him a slicer, thought strictly he was taught how to combat slicers. The matter is semantic, given that the skillset is the same. The only question is how they’re applied. The point is that he is an expert at gaining access to systems and bending them to his will, as well as working to prevent others from doing the same. His education was supplemented with education on robotics, applied to droids primarily, and his time with Imperial Intelligence further broadened his technical skill-set as he learned on the go. Nearly ten years of either school or on the job experience has left him with a competence in his field that few match.
But, when one works for Imperial Intelligence they do not always leave quite as peaceful as they came. Krayn was not an exception. Upon accepting the transfer to Renik he was trained as a field operative of the I.I. second most plausibly deniable branch, with all that the designation implies. Weapons training, of course, to ensure proficiency with the sorts of weapons that a Renik operative is most likely to be using. Sidearms were a primary focus, with additional time spent on carbines and rifles. Due to the nature of Renik more focus was put on efficiency than volume, given that a Renik agent forced to engage in open, front lines warfare is one that has already failed their objective. As a result he is highly efficient in gunfights, especially situations where the opposition has numerical superiority, but is not at all well versed in military tactics. He is an agent, not a soldier. Effort was put into teaching him how to fight hand to hand, but mostly as a last resort. He is best able to either put an opponent down quick and dirty, or disengage and retreat to a better range.
His skills are, however, excellently suited for infiltration, assessment, and extermination. Working with Renik has been about exactly those things, and their operations have slipped disturbingly close to those of Destab from time to time. His grasp of rudimentary psychology, learned through experience, suits him well in his efforts to stay one step ahead. Keep at least one ace up his sleeve. He has a surprisingly high pain tolerance, and he doesn’t frighten very easily at all. Krayn developed something of a reputation during his time with Renik for utiliziing his implant to turn any local battle droids, a not uncommon part of a former CIS resistance cell’s repertoire, against their would-be masters.
Equipment: Krayn carries, at all times, two blaster pistols holstered on either side of his waist. A third, much smaller, is holstered under his left arm. Vibroknives are hidden in either boot, with a third on the underside of his right forearm. His primary weapon is a DC-19 Stealth carbine, formerly in use by the the Republic’s clone Shadow Troopers. The medium-sized blaster has a perfectly normal firing mode, but also has a mode that makes use of tibanna gas to render its shots completely undetectable to the naked eye. This mode only has ten shots, and the gas is very expensive, so Krayn prefers not to waste them.
He also carries several datapads, the tools of his trade, and a tool kit on his belt. With these items he can gain access to most physical systems in the galaxy, given enough time. Most people eye the weapons, but the tools of the trade are what he can do the most damage to. He also owns, and operates, an R-4 recon droid.
These, however, are only the pieces of equipment he carries externally. The former Imperial agent also has two cybernetic implants; the first is a Hi-Sense Enhanced Eye that replaces his left eye. After his ‘gentle’ treatment at Citadel Station, Krayn was in need of medical attention. His left eye was not salvageable, and rather than waste the resources to grow a replacement on someone that might yet be executed, they implanted him with the cybernetic device. The eye lets him see with greater resolution, see in low/no light environments, see in infrared and ultraviolet, as well as provide telemetry analysis.
The second is not commercially available, and likely never will be. Designed by the Tech sector of Imperial Intelligence’s Analysis Bureau, it’s referred to on paper as “Interface Mk. IX”. The device is a neural implant, invisible to the naked eye, that reads neural signals. The implant maintains a pre-existing toolkit of scripts to be executed. The device can interface with most computer systems wirelessly, though there is a physical port hidden on his underarm, as well as hijack the old Master Control Signal to transmit commands to old CIS battle droids. Other droids can be sent commands in much the same way, without the need for the MCP.
Personality: Quiet and professional. Anyone who knew Krayn from before Renik wouldn’t recognize him. His time with Imperial Intelligence, and subsequent time in Citadel Station, have left him hardened and difficult to reach. He doesn’t emote very much. That’s not to say he doesn’t have feelings, but they’re played very close to the chest. Emotions that others can see, thoughts that others can see, are something that can be used against him. His trust is exceptionally hard to earn, after what he sees as the Empire’s betrayal, and as a result few trust him.
That’s not to say that he doesn’t have emotions or thoughts. Quite the opposite, and it can be relatively easy to glimpse his anger under the right circumstances. He has a rather dry sense of humor, and sharp enough to match, and will frequently make snarky remarks on the situation. Nevertheless, he has his principles. Buried they might be, and buried deep sometimes, but they’re there. If you’re his ally, there’s an unspoken agreement there. He’ll watch your back, and he’ll watch it like it was his own, as long as you stay his ally. No one gets left behind, and no one gets betrayed. And woe betide anyone who breaks that unspoken agreement in his presence.
His biggest button, the quickest way to anger him, is Imperial apologists. Or mentions of Alderaan, Wilhuf Tarkin, or the Emperor. Any one of them is a very, very quick way to see that even Krayn can get angry.
History: An Alderaanian native, Krayn was born to a family of Imperial supporters. The Organas, he was raised to believe, were good people; they believed in the stances they espoused and that in and of itself made them better than most politicians in the galaxy. But their intentions were misguided. The Empire had been a motion passed by the Republic Senate, one that saved them from the Clone Wars and ushered in a new age of peace. The Empire was strong enough to protect the common people from the CIS, the Jedi, and anyone else who threatened their safety. That’s not to say he was pushed to enlist; the Inzakas weren’t a military family, and they had no desire to be. A desire to support the Empire didn’t mean a desire to enlist in their military.
But the Inzakas were incredibly enthusiastic proponents of education. There was no doubt that their son would have the very best, and he would have the grades to earn it. Schooling came before everything, and Krayn had a natural knack for the accumulation of knowledge. He didn’t have much interest in politics, however. Even though Alderaan was a hotbed of Rebel activity, and it was a sentiment he was exposed to constantly, it just wasn’t anything relevant to him. What did he care who was in power? The change from Republic to Empire was academic, and his interest in it was only in the realm of academia. Even as his peers became increasingly radicalized, to one extreme or the other, Krayn remained apathetic.
He stayed apathetic well into his time at University. Krayn went to school in Aldera, a few years ahead of the rest of his peers thanks to his early academic accomplishments. His primary area of interest, and of study, was the realm of slicers and the professionals who worked to stop them. He minored in studying droids, as well, and the combination of the two was a potent skillset. It took only a year for him to catch the attention of the Empire, but for reasons very different from most of Alderaan. They wanted to offer him a job. Full time, permanent employment. Excellent pay. Excellent benefits. A retirement package. It was a dream gig, and they were offering it to him right out of school. He’d have to have been an idiot to refuse, and Krayn Inzaka was no idiot.
So from the moment he graduated, Krayn Inzaka was an employee of Imperial Intelligence. He was a member of the Imperial CompLink Bureau, at first. He worked to maintain the spyware that gave the II its raw data, watch for any subversions of it, and develop new pieces of software to prevent those subversions. He was incredibly adept, and took to his work readily. It was a game for him. He didn’t care about the politics, he just enjoyed the cat and mouse. Some slicer would come up with a way to bypass CompLink’s surveillance and he would work on stopping their method. His colleagues would succeed, inevitably, and the slicers would come up with something new. They all shared his enthusiasm. Most of his colleagues were recruited right out of their schools too, and they were all the best in their fields. A new problem was just a new challenge to be solved.
He could probably have stayed like that forever, happily. Until they offered him a transfer to Renik. In the public eye, Renik didn’t exist. Within Imperial Intelligence it was known as the Bureau of Operation’s counter-espionage branch. Its exact workings, its inner operations, were hidden behind multiple front companies but it was known that they specialized in identifying espionage operations within the Empire and determining whether or not they were a risk. Operations that might be useful were revealed to Infiltration for subsequent manipulation. Operations that posed a risk to the Empire were eliminated. And it so happened that they were in need of a tech specialist they could put in the field. It seemed like a promotion, and Krayn didn’t hesitate to take it. He was put through an immense battery of training programs, programs designed to take him from officer worker to field agent. Weapons training, hand to hand, social engineering, infiltration, and resistance to interrogation.
Within two years of graduating from university Krayn had ended up in the deep end. There was no game anymore. He dealt in the identification and dismantling of elements within the Empire’s infrastructure that were sympathetic to the Rebels. And he was very good at his job. Renik got the best toys, and Krayn developed something of a reputation for using an operation’s own equipment to identify them and take them down. He was capable, he was efficient, and best of all, he didn’t ask questions. His service record was ninety percent black ink, but by the Battle of Yavin it was well-known that his operations were more along the lines of Destab than the CompLink work he’d been doing only a few years before.
The destruction of Alderaan changed everything. The Empire wrote it off first as the actions of the Rebel Alliance, and later as Tarkin going rogue, but intelligence was Krayn’s business. Not that the truth was very well hidden to begin with. From the moment he knew the truth, saw his family on the casualty list, the Empire had created its own intelligence nightmare.
He immediately began setting up his own backdoors into everything he could. CompLink software, using his old connections. Renik’s records. Their front companies. Every single system he had clearance to, and a few he stole clearance for. Duplicate credentials. Dummy accounts, exploits he could come back to later. He spent the next few months embedding himself deep inside every system he could and weaving himself so tightly within that he would be nearly impossible to expunge. Then he got to work. He leaked files, operational reports, software, hardware schematics, anything that would damage the Empire to anyone who’d use it against them. Vengeful Alderaanians. Mercenaries. The Rebels. An alias, Synapse, hidden behind hundreds of proxies and dead ends.
And all the while he kept up his day job. His supervisors were none the wiser, and even when they did finally wise up, they caught the wrong man. A colleague in Renik, Alderaanian by birth himself, took the fall for the files stored on his personal datapad. Krayn was able to carry on working for another six months.
It’s hard to say exactly where he slipped up, but the agents of Renik weren’t fools. It was only a matter of time. When Internal Organizations came for him, he was ready. A firefight across the Imperial Center ensued, culminating in half a dozen dead security officers and local police, multiple more wounded, and Inzaka in custody. There would be no trial. He knew that. The public would never know he had turned traitor, or even that he existed. That was how Imperial Intelligence operated. His execution was imminent.
They didn’t get the chance. He demanded to see the agent in charge of his sentencing. The officers that came to his holding cell refused, not so politely, and attempted to remove him by force. They were themselves dragged out of his cell, and the security was doubled. It only took one more set of dead guards for the agent to get the message. He gave Krayn his meeting, through the bars, past the security, and without taking Krayn out of his restraints. Not that he needed to be free to make his ultimatum.
In the six months following the arrest of his decoy, he’d prepared a deadman’s switch. A repository of the most damaging files he could get his hands on, reports the Empire would never want to get out, and programmed his implant to check his vitals once an hour. If it registered, even once, that they stopped then the files went public. Not something the I. I. could allow. So they locked him up, instead. Locked him up and threw away the key.
After Endor, during the Rebel’s push, they found him locked in Citadel Station. A prison, ironically, Tarkin had once been very familiar with himself. The former Imperial Intelligence agent was alive, but his captors hadn’t treated him very well. It took a few weeks of medical care and physical therapy, plus an implant for the eye they couldn’t save, to get him back on his feet. When he finally was, he found himself in another conundrum. There were plenty of people in the New Republic that wanted to put him on trial for his time in Renik. Others though he deserved another shot, after going traitor to begin with.
They reached a compromise, and stuck him with an Echani named Dor. If he completed enough missions for them, he was a free man. Assuming he survived.
Ship: DP20 Frigate
Affiliation: New Republic. Very loosely. Krayn is not officially involved with their operations, and goes on the missions he is assigned as a sort of ‘community service’. The alternative is a jail cell or a blaster bolt until such a time as the brass decide he’s paid his debt.
Rank: If part of a larger organization, do note that Imperial Moffs aren’t likely to concern themselves with these events, and the New Republic leadership is too busy trying to keep a government together to notice.
Position: One half of the New Republic’s plausibly deniable operatives. In Krayn’s eyes, he just switched out working for the Empire for the Republic.
Alignment: Neutral Good
Name: R3-V0LVAR7 (Revolver)
Gender/Species: Male Programming, Protocol Droid (Refitted)
Appearance: Originally an AR-7, modified and given as a gift by Imperial Intelligence, Revolver received a major overhaul as soon as Krayn obtained him. Revolver had been scrapped and left in a warehouse to rust after his previous owner discovered the surveillance systems in his head and removed them… Along with his head. He was retrieved by Krayn’s old contacts, and the former agent got to work. The missing cranial unit was replaced by that of a 3PO series model, and resulting both in a genuine personality and a number of new programs installed to take advantage of the 3PO’s storage space. His cheap-looking silver chassis was reinforced and resurfaced in black, while the majority of the modifications occurred under the hood.
Though nondescript from the outside, Revolver conceals a number of hidden compartments and gadgets. Both wrists contain concealed garrote wire, a finger contains a small quantity of a potent neurotoxin, and his right hand contains a hidden taser in the palm. His right thigh conceals, after some clever rearrangement of internals, conceals a small blaster pistol. This compartment, as well as the three of varying sizes in his torso, are lined with sensor-spoofing materials.
The largest compartment generally conceals Krayn’s DC-19, split into smaller components, that Revolver can retrieve and make use of if the situation calls for it. The rest are generally used for smuggling. When expecting to go into combat, Revolver brings with him a Nightstinger sporting rifle, a revolving launcher of various explosives (from where he earned his name), and a first aid kit.
Skills:As a protocol droid, Revolver is highly adept at scheduling, translating, and ensuring smooth diplomatic relations. He also has been loaded with a large number of combat subroutines, making it highly effective for ranged fire support and sneak attacks. With the chassis of a protocol droid, Revolver is more than capable of concealing himself in plain sight while his wards are on their missions and is happy to assist them as needed.
Krayn thought ahead and included first aid in the knowledge loaded into the 3PO cranial unit, and as such, Revolver is capable of providing simple medical attention. He generally assists as diplomat, messenger, steward, fire support, assassin, and medic as the Republic’s two-lunatic deniable asset team require.
Personality:Revolver is polite, productive, and a consummate professional. Unlike his purpose-built assassin droid counterparts, he does not suffer from the oddly sadistic homicidal tendencies that characters units such as the HK-50s. In fact, due to the source for the majority of his core programming, Revolver believes in being as helpful as he can. He feels a certain loyalty to Krayn and Dor, whom he refers to formally as “Master Inzaka” and “Master Shaddix” respectively. He has concluded for himself that he fills a steward or butler esque role on the team, given that neither of his peers will bother with matters of day to day routine, and fills it with pride.
That loyalty, however, also comes with a certain protectiveness. A protectiveness generally manifested in the form of his willingness to eliminate any threats to their safety if either so much as gives the signal. He will express little joy in the matter, unless feeling particularly vindictive towards a target, but will seem rather disappointed if a matter did not proceed cleanly and efficiently.
History: Revolver started life as an AR-7, which is to say, not much of a life at all. AR-7s were loaded with stern but bland generic personalities, and were highly undesirable products. Imperial Intelligence began an initiative to modify them for surveillance, then give them as a gift to people of importance. The chassis that would eventually be Revolver’s was discovered, and its displeased owner removed the surveillance along with the AR-7’s entire head.
Krayn, in need of a support unit, contacted his old resources from his active days both in the I.I. and as Synapse. They found the damaged AR-7 sitting disused in a warehouse, and sent it to the New Republic base where Krayn was being ‘hosted’. Over the course of a week the former agent, with the input of his new compatriot, modified and repaired the chassis with replacement parts. Thus, Revolver was born.
Though he has not lived for very long, all things considered, Revolver had busied himself being useful, helpful, and supportive. In fact, he sometimes seems wise beyond his… Months.
Affiliation: Krayn Inzaka and Dor Shaddix, by extension New Republic