Happy April! This is where you can post out of character about the Six Kingdoms: Rebirth (SKR) game until the end of August, 2020. Please see the general rules, common sense guide, and BZPRPG rules of play for how to behave in this and all SKR topics. Lastly, remember, your characters are part of a collectively told narrative and no one has plot armor. There are no "plot post." Please make sure to chat with friends about what stories you want to form together, be they faction quests or personal journeys.
Your GMs are Unreliable Narrator and Vezok's Friend
I look forward to playing with you all!
Conduct:
Conduct is defined as anything requiring GM intervention for resolution. This can be facilitating the resolution of a scene or handling reports of rule-breaking. Please note, we only handle conduct for BZPower specific issues. We do not handle conduct related to 3rd party sites like Discord or Google docs unless the conduct directly involves the GMs (i.e. harassment in private message threads). If you have an issue with a player on those platforms please contact the appropriate support team. While we hope players can be kind and collaborative, we understand sometimes not engaging is the best solution.
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To report Conduct issues, please submit a single PM on BZPower to the GMs. In the subject line please include “SK CONDUCT” along with the type of isse (dispute, rules violation, etc.). We will read and reply to these PMs on a weekly basis. Thank you for your patience in advance.
Gameplay and Lore Questions:
Please post all questions regarding gameplay, planning, and lore in the OOC Topic for the game. For visibility, tag both GMs in your post. We’ll answer these questions as they come up, or during the weekly news roundup on Mondays.
P.S.:
I couldn't NOT have a character demographics spreadsheet...
Skyra is going to get more dakka, mark my words.
I hope Skyra gets an ACR.
I had a few questions regarding our newfound circumstances.
Hi there! Let me answer those point by point:
Are we going to be using that Six Kingdoms wikia account for SKR? If so, I might bring back Tugarak for this as well.
Yep!
So, what is this island like? Is it well vegetated or is it mostly desert?
@Smudge8 according to the discord, it’s the island of Mata-Nui, after being completely ravaged by Skakdi war bands. So chunks of the island were tore asunder, the forests have been pillaged, the Matoran and Toa native there were all but wiped out, it’s basically post apocalyptic 2001. Hopefully that helps.
I'll get more specific soon, working on getting characters approved (number 1 thing is always population), working on getting topics cleared up, and then I'll make sure to start engaging in posting.
In response to the aggressive acts of the Skakdi-Xa upon Metru-Koro, Toa Arkius is assembling a host of Toa and others interested to strike back at the Skakdi-Xa threat and ensure the safety of the Matoran populace. Any interested in taking part in this campaign may PM me, approach Arkius after I've posted on him in Metru-Koro, or talk to me on Discord. Toa participants are encouraged, though all are welcome.
Hi, question if I may? When you say the ACRs need a heartlight to function, is that like... literally need to have killed something and taken its heart, to make it work? Or does heartlight means something different in this context?
Thanks!
14 minutes ago, That Matoran with a Vahi said:Hi, question if I may? When you say the ACRs need a heartlight to function, is that like... literally need to have killed something and taken its heart, to make it work? Or does heartlight means something different in this context?
Thanks!
He literally means that the pilot has to have killed someone or something in order to make the ACR work.
Very morbid, I know.
Right, got it ^^ I thought that was what was meant; I just wanted to make sure that I wasn't misinterpreting it.
Thanks for clarifying!
Well, that, or steal an ACR from someone who did that.
Congratulations @Burnmad on making page 2. For those who might not remember, I had a little game going on in SKE: get the first post on a new page and you can ask a question about SKr. I'd give a cryptic answer in spoiler tags.
So, with that said, its too early to talk about SK3... Or is it? :p
feel free to ask a question about SKE, SKR, or my GM process.
O-oh, alright.
Uh, I'm curious: What's the deal with the Aqua Sphere?
That's a bit vague, so I guess I'll ask specifically, where did it come from?
(Also, unrelated, but it looks like there aren't any other PCs in Nektann's war band yet. And seeing as I'm new to this world, I'm not sure what the best way to get myself involved in some action would be. Do you think you could throw me a bone and have something happen in that area? Or should I just gather up NPCs for a raiding party or something?)
12 minutes ago, Burnmad said:Also, unrelated, but it looks like there aren't any other PCs in Nektann's war band yet.
As it happens, I'm working on a character for that group. Hoping to have the profile up within the next hour or so.
The Aqua Sphere is a region displaced from its own unraveled time paradox. It was destroyed in a previous game, and has remained above this island in the time between time ever since. You could almost say it's a legend of a former time.
As for NPCs, I am working on a post from Nektann's perspective. Or Veef is. We are.
@Onaku I think I'm going to have Jephro join in on that, just gotta post him for aproval first.
New Species and Faction: The Eakai
The Eakai are a race of exotically elemental beings hailing from a realm devoid of most standard elements, though being originally elemental beings like toa from a realm not unlike our own, they were forced to adapt to this realm they came to call the Twilight Realm by taking on new elements deriving from the less the straightforward building blocks of the realm, creating a new elemental foundation.
Though originally they came to thrive in this realm with their new elemental foundation, the world they found themselves in did not take kindly to an outsider stirring things up. The world devolved into chaos, many Eakai died, and the remainder went into hiding. Desperate to save their species, the Eakai turned to their Void affiliated brethren, who proudly ventured into the unknown to find sanctuary for their race, and a way to deliver them there safely.
One of these Void Eakai, one by the name of Matrak, found himself in the Matoran Universe in the midst of its collapse, becoming entangled in a complicated series of events that eventually lead to his disappearance, though not before he sent a signal through the void to others of his kind. This signal was one word: “Hope.”
Answering his call, other Void Eakai have now arrived in this strange realm between time, desperate to find whatever it was that Matrak uncovered on the island of Zakaz.
Species Traits
Void Eakai on average stand a head taller than the average toa, and are ganglier in build. Their colour scheme is usually dark green and black, their eyes taking on various shades of green such as lime, emerald, or teal. Further differentiating them from Toa, the Eakai have an elongated cranium, and mandibles around their mouths. They are unable to use Kanohi masks.
The Void Eakai possess several unique abilities. Being that their element is the Void, their various powers relate to it as a concept. Their ability to immerse themselves in their connection with the void manifests in several distinct abilities.
If you have any questions about the Eakai, feel free to PM me or contact me on discord, whichever works best for you. I'm always happy to work together on a character concept.
Hey by the way, if a player character is desecrated, would they only have the ability of what that stage one Kraata would have? Like if they got a Kraata-Ye, would they just secrete an unpleasant slime everywhere? And not actually have a real power over poison?
That's correct. They would be desecrated and receive the stage one power. Once they fulfilled the Aspect's wish though...
So, just for the record, I have my Skakdi character application practically all ready to go... I am just thoroughly stuck as to a name for her xD So it might be a bit longer until she gets posted, after all, due to that ^^
About how far away is Po-Koro from Metru-Koro? Thinking of having Pardehi go there to buy more medical supplies.
probably a day's journey, more or less. Please take an Ussal when you go! There is no real road, and the cute crabs can maneuver the terrain! Also kepe in mind Day/Night is now kind of a thing, so if it takes you a day, maybe end your post at night then next post have it be day. Hopefully other PCs see this and we can all start to /night post/ for a bit lol
@Biological Chronicler sorry, tagged the wrong person. Po-Koro is honestly pretty poor in resources and plants. I plan to respond to your guy after Nale replies, if you want you can join us on the trek.
I do wish to join, that sounds like a great idea to me. As I explained in my post, Pardehi is after medical supplies in general, not just herbs. These could include things like Remove Posion kanoka, disposable tools like syringes, materials for building hospital beds and son on. Besides, Po-Koro is the only other village in the vicinity, or at least the only one with player characters in it, and I wanted Pardehi to be doing a lot of traveling as part of his role as a healer. I could be wrong, but I got the impression that most of Zakaz had been turned into a desert anyway. Assuming they still had a functioning agricultural system, they would not be any poorer in botanical resources than any Metru-Koro.
Anyway, thanks for letting me come along. i will try not to drag down the action with late replies.
Sounds good. And there actually are some remove poison disks in the village, Kanohi used to use them with his disk launcher, though his disks and launcher are currently with a Po-Koro sentry. They are low level, mostly power levels of one or two, but if Pardehi would be interested in them, Kanohi could get him a few.
Congratulations on page 4 already! The spoiler question asked was more or less about if Energized Protodermis would be in this game. While that's a rather specific substance I've kept out of SKE and SKR lore, I'd say there are many ways individuals mutate in the Bionicle canon...
Answering this question is really the pits
Looks like I've done it again
What kind of Kraata does Nektann have? And would that be common knowledge among his underlings, or does he keep it secret?
That's a great question! Nektann, who actually hates his name hence why he goes by Boss, has two visible kraata. The first kraata is primarily black with mottled sand yellow metallic splotches. The second visible kraata is primarily metallic sand yellow with reddish gold splotches. Some of his underglings in the warskaks gang wonder if he has more, but they've never been seen.
P.S. We have a new Discord. Please feel free to join if you have at least one approved character and want to politely talk about this fun game.
Okay, question time: what do the Aspects know about the interior of the GSR?
The Aspects know nothing of the interior of the GSR. I could imagine them becoming very... curious... about it though.
@Unreliable Narrator,if it turns out that Tugarak is still serving as an airship captain, should I write up a profile for the Ripple or whatever vessel he ends up in command of? It would probably be treated like the Taku, with its own set of strengths and weaknesses. I was thinking of giving it a primary and secondary weapon, and a small crew compliment. The crew would be essentially NPC's, just there to take care of tasks in the background and for players to interact with however they choose. Alternatively, I could write out profiles for all or most of the crew and only write posts for them in character when they are relevant to the plot.
Please see vehicle rules in the character creation topic.
....
Hi everyone, these are my safe for consumption and SKR spoiler free GM notes from SKE. I included everything that did not provide spoilers for the current game. I’d love to discuss your thoughts.
Synopsis:
Metru-Nui is under threat from the six kingdoms and the brave Toa Mangia have been imprisoned after their betrayal alongside Lihkan. Turaga Dume searches for new toa, offering to award the power of toa to those lucky six who can retrieve the legendary great disks from each metru. While the race for power begins across Metru-Nui, a war of intrigue and diplomacy brews as the great Barraki warlords gather their forces for a final assault after years of proxy wars with the last bastion of matoran civilization. The Dark Hunters mercenary group led by the Shadowed One pit brother against sister for profit. The Great Spirit remains distant and uncommunicative save with their servants in the little known Order of Mata-Nui.
Initial plot hooks
Cast of NPCs
Barraki:
Toa:
Turaga
Matoran
Others:
Great disk Puzzles
Ta-Metru
Location: The Great Furnace
The location can be found by speaking to Nuhrii, one of the Smith's living and working in Ta-Metru, or by talking to Vakama at his mask making shop. While Vakama will point players to Nuhrii, Nuhrii knows the general location of the disc after having discovered something weird his manager doesn't want to talk about.
First puzzle:
The First Puzzle is a social puzzle. Players need to either use diplomacy with the vahki or the conveyor belts going into the Great Furnace.
Second Puzzle:
The Second Puzzle is environmental. Players need to realize the secret way in: swinging on the water extinguishers from cat walks on one side to the other.
The Final Puzzle:
The Final Puzzle is deduction. Players are presented with a three digit lock, values 0-9. Understanding the meta of what they're seeking will enable solving to lock with the code 159.
Disk Location:
The Great Disc is hidden in a whispering forest of blackened trees.
Ga-Metru
Location: underwater temple
Nixie and Vhisola both know the whereabouts of the Great Disk.
First Puzzle:
The Giant Temple Squid guarding the underwater temple has a disk stuck to it. If players can get the disk, they find it’s not the disk they were originally looking for. This disk of growth can prove useful if players decide to go headlong into the main puzzle.
Second puzzle:
Inside the inner sanctum of the temple is a whirlpool. Carefully exploring the ruins they find the following:
Shift the levers to down, neutral, and up from left to right. This shuts the hole in the middle of the sanctum and stops the whirlpool. Players entering the sanctum see a glimmering portion of water in the center of the room, and swimming through takes them to the location of the Great disk. Alternatively, players who get the disk from the squid and slip into the whirlpool will see a strange event with six matoran wearing larger rahi masks over their heads, be told to go back, and then the disk will be exchanged for the Great disk.
Disk Location:
A small cave inside a waterfall. The sounds of matoran chanting can be heard coming from the other side.
Le Metru
Location: The Notch
Matau and Orkahm both know the location of the Great Disk. The same puzzle is interacted with in multiple permutations.
Puzzle Space:
The Notch has several twisting tubes accessed through four chute entrances, one of which is broken. Several pieces of information are laid out with each chute entrance, as well as on wooden boards stacked by the chutes. From left to right:
The dots correlate to level of difficulty, the paint correlates to the first junction in the chutes, the matoran charms correlate to the second junction in the chutes, and the wood boards offer clues as to which chutes are safe and which could lead to danger.
First Junction:
The chute entrance tubes except the four dot tube all have a first junction puzzle. The one dot chute leads to a safe exit regardless of the choice at the junction:
Second Junction:
The second junction has four branching routes which correspond with the matoran charms found back at the initial entrance. From left to right:
Players who choose Accuracy, Unity, or Duty are led through a series of chute loops and finally spat out in a dangerous waterfall of protodermis from a broken chute. Quick thinking will save players from dying. If they survive, it’s a long climb back to the chute station of the Notch to try again.
Safe Exit:
Taking the Red exit in the first junction or the Faith exit in the second junction leads eventually to the Safe Exit. This is a platform a few stories above the initial entrance chutes which is built into a derelict building. A small lizard lives here, but otherwise the players are safe from harm.
Disk Location:
Those who have faith in their journey will rush through a dangerous series of twists, turns, and loops before becoming magnetically charged and shot into the center of a Force Sphere. Being inside teleports the party to a strange temple in a foreign jungle where the Great disk is stored. They have a limited window of opportunity to grab the disk, jump back through the portal, and finish their chute ride in the safe exit.
Onu Metru
Location of the disk: Archives, level 12
Whenua knows Tehutti went in search of the disk. Tehutti successfully found the disk, completing the puzzle, but created a new problem. Each time the disk reconstitutes the Tehutti at random, it latches onto something else alive and slowly grows. This abomination continually tries to escape the disk only to activate it again.
First Puzzle:
The Archives is curiously missing data for floors 6, 7, and 12 from three months ago. If players go find an archivist and speak with Whenua, he will tell them Tehutti went down to check floor twelve after noticing a brief power outage.
Second Puzzle:
On floor 12 players encounter a hallway with a series of six doors. Three of the doors are empty and lead into large storage closets. Opening all six doors at the same time opens the secret entrance at the end of the hall. Beyond the secret entrance is the final puzzle room.
Final Puzzle:
The final puzzle got destroyed when Tehutti recovered the Great Disk and accidently used it. Players must find a way to stop the abomination Tehutti has become after witnessing it absorb a stray rahi. Strictly using combat will lead to a TPK as each PC becomes part of the abomination.
Po-Metru
Location:
Onewa and Ahkmou will point players in the direction of the Sculpture Fields or The Wastes as locations they’d seen the Toa Mangai visiting in the past few months. A section of the Sculpture Fields has rings of graffiti with the tagged name “Lhii” in the colors of a rainbow. Going toward the center of the circle brings players to the first puzzle which involves a tall statue of Turaga Dume.
First Puzzle:
Turaga Dume’s statue is heavily graffitied. Some of the graffiti holds clues for what to do:
To solve the puzzle, players need to wait for the right time of day when the sunlight shines through the red glass, or they need to provide a form of illumination coming from the opposite direction the statue is pointing. The glass has a cipher written on it, which shows up in the red circular mark it leaves in the sands:
Po-Metru is the third district, and adjusting the cipher back three letters in the alphabet reveals:
The last part of the first puzzle is players realizing the red dot created by correctly illuminating the glass lies on the top of a large, buried, inverted pyramid.
Second Puzzle:
The main location for this puzzle involves the inverted pyramid.
To solve this puzzle find the entrance and go inside. Pretty simple. Once inside the central chamber players are presented with the final puzzle. If the structure is cracked or broken, sand will fill it. This preserves the final puzzle for players who don’t give up.
Third (Final) Puzzle:
The interior chamber is completely covered on all the floor, walls, and ceiling surface area with strange hieroglyphics in a language unknown to any member of the party. These hieroglyphics are the same as others seen in complementary Great disk Puzzles. Near one of the walls is a rectangular table with the following clues:
The correct order of statues from left to right is: creation, unity, strategy, and destiny. Completing the table puzzle opens the stone gateway built into it and reveals the resting place of the Great disk of Po-Metru (339).
Disk Location:
A stony plateau overlooking a desert wasteland with a single lizard (important, do not forget lizard).
Ko-Metru
Objective: open the frozen door and collect the disk hidden on the other side.
How to solve: open with at least two characters
Clues:
Setting information
Disk Location:
Solving the puzzles opens a portal to an icy peak with a red flag at the summit and the Great Disk held in ice.
Etc.
Final confrontation battlefield:
Tuyet’s reveal
Tuyet from another paradox travels to this dimension on her search to charge the Nui Stone. She arrives with 5 disks of time, having determined she needs six and a special machine to alter her own element from water to time. She kills Tuyet from this dimension, frames Nidhiki and Lhikan for it. They are brainwashed.
Dume’s reveal
Dume wants to make a toa of time in order to undo the league of six kingdoms through time travel as a way of eliminating the threat to his society. Lhikan disagrees, believing the effects of time travel should not be weaponized because the long term outcome is unknown. Lhikan shared his concerns with the Mangai, but Tuyet confided the secret to Turaga Dume. Turaga Dume imprisoned the Mangai he could find, with Nidhiki slipping away.
SKE Endings
Bad Endings:
Rebirth (future):
If the Mata-Nui avatar sits in the captain’s chair in the Core Processor (“Cortex”) and the Krom Sphere is NOT used.
If the Krom Sphere IS used:
Impact (Past):
Loving the usage of classic BZP emoticons by @EmperorWhenua for this new AI thingie
Hi sorry edited it in to my last post but GM notes for SKE are publicly available.